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Author Topic: [N!|YAFW/YAAM] Opposed the Nightmare!  (Read 5805 times)

Tormuse

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[N!|YAFW/YAAM] Opposed the Nightmare!
« on: March 24, 2012, 00:05 »

So, I was inspired by this thread to try for a standard Nightmare game with 100% kills.  I've been working on it for the past couple of weeks and I finally achieved it!  :D  (Conqueror and full win too!  WOOOOOOOO!)  :D :D :D

It's 3AM right now, and I need to get to bed, but I'll give details of this ridiculous run tomorrow.  :)

--------------------------------------------------------------
 DoomRL (v.0.9.9.6) roguelike post-mortem character dump
--------------------------------------------------------------

 Tormuse, level 18 Cacodemon 2nd Lieutenant Technician,
 nuked the Mastermind on level 9 of Hell.
 He survived 300309 turns and scored 1054078 points.
 He played for 1 day, 3 hours, 51 minutes and 42 seconds.
 He opposed the Nightmare!

 He killed 1775 out of 1775 hellspawn. (100%)
 This ass-kicking marine killed all of them!

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 11
  Levels completed : 11

-- Awards ----------------------------------------------------

  Cyberdemon's Head
  Medal of Prejudice
  UAC Star (bronze cluster)
  Aurora Medallion
  Conqueror Badge
  Grim Reaper's Badge
  Hell Champion Medal
  Hell Armorer Badge
  UAC Silver Badge
  UAC Gold Badge
  UAC Platinum Badge
  Veteran Bronze Badge
  Veteran Silver Badge
  Veteran Gold Badge
  Elite Platinum Badge
  Elite Diamond Badge
  Demonic Platinum Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  #..........................................................
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  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #X.........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
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  ###########################################################

-- Statistics ------------------------------------------------

  Health 191/100   Experience 168840/18
  ToHit Ranged +0  ToHit Melee +8  ToDmg Ranged +2  ToDmg Melee +14

-- Traits ----------------------------------------------------

  Class : Technician

    Ironman          (Level 5)
    Finesse          (Level 2)
    Hellrunner       (Level 3)
    Son of a bitch   (Level 2)
    Brute            (Level 4)
    Dodgemaster      (Level 1)
    Malicious Blades (Level 1)

  SoB->HR->HR->DM->Fin->Bru->Bru->MMB->Iro->Iro->Iro->Iro->Iro->HR->Fin->Bru->Bru->SoB->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   red armor [4/4] (78%)
    [b] [ Weapon     ]   Azrael's Scythe (9d9)
    [c] [ Boots      ]   tactical boots [0/0] (100%)
    [d] [ Prepared   ]   chainsword (8d2)

-- Inventory -------------------------------------------------

    [a] tactical shotgun (8d3) [5/5]
    [b] rocket launcher (6d6) [1/1] (B1)
    [c] chaingun (1d6)x4 [40/40]
    [d] missile launcher (6d6) [4/4]
    [e] nuclear plasma rifle (1d7)x6 [24/24]
    [f] BFG 9000 (10d8) [130/130] (B1)
    [g] Railgun (8d8) [40/40]
    [h] tactical armor [0/0] (100%)
    [i] Angelic Armor [1/7] (23%)
    [j] shotgun shell (x70)
    [k] shotgun shell (x23)
    [l] shotgun shell (x70)
    [m] rocket (x14)
    [n] rocket (x14)
    [o] power cell (x70)
    [p] small med-pack
    [q] small med-pack
    [r] lava element
    [s] shell box (x100)

-- Resistances -----------------------------------------------

    Bullet     - internal 0%    torso 50%   feet 50% 
    Melee      - internal 0%    torso 75%   feet 75% 
    Shrapnel   - internal 0%    torso 50%   feet 50% 
    Fire       - internal 0%    torso 75%   feet 50% 

