Chaosforge Forum

  • May 28, 2022, 07:34
  • Welcome, Guest
Please login or register.



Login with username, password and session length
Pages: 1 [2] 3  All

Author Topic: Classes, builds & difficulty?  (Read 10195 times)

Alpro

  • Private FC
  • *
  • Offline Offline
  • Posts: 14
  • Lost Soul
    • View Profile
Re: Classes, builds & difficulty?
« Reply #15 on: March 23, 2012, 05:32 »

Well i've progressed. Made it to level 80 on Ao100 HMP and died stupidly as i didn't check my health. Ironically, i was carrying 20 large med packs. Malicious blades with dual chainswords and nanoskin armor is ridiculously overpowered, as you shrug off blows after blows, rockets after rockets. Thats fine though, i've kicked thier arses so hard during the last 65 floors and i was getting tired of this character anyway. I don't care about badges, i just wanted to try something else, so way to go. Now I know how powerful melee can be. Thanks again for the tips guys. :)
Logged

skarczew

  • Elder
  • Major General
  • *
  • *
  • Offline Offline
  • Posts: 974
    • View Profile
Re: Classes, builds & difficulty?
« Reply #16 on: March 23, 2012, 06:32 »

If you seek for fun, try making glass cannon builds instead :P .
Logged

ultimate26

  • Backer
  • Sergeant
  • *
  • *
  • Offline Offline
  • Posts: 95
    • View Profile
Re: Classes, builds & difficulty?
« Reply #17 on: March 23, 2012, 08:10 »

What does a glass cannon build look like?
Logged

Uranium

  • Greater Elder
  • Second Lieutenant
  • *
  • *
  • Offline Offline
  • Posts: 196
  • Heavier Than A Death In The Family
    • View Profile
Re: Classes, builds & difficulty?
« Reply #18 on: March 23, 2012, 09:04 »

Glass cannon builds are builds that deal fuckloads of damage but have no or very little defense.
i.e. Ammochain using your spare traits not getting Iro/TaN but instead getting SoB/Fin/HR to ramp up the damage.
« Last Edit: March 23, 2012, 09:06 by Uranium »
Logged
Use power for power.

skarczew

  • Elder
  • Major General
  • *
  • *
  • Offline Offline
  • Posts: 974
    • View Profile
Re: Classes, builds & difficulty?
« Reply #19 on: March 23, 2012, 09:18 »

Or something around: Pistol(s) & SoG & SoB, may be Dualgunner as well.
Add Tactical Armor and Tactical Boots on top of that :) .
Logged

Klear

  • Elder
  • Lieutenant General
  • *
  • *
  • Offline Offline
  • Posts: 1319
  • Twisted passages carry the smell of dapperness...
    • View Profile
Re: Classes, builds & difficulty?
« Reply #20 on: March 23, 2012, 09:29 »

I'm trying to pass AoHu with such a build, but I usually die before I can move away from shotguns, so the cannon aspect is lacking. It's more like glass nerfgunner.
Logged
Arch-Vile Mjr General [24/19/18/8/2] (0.9.9.7)

Quote from: thelaptop
Dude... we need to change your forum handle from "Klear" to "Klear Nukem".

skarczew

  • Elder
  • Major General
  • *
  • *
  • Offline Offline
  • Posts: 974
    • View Profile
Re: Classes, builds & difficulty?
« Reply #21 on: March 23, 2012, 09:40 »

Well, AoHu may need a different approach.
Typical glass cannon can tank few weaker hits. AoHu cannot tank almost anything.
Logged

Klear

  • Elder
  • Lieutenant General
  • *
  • *
  • Offline Offline
  • Posts: 1319
  • Twisted passages carry the smell of dapperness...
    • View Profile
Re: Classes, builds & difficulty?
« Reply #22 on: March 23, 2012, 09:44 »

Well, I decided that since I have yet to beat AoHu, I might as well try for Untouchable Medal/Cross at the same time.
I think I can do it, too. I usually only die when I stop concentrating (which is, unfortunately, often during a good run)
Logged
Arch-Vile Mjr General [24/19/18/8/2] (0.9.9.7)

Quote from: thelaptop
Dude... we need to change your forum handle from "Klear" to "Klear Nukem".

ultimate26

  • Backer
  • Sergeant
  • *
  • *
  • Offline Offline
  • Posts: 95
    • View Profile
Re: Classes, builds & difficulty?
« Reply #23 on: March 23, 2012, 12:25 »

I guess thats what i usually specialize on.

