DRL > Discussion
Classes, builds & difficulty?
AlterAsc:
--- Quote from: Ashannar on March 24, 2012, 02:15 ---Too bad active defense is kind of a joke. It doesn't work that well beyond HMP.
--- End quote ---
I don't know but HR really helps me on N!.But ofc tactical defence is more imponant.
Ashannar:
Yeah, hellrunner is great, but more for the movement speed, since it allows you to position yourself optimally for tactical defense. It's also mitigation for when you blindly stumble across a monster; there's less chance they'll get a first attack.
spacedust:
--- Quote from: Ashannar on March 24, 2012, 12:47 ---Yeah, hellrunner is great, but more for the movement speed, since it allows you to position yourself optimally for tactical defense. It's also mitigation for when you blindly stumble across a monster; there's less chance they'll get a first attack.
--- End quote ---
It's true, it's true. The cornerstone of Doom RL is cornershooting. I remember reading a guide long ago saying that the best way to learn tactical defense was to do Hell's Arena repeatedly until you could do it without taking any damage. Running to take cover behind corners is really important for doing that well.
2DeviationsOut:
If you look at my mortems, you'll see that I play glass cannons almost exclusively. I rely on avoidance/sheer killing power so much, that if I take any defensive traits at all, I take them very late. For example, my standard build is SoB->SoB->TH->TH->Rel->Rel->MAc->Fin->Fin->WK->WK->Fin->HR->HR->HR->DM->SoB->SoB->SoB
Overall, I've found that on harder difficulties, the main thing is that you can't let yourself get shot at. You have to kill enemies first, and then that requires that all your effort goes to killing as efficiently as possible.
Ashannar:
I'm curious if you still apply this strategy to challenges like AoMr on the harder difficulties. Do you just go masterless so you can stack SoG and SoB? What about radar shooting? With just a pistol, do you fit int in there somewhere?
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