DRL > Requests For Features
City of skulls rewards feel lacking?
ultimate26:
I dont understand why we get a 2nd BFG after the halls of carnage, I feel like i am working too hard on that level without getting any relevant reward...
skulls are disposable so i dont see them as such a big deal besides being semi conditionally useful in the mortuary.
Why dont we get something like a "Staff of skulls"
Same fatigue consuming staff like arena masters except when you trigger it, it gives you the effect of a random skull.
everytime you use it, it consumes your stamina.
otherwise i feel like skipping this level.
Pricklyman:
--- Quote from: ultimate26 on March 19, 2012, 13:58 ---Why dont we get something like a "Staff of skulls"
Same fatigue consuming staff like arena masters except when you trigger it, it gives you the effect of a random skull.
everytime you use it, it consumes your stamina.
otherwise i feel like skipping this level.
--- End quote ---
I don't disagree at all - but...
The XP you get from City of Skulls is reasonably significant - due to the amount of (already spawned) enemies.
The second BFG can be used to hold power cells - moreso if you slap B mods on.
That Staff sounds really OP, simply as a gibber of corpses.
I do think that City of Skulls needs a nerf - either in difficulty or in increase of rewards...
Ashannar:
At the very least, it'd be nice if there were more shells to replace the ones you lose clearing the level.
spacedust:
If the change to number of shells found is made (http://forum.chaosforge.org/index.php/topic,5382.0.html), that would sort out the replenishment of shells somewhat.
Zalminen:
I agree with the OP.
Earlier the only situations when I even tried clearing City of Skulls was 1) Vampyre build 2) trying for Conqueror.
In any other case it just wasn't worth the effort.
After the Vampyre changes I've just skipped the level unless I'm using it as a AoPc shortcut...
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