Tech

FIN-Jug-SOB-SOB then depending on what i find
 TH-TH-EE/TAN
or

HR-HR-DM
Logged

Ashannar

  • Elder
  • Second Lieutenant
  • *
  • *
  • Offline Offline
  • Posts: 187
  • Shottyhead Aficionado
    • View Profile
Re: Classes, builds & difficulty?
« Reply #24 on: March 24, 2012, 02:15 »

Too bad active defense is kind of a joke. It doesn't work that well beyond HMP. It's something you do to make your armor last a little longer. Not something you can base your build around.

That said, I usually take some hellrunner just to help deal with cybie. That is, unless I find some really good melee resistance early on.
Logged
Hell Baron Major (0.9.9.7) 22 18 12 1 0 0

AlterAsc

  • Supporter
  • Major
  • *
  • *
  • Offline Offline
  • Posts: 399
    • View Profile
Re: Classes, builds & difficulty?
« Reply #25 on: March 24, 2012, 03:59 »

Too bad active defense is kind of a joke. It doesn't work that well beyond HMP.
I don't know but HR really helps me on N!.But ofc tactical defence is more imponant.
Logged
(0.9.9.6 - ?) Arch-Vile Chaos Lt. Colonel [26|20|18|16|12|2]

Ashannar

  • Elder
  • Second Lieutenant
  • *
  • *
  • Offline Offline
  • Posts: 187
  • Shottyhead Aficionado
    • View Profile
Re: Classes, builds & difficulty?
« Reply #26 on: March 24, 2012, 12:47 »

Yeah, hellrunner is great, but more for the movement speed, since it allows you to position yourself optimally for tactical defense. It's also mitigation for when you blindly stumble across a monster; there's less chance they'll get a first attack.
Logged
Hell Baron Major (0.9.9.7) 22 18 12 1 0 0

spacedust

  • Elder
  • First Sergeant
  • *
  • *
  • Offline Offline
  • Posts: 121
  • Ha-haa!
    • View Profile
Re: Classes, builds & difficulty?
« Reply #27 on: March 30, 2012, 00:18 »

Yeah, hellrunner is great, but more for the movement speed, since it allows you to position yourself optimally for tactical defense. It's also mitigation for when you blindly stumble across a monster; there's less chance they'll get a first attack.

It's true, it's true. The cornerstone of Doom RL is cornershooting. I remember reading a guide long ago saying that the best way to learn tactical defense was to do Hell's Arena repeatedly until you could do it without taking any damage. Running to take cover behind corners is really important for doing that well.
Logged

2DeviationsOut

  • Guest
Re: Classes, builds & difficulty?
« Reply #28 on: March 31, 2012, 21:59 »

If you look at my mortems, you'll see that I play glass cannons almost exclusively. I rely on avoidance/sheer killing power so much, that if I take any defensive traits at all, I take them very late. For example, my standard build is SoB->SoB->TH->TH->Rel->Rel->MAc->Fin->Fin->WK->WK->Fin->HR->HR->HR->DM->SoB->SoB->SoB

Overall, I've found that on harder difficulties, the main thing is that you can't let yourself get shot at. You have to kill enemies first, and then that requires that all your effort goes to killing as efficiently as possible.
Logged

Ashannar

  • Elder
  • Second Lieutenant
  • *
  • *
  • Offline Offline
  • Posts: 187
  • Shottyhead Aficionado
    • View Profile
Re: Classes, builds & difficulty?
« Reply #29 on: April 01, 2012, 00:38 »

I'm curious if you still apply this strategy to challenges like AoMr on the harder difficulties. Do you just go masterless so you can stack SoG and SoB? What about radar shooting? With just a pistol, do you fit int in there somewhere?
Logged
Hell Baron Major (0.9.9.7) 22 18 12 1 0 0
Pages: 1 [2] 3  All