DRL > Bug Reports

[0.9.9.6] former human - expert in shrapnel dodging.

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Q2ZOv:
Sorry, I don't have a screenshot so i may be mistaken in distance between barrel and former human but the rest is exact.

....#...
0...h...
....#@..
....#...

--- End code ---

From that position i fired with shotgun aiming the barrel. The result was

....#...
..../h..
....#@..
....#...

--- End code ---
Former human was knockbacked by barrel explosion(min 7 dmg) and also should have been hit by my shot(min 8 dmg) but he hadn't died. He also didn't have any armor. It wasn't instant revive too because no drop appeared.

I think that the game calculated that i hit the barrel and its explosion and also knockback caused by explosion before it calculated if i hit the former human.

Klear:
Hmm... I had a feeling I managed to miss some enemies point-blank with a shotgun as well recently, several times. I didn't note the exact situation and thought that maybe I just didn't aim correctly.

I'll try to take a shot when it next happens. Spoiler (click to show/hide)(And I'll take a screenshot after my alcoholism has been satisfied)

ih8regin:
I expect this to be a feature of the engine, it reads through object left to right and up to down, I remember me nuking some level, and getting 2 exp levels off it, and I saw enemies disappear row by row. Perhaps it did the same, first it lays out the damaged area, then each area square gets damaged separately. So, the barrel was damaged first, knocking the former out of a cell that's yet to be resolved for damage, so he went off the blast.

Q2ZOv:
Well that happened one more time and this time i took screenshot after i killed that imp so i can exactly reconstruct the situation.

                                                 
                                                   ############################
                                                   .........................#
                                                  #0=........................#
                                                  ===.........................#
                                              #=  #..............^.....0.....#
                                             ..=. #...............%...........#
                                            ..=..0#############+#/#############
                                            ==....i................|..........#
                                            .=....#...........................#
                                             =.   #@..........................#
                                                  #................|..........#
                                                  #}..........................#
                                                  ###+###../###########..######
                                                  #........................0..#
                                  ^               ########./#######/#/##/######
                                                  #.........................#
                                                  ################/##/#########
                                                  #==========================   
                                                  #========|=================   
                                                  ###########################   
  Q2Z0v                      Armor : blue armor [1/2] (25%)                     
  Health: 60%  Exp:  3/15%   Weapon: shotgun (8d3) [1/1]                       
  cautious                                                    Phobos       Lev3



--- End code ---


he was knockbacked like that and hadn't died
############################
                                                   .........................#
                                                  #0=........................#
                                                  ===.........................#
                                              #=  #..............^.....0.....#
                                             ..=. #...............%...........#
                                            ..=...#############+#/#############
                                            ==..../................|..........#
                                            .=....#...........................#
                                             =.   #@i.........................#
                                                  #................|..........#
                                                  #}..........................#
                                                  ###+###../###########..######
                                                  #........................0..#
                                  ^               ########./#######/#/##/######
                                                  #.........................#
                                                  ################/##/#########
                                                  #==========================   
                                                  #========|=================   
                                                  ###########################   
  Q2Z0v                      Armor : blue armor [1/2] (25%)                     
  Health: 60%  Exp:  3/15%   Weapon: shotgun (8d3) [1/1]                       
  cautious                                                    Phobos       Lev3


--- End code ---

tehtmi:
I can confirm that Q2ZOv is correct about what is happening.  A shotgun can destroy a barrel and thereby knock an enemy out of its cone.

I'm happy to admit that area-damage calculations are weird, but I'm not convinced this particular case needs to be fixed.  If it were to be fixed, I'd say we should wait to expand recursive explosions (from explosions or shotguns) until after the current shotgun/explosion is complete.  This would be a nontrivial change, however.

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