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Author Topic: Classes, builds & difficulty?  (Read 14023 times)

Alpro

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Re: Classes, builds & difficulty?
« Reply #15 on: March 23, 2012, 05:32 »

Well i've progressed. Made it to level 80 on Ao100 HMP and died stupidly as i didn't check my health. Ironically, i was carrying 20 large med packs. Malicious blades with dual chainswords and nanoskin armor is ridiculously overpowered, as you shrug off blows after blows, rockets after rockets. Thats fine though, i've kicked thier arses so hard during the last 65 floors and i was getting tired of this character anyway. I don't care about badges, i just wanted to try something else, so way to go. Now I know how powerful melee can be. Thanks again for the tips guys. :)
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skarczew

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Re: Classes, builds & difficulty?
« Reply #16 on: March 23, 2012, 06:32 »

If you seek for fun, try making glass cannon builds instead :P .
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ultimate26

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Re: Classes, builds & difficulty?
« Reply #17 on: March 23, 2012, 08:10 »

What does a glass cannon build look like?
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Uranium

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Re: Classes, builds & difficulty?
« Reply #18 on: March 23, 2012, 09:04 »

Glass cannon builds are builds that deal fuckloads of damage but have no or very little defense.
i.e. Ammochain using your spare traits not getting Iro/TaN but instead getting SoB/Fin/HR to ramp up the damage.
« Last Edit: March 23, 2012, 09:06 by Uranium »
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skarczew

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Re: Classes, builds & difficulty?
« Reply #19 on: March 23, 2012, 09:18 »

Or something around: Pistol(s) & SoG & SoB, may be Dualgunner as well.
Add Tactical Armor and Tactical Boots on top of that :) .
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Klear

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Re: Classes, builds & difficulty?
« Reply #20 on: March 23, 2012, 09:29 »

I'm trying to pass AoHu with such a build, but I usually die before I can move away from shotguns, so the cannon aspect is lacking. It's more like glass nerfgunner.
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skarczew

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Re: Classes, builds & difficulty?
« Reply #21 on: March 23, 2012, 09:40 »

Well, AoHu may need a different approach.
Typical glass cannon can tank few weaker hits. AoHu cannot tank almost anything.
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Klear

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Re: Classes, builds & difficulty?
« Reply #22 on: March 23, 2012, 09:44 »

Well, I decided that since I have yet to beat AoHu, I might as well try for Untouchable Medal/Cross at the same time.
I think I can do it, too. I usually only die when I stop concentrating (which is, unfortunately, often during a good run)
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ultimate26

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Re: Classes, builds & difficulty?
« Reply #23 on: March 23, 2012, 12:25 »

I guess thats what i usually specialize on.

Tech

FIN-Jug-SOB-SOB then depending on what i find
 TH-TH-EE/TAN
or

HR-HR-DM
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Ashannar

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Re: Classes, builds & difficulty?
« Reply #24 on: March 24, 2012, 02:15 »

Too bad active defense is kind of a joke. It doesn't work that well beyond HMP. It's something you do to make your armor last a little longer. Not something you can base your build around.

That said, I usually take some hellrunner just to help deal with cybie. That is, unless I find some really good melee resistance early on.
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AlterAsc

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Re: Classes, builds & difficulty?
« Reply #25 on: March 24, 2012, 03:59 »

Too bad active defense is kind of a joke. It doesn't work that well beyond HMP.
I don't know but HR really helps me on N!.But ofc tactical defence is more imponant.
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Ashannar

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Re: Classes, builds & difficulty?
« Reply #26 on: March 24, 2012, 12:47 »

Yeah, hellrunner is great, but more for the movement speed, since it allows you to position yourself optimally for tactical defense. It's also mitigation for when you blindly stumble across a monster; there's less chance they'll get a first attack.
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spacedust

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Re: Classes, builds & difficulty?
« Reply #27 on: March 30, 2012, 00:18 »

Yeah, hellrunner is great, but more for the movement speed, since it allows you to position yourself optimally for tactical defense. It's also mitigation for when you blindly stumble across a monster; there's less chance they'll get a first attack.

It's true, it's true. The cornerstone of Doom RL is cornershooting. I remember reading a guide long ago saying that the best way to learn tactical defense was to do Hell's Arena repeatedly until you could do it without taking any damage. Running to take cover behind corners is really important for doing that well.
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2DeviationsOut

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Re: Classes, builds & difficulty?
« Reply #28 on: March 31, 2012, 21:59 »

If you look at my mortems, you'll see that I play glass cannons almost exclusively. I rely on avoidance/sheer killing power so much, that if I take any defensive traits at all, I take them very late. For example, my standard build is SoB->SoB->TH->TH->Rel->Rel->MAc->Fin->Fin->WK->WK->Fin->HR->HR->HR->DM->SoB->SoB->SoB

Overall, I've found that on harder difficulties, the main thing is that you can't let yourself get shot at. You have to kill enemies first, and then that requires that all your effort goes to killing as efficiently as possible.
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Ashannar

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Re: Classes, builds & difficulty?
« Reply #29 on: April 01, 2012, 00:38 »

I'm curious if you still apply this strategy to challenges like AoMr on the harder difficulties. Do you just go masterless so you can stack SoG and SoB? What about radar shooting? With just a pistol, do you fit int in there somewhere?
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