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Author Topic: Request: an armor use for the Firestorm mod  (Read 9785 times)

ih8regin

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Re: Request: an armor use for the Firestorm mod
« Reply #15 on: March 27, 2012, 08:04 »

there is never enuff dakka :) BTW I expect "b" and "d" mean right and left hand. :)
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skarczew

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Re: Request: an armor use for the Firestorm mod
« Reply #16 on: March 27, 2012, 09:56 »

Somebody likes his guns big and nasty!
There is one mistake, though.

It should be (source: AvP):
Minigun (1d10)x10 [600/600] (fire time 0.1s)
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Ander Hammer

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Re: Request: an armor use for the Firestorm mod
« Reply #17 on: March 27, 2012, 11:53 »

Only when they are assembled and/or ammochained and thus not completely worthless.

Minigun (1d10)x10 [600/600] (fire time 0.1s)

I wish.
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skarczew

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Re: Request: an armor use for the Firestorm mod
« Reply #18 on: March 27, 2012, 14:46 »

Oh small mistake, should be 5-6 bullets "only".
Apparently, in AvP1 it was always 50-60 bullets fired per second, I always had problems counting them :) .
The least I could fire were around 25 usually :] .

So should be:
Minigun (1d10)x6 [600/600] (fire time 0.1s)

Enough to run out of ammo in 10 secs ...
And fire time should not be possible to be reduced :P .
« Last Edit: March 27, 2012, 14:48 by skarczew »
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spacedust

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Re: Request: an armor use for the Firestorm mod
« Reply #19 on: March 27, 2012, 17:28 »

Oh small mistake, should be 5-6 bullets "only".
Apparently, in AvP1 it was always 50-60 bullets fired per second, I always had problems counting them :) .
The least I could fire were around 25 usually :] .

So should be:
Minigun (1d10)x6 [600/600] (fire time 0.1s)

Enough to run out of ammo in 10 secs ...
And fire time should not be possible to be reduced :P .

Talk about lead poisoning... spare a thought for the environment!

Edit: One NATO 7.62mm bullet weighs about 25g. So at 6 bullets per shot, that works out to be 150g per trigger pull. In 1 second you shoot 1.5kg of rounds, and in 10 seconds you shoot 15kg of rounds. That is a lot of metal to be shooting into the environment. Spare a thought for the wildlife!
« Last Edit: March 27, 2012, 17:38 by spacedust »
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Ander Hammer

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Re: Request: an armor use for the Firestorm mod
« Reply #20 on: March 27, 2012, 17:37 »

Or just because you don't have minigun?
Also, demolition minigun is a joke.You just blow enemies away in different directions instead of killing them.
One shot,one boom,targeting again works better.

Shoot them in straight lines.

'Hello! You are no longer in LOS. Also, you're dead.'
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ih8regin

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Re: Request: an armor use for the Firestorm mod
« Reply #21 on: March 27, 2012, 23:27 »

LOL, 15kg of JUST bulllets. Now, let's talk about kickback - those bullets fly out at ~800 m/s each, this is a combined impulse of 0.15*800=120 kg*m/s per 0.1s, which will induce a force of 1200kg*m/s^2, that is, if the Doomguy weighs 120kg, 10 G-forces are applied to his torso while shooting that minigun. He'll be just ripped and torn by this!
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Pricklyman

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Re: Request: an armor use for the Firestorm mod
« Reply #22 on: March 28, 2012, 00:08 »

LOL, 15kg of JUST bulllets. Now, let's talk about kickback - those bullets fly out at ~800 m/s each, this is a combined impulse of 0.15*800=120 kg*m/s per 0.1s, which will induce a force of 1200kg*m/s^2, that is, if the Doomguy weighs 120kg, 10 G-forces are applied to his torso while shooting that minigun. He'll be just ripped and torn by this!

If Doomguy can survive multiple DIRECT HITS from rockets to his face/torso...(from the Cyberdemon)

Why could he not survive this? :P
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ih8regin

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Re: Request: an armor use for the Firestorm mod
« Reply #23 on: March 28, 2012, 00:12 »

okay, then chainfiring such a minigun should push the doomguy backwards unless he has some grappling boots, this minigun is a hell of a jetpack.
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Pricklyman

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Re: Request: an armor use for the Firestorm mod
« Reply #24 on: March 28, 2012, 00:18 »

okay, then chainfiring such a minigun should push the doomguy backwards unless he has some grappling boots, this minigun is a hell of a jetpack.

Now that would be a pretty cool feature - if he fires a gun that is too big... (i.e. delivers above a max of say...70 damage (or something))

He would be thrust back a certain distance...
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skarczew

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Re: Request: an armor use for the Firestorm mod
« Reply #25 on: March 28, 2012, 03:35 »

Speaking of pushback, in AvP1 there are certain problems if you want to fire Minigun while walking :) .
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Re: Request: an armor use for the Firestorm mod
« Reply #26 on: March 28, 2012, 04:14 »

Now that would be a pretty cool feature - if he fires a gun that is too big... (i.e. delivers above a max of say...70 damage (or something))

He would be thrust back a certain distance...
Ever played Doom64 on the Nintendo64 platform? Super shotgun and rocket launcher _do_ knock you back a bit on each shot.
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