DRL > Requests For Features
Lost Soul AI change
Klear:
Great. That's basically what I suggested. Can't wait to see i implemented. If it works ok, that is.
skarczew:
@shark:
Your version is a bit more Doomish :) . Mine was more DoomRLish.
Btw, your version shows the way the Revenant's rockets should work, imo.
shark20061:
Well, in any case, maybe you guys can play around with it. A sample module is attached to this post, so go ahead and see what you think. For those who want some other possibilities, I've got a single-level episode involving City of Skulls in there too, but you'll have to comment and uncomment some code (and switch the module type to "episode") to get it to work.
Update: Forgot to add in their resistances! Oops.
Simon-v:
The changes feel fairly interesting, as the souls now have a distinct personality. Thumbs up, shark20061.
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