DRL > Discussion
Classes, builds & difficulty?
Creaphis:
According to the wiki, P mods increase the higher number value in a weapon's dice notation. In the case of the chainsword, this is the number of dice rather than the number of sides, so P and B mods should behave identically.
I say, give one chainsword a P mod, one a B mod and then give them nicknames.
Also, I'm learning that my character's "build" has almost nothing to do with the weapons I actually use on that character - at least not in the early game. Shotguns, chainguns and rocket launchers all have their places until you're proficient enough with one or two weapon types to drop the rest.
Ashannar:
I would say there are a few more builds than those listed in the OP.
One of the most powerful, in my opinion, is just to stock up on basic traits. Finesse, Hellrunner, Eagle Eye, Ironman, Reloader.. then you can go into a dual build.. get Shottyman and Triggerhappy, or Intuition and SoG, etc.
2DeviationsOut:
First of all, there are three kinds of defense.
Passive defense:
Relies on so much armor/TaN/Iro/Bad that you can just walk into enemies fire.
Pros: You don't have to play with as much skill, since you can take so much punishment.
Cons: You usually don't have much offense to speak of, relies a lot on armors.
Works well with: Vampyre, Army of the Dead, Survivalist, Entrenchment, Malicious Blades
Active defense
Relies on high movespeed and dodges
Pros: Doesn't rely as much on armor, extremely good vs bosses
Cons: Autohit enemies are your worst nightmare. You don't have the durability to take their hits, and you can't dodge revs and viles.
Works well with: Blademaster, Fireangel, Shottyhead, Gun Kata, Running Man
Tactical Defense
Relies on player knowledge, listening for enemies, and cornershooting/radarshooting
Pros: Extremely low trait cost, you can do this without any traits. Can be used to augment another defensive mode.
Cons: Requires an extremely experienced player to do properly, one screw-up can doom you.
Works well with: Ammochain, Sharpshooter, Bullet Dance, Cateye, Scavenger
Alpro:
Thanks for the tips guys, i'll try to give a generic answer to all of your replies and once. I have no problems using a shotty until i'm ready to go melee. In fact, shotguns are always what carries me through the early levels, without one, i die quickly. Gift-dropping is something i yet have to try. I see Finesse, Hellrunner, Eagle Eye, Ironman and Reloader as survival traits, so no matter what kind of build you go for, you're most likely going to use one or more of these, right? The interesting part of tactical defense is that you get to stack it on top of passive and/or active defense and it increases with player experience. :)
So, a few more little questions...
No one mentioned anything about pistols, should i assume pistol-focused builds suck or they're just unpopular?
The assemblies system is confusing, it is one of the reasons i haven't tried Whizkid yet. How do I make one? Do i only have to put the proper mod packs on a proper weapon/armor? Do i have to put them in a specific order? And finally, at which point in the game should i get Whizkid, considering you don't find many mods in early game?
Matt_S:
--- Quote from: 2DeviationsOut on March 18, 2012, 18:03 ---First of all, there are three kinds of defense.
--- End quote ---
Let me see if I can remember the way I heard it explained :)
Passive defense is standing around getting shot at.
Active defense is running around getting shot at.
Tactical defense is not getting shot at.
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