-- Kills -----------------------------------------------------

    199 former humans
    214 former sergeants
    105 former captains
    210 imps
    115 demons
    371 lost souls
    81 cacodemons
    53 hell knights
    85 barons of hell
    73 arachnotrons
    28 former commandos
    35 pain elementals
    42 revenants
    78 mancubi
    50 arch-viles
    12 nightmare imps
    5 nightmare cacodemons
    8 nightmare demons
    3 bruiser brothers
    1 shambler
    1 lava elemental
    1 agony elemental
    1 Angel of Death
    1 Cyberdemon
    1 Spider Mastermind
    1 John Carmack
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 3 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 5 he stormed the Chained Court.
  On level 5 he assembled a tactical boots!
  On level 5 he found the Arena Master's Staff!
  He defeated the Hell Arena Master!
  On level 7 he witnessed the Wall.
  He massacred the evil behind the Wall!
  On level 8 he encountered the Phobos Anomaly.
  On level 10 he entered Hell's Armory.
  On level 10 he assembled a tactical armor!
  On level 10 he assembled a chainsword!
  He destroyed the evil within and reaped the rewards!
  On level 11 he ventured into the Halls of Carnage.
  On level 13 he found the City of Skulls.
  He wiped out the City of Skulls.
  On level 14 he assembled a chainsword!
  On level 14 he ventured into the Spider's Lair.
  He cleared the Lair, kickin' serious spider ass!
  On level 16 he found the Tower of Babel!
  On level 17 he invaded the Unholy Cathedral!
  On level 17 he found the Azrael's Scythe!
  He then destroyed the Unholy Cathedral!
  On level 18 he assembled a tactical shotgun!
  On level 19 he entered the Vaults.
  On level 19 he found the Railgun!
  He cracked the Vaults and cleared them out!
  On level 20 he ran for his life from lava!
  On level 20 he was foolish enough to enter the Mortuary!
  On level 20 he found the Angelic Armor!
  He managed to clear the Mortuary from evil!
  On level 22 he entered the Lava Pits.
  On level 22 he found the Shielded Armor!
  He managed to clear the Lava Pits completely!
  Then at last he found Dis!
  He nuked level 24!
  He defeated the Mastermind and found the TRUE EVIL!
  He overloaded a nuclear BFG 9000 on level 25!
  Then finally in hell itself, he killed the final EVIL.

-- Messages --------------------------------------------------

 This is it. This is the lair of all evil! What will you meet here?
 Are you sure you want to overcharge the nuclear BFG 9000? This will overload
 the nuclear reactor... [Y/n]
 You overcharge the nuclear BFG 9000! Warning! Explosion in 10 seconds!
 Warning! Explosion in 9 seconds!
 You wear/wield : a Azrael's Scythe (9d9) Warning! Explosion in 8 seconds!
 Warning! Explosion in 7 seconds!
 Warning! Explosion in 6 seconds!
 Warning! Explosion in 5 seconds!
 Warning! Explosion in 4 seconds!
 Warning! Explosion in 3 seconds!
 Warning! Explosion in 2 seconds!
 Warning! Explosion in 1 seconds!
 Congratulations! You defeated John Carmack! Press <Enter>...
 Run - direction...

-- General ---------------------------------------------------

 46 brave souls have ventured into Phobos:
 40 of those were killed.

 6 souls destroyed the Mastermind...
 3 killed the bitch and survived.
 3 showed that it can outsmart hell itself.

--------------------------------------------------------------
Logged
Apostle Chaos Lt. General (0.9.9.7)
[26/26/26/26/18/9]
Check out my Youtube channel for videos of me playing DRL!  :)
https://www.youtube.com/channel/UCXOijubEijdnrOja0kxXTKQ/videos

Kg

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Re: [N!|YAFW/YAAM] Opposed the Nightmare!
« Reply #1 on: March 24, 2012, 03:22 »

WOW :D Congratz, so many badges. I don't comprehend how did you make it, especially early levels..
over 1 day :D
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Uranium

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Re: [N!|YAFW/YAAM] Opposed the Nightmare!
« Reply #2 on: March 24, 2012, 05:42 »

Now I've really seen it all. Congratulations, and would you like your eternal worship now or later?
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Ashannar

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Re: [N!|YAFW/YAAM] Opposed the Nightmare!
« Reply #3 on: March 24, 2012, 17:57 »

Wow. Major props.
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Tormuse

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Re: [N!|YAFW/YAAM] Opposed the Nightmare!
« Reply #4 on: March 24, 2012, 18:31 »

Thank you!  Thank you!  :D  Feel free to worship (or not) whenever it is convenient for you.  Eternalness is optional.  (I try to be reasonable!)  :P  Okay, I promised details, so here goes...

