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Author Topic: Request: an armor use for the Firestorm mod  (Read 9851 times)

Cotonou

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Request: an armor use for the Firestorm mod
« on: March 25, 2012, 20:28 »

I slaughtered my way through Hell's Armory, downed the Shambler, and saw that the main reward was a Firestorm mod.  This made me very sad as I was on a melee run.  Could we please have an armor assembly which incorporates this mod?  Or perhaps make it useful on armor all by itself?  I'm thinking something like +10% all resistances.  okaythanksbye
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spacedust

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Re: Request: an armor use for the Firestorm mod
« Reply #1 on: March 25, 2012, 23:49 »

Actually it would be great to have more armor assemblies for the exotic mods, simply because all builds can use armor but some builds don't use that specific weapon assembly. Like there's no firestorm shotgun, for example, meaning that my Armory reward might be useless to me on AoSh.

Edit: small beans, considering that it is a roguelike after all. But it would be really nice to be able to pop on a firestorm mod and have it do something, like maybe add an additional shot to the shotgun?
« Last Edit: March 26, 2012, 05:54 by spacedust »
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skarczew

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Re: Request: an armor use for the Firestorm mod
« Reply #2 on: March 26, 2012, 04:41 »

There is no firestorm pistol as well, I guess.
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ih8regin

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Re: Request: an armor use for the Firestorm mod
« Reply #3 on: March 26, 2012, 04:48 »

You can make a demolition ammo pistol (PTTF)
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skarczew

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Re: Request: an armor use for the Firestorm mod
« Reply #4 on: March 26, 2012, 06:58 »

But you need Whizkid for that. I am talking about making mod usable in case of Whizkid-less builds.
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spacedust

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Re: Request: an armor use for the Firestorm mod
« Reply #5 on: March 26, 2012, 09:07 »

It's true. Just allowing F to be used on shottys and pistols would be nice. Doesn't have to be ultra fancy, even something like a power mod effect would be nice.
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Pricklyman

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Re: Request: an armor use for the Firestorm mod
« Reply #6 on: March 26, 2012, 14:59 »

It's true. Just allowing F to be used on shottys and pistols would be nice. Doesn't have to be ultra fancy, even something like a power mod effect would be nice.

Agreed - just somewhere to dump the thing! :D
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Creaphis

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Re: Request: an armor use for the Firestorm mod
« Reply #7 on: March 26, 2012, 17:21 »

You can make a demolition ammo pistol (PTTF)

Speaking of which, what is demolition ammo supposed to do? I don't understand the wiki.

[/hijack]
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spacedust

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Re: Request: an armor use for the Firestorm mod
« Reply #8 on: March 26, 2012, 18:57 »

It turns 10mm ammo into explosive 1-radius ammo. So your demo pistol will make a little boom each shot.
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Creepy

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Re: Request: an armor use for the Firestorm mod
« Reply #9 on: March 26, 2012, 19:11 »

Exotics and uniques are not always going to be useful for every run they show up on, though. Seeing a firestorm on melee is just as annoying as getting nothing but plasma and shotgun exotic/uniques on AoMk, and it's just as much part of the game. I do think that exotic/unique assemblies need to use less nano though. I've seen that fucking thing once, if that wasn't a fevered hallucination, but never again afterward. I'm this close to deciding it's mythical and that people just pretend it still exists to screw with casual players like me. =P

Speaking of uniques one can't use; can we make it so after we've picked up uniques they lose their super-invulnerability to being hurled into lava or acid? Nothing is more annoying than trying to spite the RNG by destroying useless uniques only to find out they can't be destroyed for some reason, unlike everything else.
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Ander Hammer

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Re: Request: an armor use for the Firestorm mod
« Reply #10 on: March 26, 2012, 19:52 »

I'm all for making mods more useful and building on recent engine additions. Letting Firestorm mods 'harden' armor would be kinda neat, and maybe sniper mods could add a sort of 'ghillie suit' effect by adding dodge%. In the end, it's all subject to balance, and we don't need everything to always be useful...


It turns 10mm ammo into explosive 1-radius ammo. So your demo pistol will make a little boom each shot.

I am not sure why you would ever do this when it is completely possible to make a firestorm-modded demolition minigun.
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ih8regin

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Re: Request: an armor use for the Firestorm mod
« Reply #11 on: March 26, 2012, 23:19 »

I am not sure why you would ever do this when it is completely possible to make a firestorm-modded demolition minigun.
AoMr, period.
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AlterAsc

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Re: Request: an armor use for the Firestorm mod
« Reply #12 on: March 26, 2012, 23:35 »

Or just because you don't have minigun?
Also, demolition minigun is a joke.You just blow enemies away in different directions instead of killing them.
One shot,one boom,targeting again works better.
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skarczew

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Re: Request: an armor use for the Firestorm mod
« Reply #13 on: March 27, 2012, 04:09 »

Also, demolition minigun is a joke.You just blow enemies away in different directions instead of killing them.
Hey, sometimes you want to have fun from the game :) .
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spacedust

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Re: Request: an armor use for the Firestorm mod
« Reply #14 on: March 27, 2012, 07:42 »

I am not sure why you would ever do this when it is completely possible to make a firestorm-modded demolition minigun.

