Chaosforge Forum

  • April 27, 2024, 07:43
  • Welcome, Guest
Please login or register.



Login with username, password and session length
Pages: [1]

Author Topic: [Fixed][0.9.9.6] Stormbolter bug  (Read 1658 times)

Uitë

  • Elder
  • First Sergeant
  • *
  • *
  • Offline Offline
  • Posts: 113
  • Lost Soul
    • View Profile
[Fixed][0.9.9.6] Stormbolter bug
« on: March 23, 2012, 10:08 »

I tried to assemble a stormbolter on my last run, applying the bulk mods first, and the tech mod last. This turned my [10/10] pistol into a [10/9] storm pistol, and for some reason I reloaded, loading up to [265/9] ammo, and making the topmost bullet stack in my inventory huge (65k), but non-functional.
« Last Edit: March 28, 2012, 02:06 by tehtmi »
Logged
Arch-Vile 1st Lieutenant
[26|12|6|1|0]

Klear

  • Elder
  • Lieutenant General
  • *
  • *
  • Offline Offline
  • Posts: 1319
  • Twisted passages carry the smell of dapperness...
    • View Profile
Re: [0.9.9.6] Stormbolter bug
« Reply #1 on: March 23, 2012, 10:13 »

Did that [265/9] storm pistol work? And were you able to re-reload it like that again? That sounds like a fun exploit, gotta try it myself =)
Logged
Arch-Vile Mjr General [24/19/18/8/2] (0.9.9.7)

Quote from: thelaptop
Dude... we need to change your forum handle from "Klear" to "Klear Nukem".

Uitë

  • Elder
  • First Sergeant
  • *
  • *
  • Offline Offline
  • Posts: 113
  • Lost Soul
    • View Profile
Re: [0.9.9.6] Stormbolter bug
« Reply #2 on: March 23, 2012, 10:22 »

Yeah, it works like normal, and reloading worked as well, filling it up to 265 ammo every time. I'm not sure what happens when you don't have enough bullets in your stack, because the large number looks like a wraparound of the unsigned integer used to store the ammo count in the stack, so essentially represents negative numbers.
Logged
Arch-Vile 1st Lieutenant
[26|12|6|1|0]
Pages: [1]