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Author Topic: Defeating the Cyberdemon  (Read 11119 times)

Obama Sheik

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Re: Defeating the Cyberdemon
« Reply #15 on: March 26, 2012, 06:55 »

Malicious blades require Dodgemaster.And i'm sure even on ITYTD you can get to lvl3 when you get to Cybie.

My problem isn't dodging the rockets, its the fact that he completely pummels me at melee range. Is there a strategy for melee fighting that you can use to avoid being hit back?
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N o i r

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Re: Defeating the Cyberdemon
« Reply #16 on: March 26, 2012, 07:04 »

Any combination of armor/skills that gives you 75%+ melee resistance. Shielded Armor or Malicious Blades master trait, particularly.
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Klear

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Re: Defeating the Cyberdemon
« Reply #17 on: March 26, 2012, 07:16 »

My problem isn't dodging the rockets, its the fact that he completely pummels me at melee range. Is there a strategy for melee fighting that you can use to avoid being hit back?

As long as you're not playing AoB, you can use ranged weapons to kill him. With dodgemaster you can take as long as you want to take him down, or at least bring him to low health and then proceed to melee him.
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AlterAsc

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Re: Defeating the Cyberdemon
« Reply #18 on: March 26, 2012, 08:18 »

Is there a strategy for melee fighting that you can use to avoid being hit back?
None.The most you can do is take less damage.Actually you can hit&run but that requires some calculations and being fast.
Basically if you want to kill him in melee you want either Berserk/MMB or something like gothic armor/ballistic something.
If you can't get MMB in time do not think about meleeing him and just use ranged weapons.
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Sradac

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Re: Defeating the Cyberdemon
« Reply #19 on: March 26, 2012, 10:53 »

Unfortunately the ultimate anti-Cyberdemon build is currently bugged, in that Fireangel doesn't work. You can technically "dodge" all enemies, including Revenant's and Arch-Viles, but since their attacks target the tile next to you - and they always hit that tile - you get caught by splash damage anyways. With Fireangel, that doesn't touch you at all. Earning the
Spoiler (click to show/hide)
is childishly easy with a Fireangel shotty build.


this totally dosent work, I just tried it.  With fireangel, red armor, AND the enviroboots, cybie totally roasted me with his rockets, direct and indirect hits.  Mancubus too.  So I dont think its THAT easy to get cybies head with fireangel because 3 rockets later I was dead.
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Zecks

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Re: Defeating the Cyberdemon
« Reply #20 on: March 26, 2012, 10:58 »

Did you not read his post

fireangel is useless in this version
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Klear

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Re: Defeating the Cyberdemon
« Reply #21 on: March 26, 2012, 10:59 »

Fireangel is currently bugged - the trait doesn't do anything at all.
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AlterAsc

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Re: Defeating the Cyberdemon
« Reply #22 on: March 26, 2012, 11:20 »

his rockets, direct
You're doing it wrooong.
MFA when saves from splash(i mean when it's not bugged), not from direct hits anyway.
Learn to sidestep.
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Demetrious

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Re: Defeating the Cyberdemon
« Reply #23 on: March 27, 2012, 20:38 »

MGK requires DM and the only thing DM requires is patience and ammo(3 stacks should be more than enough), nothing else.Dodge, shoot, repeat.Reloading one pistol takes about 1.2s which is less then 1.5s reload of rocket launcher (including 110% speed of Cybie).

Hey, that's a good point - you COULD chip away at Cybie with just one pistol, counting on the faster reload. I honestly never thought of that. Things always got dicey for me when I ran for a pillar for enough cover to dualreload - it gets you close to a wall, which is bad juju what with the rockets.[/quote]

Quote
Safe way to reload two pistols is reload and after that dualreload, which removes 2.4 seconds of being vulnerable problem

Dualreload just saves you from pressing "z" then "r" again - it takes the full reload time of both pistols. So I assume you mean, reload one, then sidestep, and reload the other? Heck you could also whack a convenient wounded Imp or something to reload the other gun and get a free attack in, too. 'Course you're still standing around getting shot at for that time, but it's much better then the alternative.

Well, shows what I know about pistol builds, I guess.
[/quote]
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AlterAsc

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Re: Defeating the Cyberdemon
« Reply #24 on: March 28, 2012, 00:32 »

Quote
So I assume you mean, reload one, then sidestep, and reload the other?
Actually it was not about Cybie, it's about general reloadin in the non-safe environment.But ofc you can use it against Cybie too.
If you do one 2.4s action there's a chance some cool enemy gets into firing range,sees you, kills you while you can't do anything.
With 1.2s followed by another 1.2s reloding allows you to reduce the risk of such situations,as you can act after first 1.2s in case something happened.
And it's not limited to MGK but to any DG build.
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Klear

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Re: Defeating the Cyberdemon
« Reply #25 on: March 28, 2012, 01:17 »

Same applies to the better shotguns.
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Errant

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Re: Defeating the Cyberdemon
« Reply #26 on: April 21, 2012, 01:10 »

You're doing it wrooong.
MFA when saves from splash(i mean when it's not bugged), not from direct hits anyway.
Learn to sidestep.

Actually, if the hit would knock you back, Fireangel basically treats it as splash and you take no damage even from a rocket to the face. Phaseshift boots are your friends.

Well, when the trait comes back online, at least.
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AlterAsc

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Re: Defeating the Cyberdemon
« Reply #27 on: April 21, 2012, 01:26 »

Wasn't this bug fixed?
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LuckyDee

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Re: Defeating the Cyberdemon
« Reply #28 on: April 21, 2012, 01:49 »

No :(

Was the first Master I tried for when I started, but it kinda spat me in the face.
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AlterAsc

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Re: Defeating the Cyberdemon
« Reply #29 on: April 21, 2012, 01:55 »

No, i meant not MFa bugged but the fact that damage was applied after knockback, so it could lead to zero damage at all, if you're knockbacked out of explosion.
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