And yes, the early levels were the tricky part.  A majority of my attempts ended either in Hell Arena or Chained Court or somewhere in between.  I played those first few levels so many times that killing enemies into doorways or pools of acid or stacking their corpses or shooting barrels in order to dispose of the bodies became so natural that even after I got the Rocket Launcher, I frequently forgot that I had the option of destroying bodies the easy way.  :)

Part of the difficulty was figuring out what build to use...  At first, I thought of using a Sharpshooter build, since it lets me accurately predict how many shots it takes to kill each enemy and I can better control when and where they die, so I can position the bodies where I want them for easier disposal...  After failing at that many times, I decided that having extra speed would be a hell of a lot more useful, especially in the arena, and I started heading for Dodgemaster first.  (Since a lot of my strategy involves making sure they die at the right moment, it's important, to be able to get away from them, and to dodge their shots as I get them into position)  That still didn't quite work out, and I discovered that getting an extra level of SOB at the beginning gave me that extra edge I needed to make it work.  I ended up going with a Malicious Blades build, partly because the resistances helped the kind of game I was playing, and partly because I was secretly hoping to test a theory I have for picking up the Dragonslayer and I thought a melee build would be better suited for that.  I recently, accidentally, discovered a trick to make the game generate Dragonslayer and I was hoping to recreate that here, but I failed.  :(  I have a couple of ideas for what I did differently, and I'll have to try again later.  (Oh well, Azrael's Scythe still makes a pretty kick-ass melee weapon)  :)

My most used strategy for the first couple of levels (which I put to use from time to time throughout) was to put a med-pack in front of an open doorway to attract Former Humans and similar enemies toward it, and then I would wait, with a shotgun wielded, and stand a "knight's move" away from the door.  It's the perfect position to take them out with one shot as they enter the doorway so that they die into the doorway and they never get a shot back.  Sometimes, I would get 5 or 6 of them in quick succession with that method.  Later, once I had Malicious Blades, I was able to do the same trick with Barons and Knights, since my dual Chainswords (and later Azrael's Scythe) could take them out in one or two hits.  In the early levels, Imps could be dispatched in a similar manner by attracting their attention with a gunshot fired at them and once I had Malicious Blades, I was able to dispatch everything else in that manner, everything from Cacodemons to Mancubi could be safely killed into doorways so they wouldn't leave corpses, and thus wouldn't regenerate.

The reason it took me over a day to finish it was that it was a slow, painstaking process making sure that every single corpse in the game got destroyed and I had to take frequent breaks so I wouldn't get too impatient, including breaks to sleep and go to work.  (Several good attempts were ruined because I got careless)  At the end of each level, I would search everywhere, moving items around or looking under them, to make sure there wasn't a single corpse anywhere.

Hell's Arena was a pretty big hurdle to overcome; no Eagle Eye meant I had to rely pretty heavily on my shotgun, which meant that I frequently knew the frustration of having a monster propelled one square when I wanted him to be propelled two, or vice versa.  :P  Eventually, I developed a pretty good system for stacking Demon corpses on top of Cacodemon or Barons.  I never quite mastered the trick of using Dodgemaster to get the enemies' shots to destroy bodies, but I sometimes accomplished it by accident.  :)

Chained Court was also challenging just for the fact that there were so many little enemies around.  I didn't mind using rockets to destroy the Baron bodies, but I couldn't use too many of them on Former Humans, or I might not have enough for The Wall.  After a few failed attempts, I discovered that it makes things considerably easier if the central structure remains intact.  For this game, I ran out and took out the Barons first, being careful that no stray shots damaged the walls of the central structure, and then I hid inside the structure with my usual trick with the med-pack in the doorway and cleared out a majority of the Former Humans like that.  When the Arena Master showed up, things got a bit tricky since I had used up the berserk power killing the Barons, but I managed to get him into a comfortable corner-shooting position and took him down without too much trouble.  Here's a screenshot after I cleared everything out and finished digging through all the stuff to make sure there were no corpses left:  :D


(The one corpse is that of the Arena Master; it can't be destroyed and doesn't regenerate)

EDIT:  I took screenshots both in colour and black & white and the colour one came out weird, so here's B&W.  ^

Nothing much to say about The Wall except lots of corner-shooting with the Shotgun and corpse-removal with the Rocket Launcher.  (Having a Shell Box was a huge help in keeping my Shotgun firing rate up!)

Phobos Hellgate:  I took quite a beating at the opening ambush, even with Dodgemaster, but I was able to retreat back through the starting door.  By then, I had Malicious Blades and two bulk-modded Combat Knives, so I was able to take out the Nightmare Cacodemons and Imps one by one in the doorway without *too* much trouble.  And I found an interesting bug, the hard way, that if one of them dies on one of the squares where the walls lower, the corpse is indestructible!  I fired three rockets at one of them without it gibbing!  It still revived as usual, though, so it was just a matter of luring the creature away from that area and re-killing it and I could gib it as usual.  Oh, and one of the Bruiser Brothers revived just as I was about to destroy his body.  Grrr!  (That's why I got credit for 3 of them)  :)

