What about replicating levels from original doom (even if very roughly)
I think it depends on the possibility to exploit the limited level size. In "inferno" module,
Hell keep is rather good... but it's a small level, and it takes most of available room. I'd be in favor of bigger levels, but considering console version.. I doubt it's possible to implement.
Also, this might be too repetitive, but original doom didn't have random levels after all, so why not ?
instead of changing every weapon
In "Basic doom", I'd be tempted to remove exotics & uniques. Isn't it what is planned here ?
I want to upvote ideas like making the game AoI, prevent enemies from picking things up, etc.
Also,
all both armors should be... cursed, and possible to override with a better/newer one ?
Anyway, I read about new armors, so I guess you put more than just green & blue armors.