DoomRL > Modding
The "Basic Doom" Module
Klear:
Score counter. I think it's unnecessary to give players this weak motivation to 100% clear all levels. From what I read, a lot of people are going for YAAM even when it's not a very good tactical decision.
Matt_S:
--- Quote from: Klear on March 20, 2012, 14:20 ---From what I read, a lot of people are going for YAAM even when it's not a very good tactical decision.
--- End quote ---
No sacrifice, no victory.
Screwed up the quote tags and just noticed...
Ander Hammer:
Now that I think about it, AoI restrictions with DoomRL's bosses and no traits sounds like it might be iffy.
Maybe some health spawns in boss arenas?
shark20061:
Posting update. One moment...
Update posted, but first a couple notes.
Considering the difficulty of the module already, I decided not to include the AoI restriction at the moment. But I did improve a couple weapons just ever so slightly more.
Rest of the changes are in the change log, see the opening post for details. Enjoy!
Shinji_Ikari_9th:
you need to change the version number in the files so that it reads right. other then that it's good so far.
here's a screen shot from the last level i reached this time.
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