After that, it was pretty smooth sailing for a while, especially once I was dual-wielding two Chainswords, and I didn't run into any significant trouble until the Mortuary where I nearly died.  A Blood Skull from the City of Skulls took out the corpses in the middle of the map, and a Fire Skull took out the corpses on the right side, but I botched the use of the third Skull (another Blood Skull) because there were too many enemies for me to get into a good position to use it properly, so there were a lot more enemies than I was prepared to deal with and I quickly found myself overwhelmed!  I used all my med-packs, almost all of my ammo, and all armour except my Tactical Armour dealing with that situation.  In the end, I was reduced to luring enemies over to the right side, one by one, to be dispatched with my Nuclear Plasma Rifle and then have their corpse destroyed by the Nuclear BFG.  As luck would have it, the very last enemy on that level was a Former Sergeant, so I was able to farm him for shells to get my stockpile back up and also, somehow, despite all the rockets and BFG blasts flying around, there was still a Supercharge intact in the lower left corner!  It was a big help to re-establishing myself for the endgame.  :)

I hadn't planned to go for the full win, since JC's minions would totally screw up my goal of 100% kills, but as luck would have it, there was an invulnerability globe next to the entrance to Dis and thanks to Nightmare difficulty, it lasted long enough for me to nuke both the Mastermind and JC! I never even had to use the Lava Element!  :D

EDIT2:  YAY!  :D
« Last Edit: March 25, 2012, 19:19 by Tormuse »
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Apostle Chaos Lt. General (0.9.9.7)
[26/26/26/26/18/9]
Check out my Youtube channel for videos of me playing DRL!  :)
https://www.youtube.com/channel/UCXOijubEijdnrOja0kxXTKQ/videos

Zecks

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Re: [N!|YAFW/YAAM] Opposed the Nightmare!
« Reply #5 on: March 24, 2012, 18:47 »

I hadn't planned to go for the full win, since JC's minions would totally screw up my goal of 100% kills

Killing JC now also kills all of his summons. (it was left out of the changelog in a hurry)
« Last Edit: March 24, 2012, 19:36 by Zecks »
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Tormuse

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Re: [N!|YAFW/YAAM] Opposed the Nightmare!
« Reply #6 on: March 24, 2012, 19:08 »

Huh!  Duly noted.  Thanks!  :)
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Apostle Chaos Lt. General (0.9.9.7)
[26/26/26/26/18/9]
Check out my Youtube channel for videos of me playing DRL!  :)
https://www.youtube.com/channel/UCXOijubEijdnrOja0kxXTKQ/videos

thelaptop

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Re: [N!|YAFW/YAAM] Opposed the Nightmare!
« Reply #7 on: March 24, 2012, 19:50 »

* thelaptop wonders where 2DeviationsOut is at the moment
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spacedust

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Re: [N!|YAFW/YAAM] Opposed the Nightmare!
« Reply #8 on: March 24, 2012, 21:05 »

This... I am speechless.

Hey, will we get challenges named after these guys? You know, like difficulty level "Tormuse"?
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Matt_S

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Re: [N!|YAFW/YAAM] Opposed the Nightmare!
« Reply #9 on: March 24, 2012, 21:20 »

Nightmare! Asskicking Conqueror Full Win?  You're my hero.
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Tormuse

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Re: [N!|YAFW/YAAM] Opposed the Nightmare!
« Reply #10 on: March 24, 2012, 21:25 »

* thelaptop wonders where 2DeviationsOut is at the moment

Knowing him, probably busy achieving YAAM Angel of Pacifism or something.  ;)
« Last Edit: March 24, 2012, 21:27 by Tormuse »
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Apostle Chaos Lt. General (0.9.9.7)
[26/26/26/26/18/9]
Check out my Youtube channel for videos of me playing DRL!  :)
https://www.youtube.com/channel/UCXOijubEijdnrOja0kxXTKQ/videos

Deathwind

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Re: [N!|YAFW/YAAM] Opposed the Nightmare!
« Reply #11 on: March 25, 2012, 18:38 »

Great run, odd there is no medal for this (maybe it should have your name on it)

btw, please post b&w screenshots in a code or mortem tag to mono space it
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Tormuse

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Re: [N!|YAFW/YAAM] Opposed the Nightmare!
« Reply #12 on: March 25, 2012, 19:23 »

btw, please post b&w screenshots in a code or mortem tag to mono space it

Done.  Actually, it turned out odd-looking whether in colour or b&w.  I'm sure it didn't look like that in previous versions.
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Apostle Chaos Lt. General (0.9.9.7)
[26/26/26/26/18/9]
Check out my Youtube channel for videos of me playing DRL!  :)
https://www.youtube.com/channel/UCXOijubEijdnrOja0kxXTKQ/videos
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