Hi there,
I am recently playing Ao100 with a Technician and now that I can really go wild with modding stuff, I have a few questions.
1) What are the limits of applying upgrades? Whizkid L2, in theory, allows up to 5 mods on weapons and 3 on armors. Correct? But there must be some other limits because, for example, I found out that I cannot slap 2 power mods on the same armor. Then again, after applying PTA, I suddenly CAN add another one to make Cerberus Armor. What's the rationale here? If I don't want to make it, will I end up with a P2TA armor?
2) Modifying uniques. Which ones can be modified, and which cannot? The ones I can modify can only receive one upgrade, like the Assemblies, or I can do everything I want with them, even making Master Assemblies out of them? Is there a list somewhere?
3) Modding weapons. I am a Tech with Malicious Blades. So far the best weapon I found is a Piercing Combat knife further modified with Bulk - I end up with a 4d6 Piercing weapon, which kicks truckloads of ass (I have two). Can I do better than that?
Anyway with such a build it's all down to survive long enough to get the proper gear. Right now (I'm savescumming, don't have time to do it properly) I am sitting on Onyx Cerberous Armor (P), which together with Malicious Blades makes me pretty much unstoppable. Got the standard stuff - A-modded TTA Plasma, PTA Double Shotty, even a Combat Relocator for surgigal removal of Arch Viles - unless I do some really stupid stuff, nothing can kill me anymore now (I'm on level 60).