Chaosforge Forum

  • April 27, 2024, 14:19
  • Welcome, Guest
Please login or register.



Login with username, password and session length
Pages: [1]

Author Topic: [NotBug][0.9.9.6G Windows] Jackhammer  (Read 5065 times)

Ragnar

  • Private FC
  • *
  • Offline Offline
  • Posts: 11
  • Lost Soul
    • View Profile
[NotBug][0.9.9.6G Windows] Jackhammer
« on: March 24, 2012, 07:25 »

A few days ago I stumbled upon the Jackhammer and already had a MAc build running. Firing the Jackhammer used up 5 shells, is this intentional? Or did anyone else experience this?
« Last Edit: March 28, 2012, 02:15 by tehtmi »
Logged
[26|16|6|0|0] (v0.9.9.6)

Pricklyman

  • Sergeant Major
  • *
  • Offline Offline
  • Posts: 156
  • Crazy Nutjob - and lovin it
    • View Profile
Re: [0.9.9.6G Windows] Jackhammer
« Reply #1 on: March 24, 2012, 07:42 »

A few days ago I stumbled upon the Jackhammer and already had a MAc build running. Firing the Jackhammer used up 5 shells, is this intentional? Or did anyone else experience this?

Yeah - MAc doesn't affect the Jackhammer. (So the fact that it fired that many shells is intentional)
Logged

Ragnar

  • Private FC
  • *
  • Offline Offline
  • Posts: 11
  • Lost Soul
    • View Profile
Re: [0.9.9.6G Windows] Jackhammer
« Reply #2 on: March 24, 2012, 07:46 »

What I actually meant was if the Jackhammer is affected by 2x Triggerhappy despite being a Shotgun.
Logged
[26|16|6|0|0] (v0.9.9.6)

Pricklyman

  • Sergeant Major
  • *
  • Offline Offline
  • Posts: 156
  • Crazy Nutjob - and lovin it
    • View Profile
Re: [0.9.9.6G Windows] Jackhammer
« Reply #3 on: March 24, 2012, 07:49 »

What I actually meant was if the Jackhammer is affected by 2x Triggerhappy despite being a Shotgun.

Yeah - it also is.

It's kinda like the GCB - which is also affected by TH. (Although being a pistol)
Logged

Ragnar

  • Private FC
  • *
  • Offline Offline
  • Posts: 11
  • Lost Soul
    • View Profile
Re: [0.9.9.6G Windows] Jackhammer
« Reply #4 on: March 24, 2012, 07:53 »

The Wiki still states Triggerhappy to affect non-shotguns only so I got confused a bit.
Logged
[26|16|6|0|0] (v0.9.9.6)

Klear

  • Elder
  • Lieutenant General
  • *
  • *
  • Offline Offline
  • Posts: 1319
  • Twisted passages carry the smell of dapperness...
    • View Profile
Re: [0.9.9.6G Windows] Jackhammer
« Reply #5 on: March 24, 2012, 08:09 »

Jackhammer isn't a shotgun, it's a gift from god.

Also, I'm only posting this because the same avatar on both posters is driving me crazy.
Logged
Arch-Vile Mjr General [24/19/18/8/2] (0.9.9.7)

Quote from: thelaptop
Dude... we need to change your forum handle from "Klear" to "Klear Nukem".

Ragnar

  • Private FC
  • *
  • Offline Offline
  • Posts: 11
  • Lost Soul
    • View Profile
Re: [0.9.9.6G Windows] Jackhammer
« Reply #6 on: March 24, 2012, 08:19 »

Ironically I changed mine just before I opened this thread and before that I had yours.

edit: Oh and thanks for clearing this up.
Logged
[26|16|6|0|0] (v0.9.9.6)

Pricklyman

  • Sergeant Major
  • *
  • Offline Offline
  • Posts: 156
  • Crazy Nutjob - and lovin it
    • View Profile
Re: [0.9.9.6G Windows] Jackhammer
« Reply #7 on: March 24, 2012, 09:01 »

Also, I'm only posting this because the same avatar on both posters is driving me crazy.

