DoomRL > Modding

The "Basic Doom" Module

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Klear:
Score counter. I think it's unnecessary to give players this weak motivation to 100% clear all levels. From what I read, a lot of people are going for YAAM even when it's not a very good tactical decision.

Matt_S:

--- Quote from: Klear on March 20, 2012, 14:20 ---From what I read, a lot of people are going for YAAM even when it's not a very good tactical decision.
--- End quote ---
No sacrifice, no victory.
Screwed up the quote tags and just noticed...

Ander Hammer:
Now that I think about it, AoI restrictions with DoomRL's bosses and no traits sounds like it might be iffy.

Maybe some health spawns in boss arenas?

shark20061:
Posting update. One moment...

Update posted, but first a couple notes.

Considering the difficulty of the module already, I decided not to include the AoI restriction at the moment.  But I did improve a couple weapons just ever so slightly more.

Rest of the changes are in the change log, see the opening post for details.  Enjoy!

Shinji_Ikari_9th:
you need to change the version number in the files so that it reads right.  other then that it's good so far.

here's a screen shot from the last level i reached this time.

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