Signature:

Quest: [ b ] burst minigun (1d10)x12 [400/400] (F1)
          [ d ] burst minigun (1d10)x12 [400/400] (F1)

Somebody likes his guns big and nasty!
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ih8regin

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Re: Request: an armor use for the Firestorm mod
« Reply #15 on: March 27, 2012, 08:04 »

there is never enuff dakka :) BTW I expect "b" and "d" mean right and left hand. :)
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skarczew

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Re: Request: an armor use for the Firestorm mod
« Reply #16 on: March 27, 2012, 09:56 »

Somebody likes his guns big and nasty!
There is one mistake, though.

It should be (source: AvP):
Minigun (1d10)x10 [600/600] (fire time 0.1s)
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Ander Hammer

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Re: Request: an armor use for the Firestorm mod
« Reply #17 on: March 27, 2012, 11:53 »

Only when they are assembled and/or ammochained and thus not completely worthless.

Minigun (1d10)x10 [600/600] (fire time 0.1s)

I wish.
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skarczew

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Re: Request: an armor use for the Firestorm mod
« Reply #18 on: March 27, 2012, 14:46 »

Oh small mistake, should be 5-6 bullets "only".
Apparently, in AvP1 it was always 50-60 bullets fired per second, I always had problems counting them :) .
The least I could fire were around 25 usually :] .

So should be:
Minigun (1d10)x6 [600/600] (fire time 0.1s)

Enough to run out of ammo in 10 secs ...
And fire time should not be possible to be reduced :P .
« Last Edit: March 27, 2012, 14:48 by skarczew »
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spacedust

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Re: Request: an armor use for the Firestorm mod
« Reply #19 on: March 27, 2012, 17:28 »

Oh small mistake, should be 5-6 bullets "only".
Apparently, in AvP1 it was always 50-60 bullets fired per second, I always had problems counting them :) .
The least I could fire were around 25 usually :] .

So should be:
Minigun (1d10)x6 [600/600] (fire time 0.1s)

Enough to run out of ammo in 10 secs ...
And fire time should not be possible to be reduced :P .

Talk about lead poisoning... spare a thought for the environment!

Edit: One NATO 7.62mm bullet weighs about 25g. So at 6 bullets per shot, that works out to be 150g per trigger pull. In 1 second you shoot 1.5kg of rounds, and in 10 seconds you shoot 15kg of rounds. That is a lot of metal to be shooting into the environment. Spare a thought for the wildlife!
« Last Edit: March 27, 2012, 17:38 by spacedust »
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Ander Hammer

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Re: Request: an armor use for the Firestorm mod
« Reply #20 on: March 27, 2012, 17:37 »

Or just because you don't have minigun?
Also, demolition minigun is a joke.You just blow enemies away in different directions instead of killing them.
One shot,one boom,targeting again works better.

Shoot them in straight lines.

'Hello! You are no longer in LOS. Also, you're dead.'
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ih8regin

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Re: Request: an armor use for the Firestorm mod
« Reply #21 on: March 27, 2012, 23:27 »

LOL, 15kg of JUST bulllets. Now, let's talk about kickback - those bullets fly out at ~800 m/s each, this is a combined impulse of 0.15*800=120 kg*m/s per 0.1s, which will induce a force of 1200kg*m/s^2, that is, if the Doomguy weighs 120kg, 10 G-forces are applied to his torso while shooting that minigun. He'll be just ripped and torn by this!
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Pricklyman

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Re: Request: an armor use for the Firestorm mod
« Reply #22 on: March 28, 2012, 00:08 »

LOL, 15kg of JUST bulllets. Now, let's talk about kickback - those bullets fly out at ~800 m/s each, this is a combined impulse of 0.15*800=120 kg*m/s per 0.1s, which will induce a force of 1200kg*m/s^2, that is, if the Doomguy weighs 120kg, 10 G-forces are applied to his torso while shooting that minigun. He'll be just ripped and torn by this!

If Doomguy can survive multiple DIRECT HITS from rockets to his face/torso...(from the Cyberdemon)

Why could he not survive this? :P
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ih8regin

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Re: Request: an armor use for the Firestorm mod
« Reply #23 on: March 28, 2012, 00:12 »

okay, then chainfiring such a minigun should push the doomguy backwards unless he has some grappling boots, this minigun is a hell of a jetpack.
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Pricklyman

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Re: Request: an armor use for the Firestorm mod
« Reply #24 on: March 28, 2012, 00:18 »

okay, then chainfiring such a minigun should push the doomguy backwards unless he has some grappling boots, this minigun is a hell of a jetpack.

Now that would be a pretty cool feature - if he fires a gun that is too big... (i.e. delivers above a max of say...70 damage (or something))

He would be thrust back a certain distance...
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skarczew

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Re: Request: an armor use for the Firestorm mod
« Reply #25 on: March 28, 2012, 03:35 »

Speaking of pushback, in AvP1 there are certain problems if you want to fire Minigun while walking :) .
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Re: Request: an armor use for the Firestorm mod
« Reply #26 on: March 28, 2012, 04:14 »

Now that would be a pretty cool feature - if he fires a gun that is too big... (i.e. delivers above a max of say...70 damage (or something))

He would be thrust back a certain distance...
Ever played Doom64 on the Nintendo64 platform? Super shotgun and rocket launcher _do_ knock you back a bit on each shot.
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