I know...it's irritating...but enough off topic. :P
Logged

tehtmi

  • Programmer
  • Local Inquisitor
  • Lieutenant Colonel
  • *
  • *
  • Offline Offline
  • Posts: 458
    • View Profile
Re: [0.9.9.6G Windows] Jackhammer
« Reply #8 on: March 28, 2012, 02:14 »

Triggerhappy was changed to affect shotguns in 0.9.9.5.  This is intended.
Logged

Rabinowitz

  • DiabloRL Beta Tester
  • Lance Corporal
  • *
  • Offline Offline
  • Posts: 32
    • View Profile
Re: [0.9.9.6G Windows] Jackhammer
« Reply #9 on: March 28, 2012, 11:37 »

Triggerhappy was changed to affect shotguns in 0.9.9.5.  This is intended.

they said in version log that
>> [mod] -- TR#---: rapid fire shotguns now benefit from Trigger Happy (kornel)

But Is there Jackhammer only rapid shotgun in the game or not? Or they suggest about mods and weapon creation?
Also, some line from version_api.txt
>>  * technically a shotgun can now have ALT_CHAIN and work with Ammochain

So it is possible to create shotgun that works with ammochain?


Logged
Yellow Man has non-zero weight.

tehtmi

  • Programmer
  • Local Inquisitor
  • Lieutenant Colonel
  • *
  • *
  • Offline Offline
  • Posts: 458
    • View Profile
Re: [0.9.9.6G Windows] Jackhammer
« Reply #10 on: March 28, 2012, 21:28 »

they said in version log that
>> [mod] -- TR#---: rapid fire shotguns now benefit from Trigger Happy (kornel)

But Is there Jackhammer only rapid shotgun in the game or not? Or they suggest about mods and weapon creation?
Also, some line from version_api.txt
>>  * technically a shotgun can now have ALT_CHAIN and work with Ammochain

So it is possible to create shotgun that works with ammochain?

Jackhammer and double shotgun (and super shotgun) are both rapidfire shotguns, but double shotgun is limited by its magazine size.  The generality of the comment in the changelog and the remark about ALT_CHAIN mainly applies to custom modules.
Logged

Rabinowitz

  • DiabloRL Beta Tester
  • Lance Corporal
  • *
  • Offline Offline
  • Posts: 32
    • View Profile
Re: [0.9.9.6G Windows] Jackhammer
« Reply #11 on: March 29, 2012, 18:46 »

Jackhammer and double shotgun (and super shotgun) are both rapidfire shotguns, but double shotgun is limited by its magazine size.


Strange... If double shotgun is supposed to be rapidfire one, then BBB-modding it would result to [4/4] (2*1.3^3 = 4.4 round to 4) magazine. Instead, B-modding just decreases his reload time, as if doube shotgun would be single-shot weapon.

Also, dunno if it is a bug or not: i have BBBNN modded double shotugn, and i have shottyman trait. And modded shotgun is reloaded on move from shells in my inventory. Despite of the fact that nano-modded weapons  cannot be reload from regular ammo.
Logged
Yellow Man has non-zero weight.

Rabinowitz

  • DiabloRL Beta Tester
  • Lance Corporal
  • *
  • Offline Offline
  • Posts: 32
    • View Profile
Re: [0.9.9.6G Windows] Jackhammer
« Reply #12 on: March 30, 2012, 05:37 »

Strange... If double shotgun is supposed to be rapidfire one, then BBB-modding it would result to [4/4] (2*1.3^3 = 4.4 round to 4) magazine. Instead, B-modding just decreases his reload time, as if doube shotgun would be single-shot weapon.

Forget what i've said, its a crap. If you would set IF_MODABLE flag for Jackhammer and greatly increase  clip size for super and double, you will discower that jackhammer a) can be modded with firestorm pack b) work with TH, and otherwise, super and double shotguns can't and don't.
Logged
Yellow Man has non-zero weight.
Pages: [1]