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Author Topic: Pimp my Rocket: Rocket Launcher Builds  (Read 10834 times)

Pricklyman

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Re: Pimp my Rocket: Rocket Launcher Builds
« Reply #15 on: March 28, 2012, 14:52 »

My only scepticism with the Tac. Rocket Launcher is that you need a level of Whizkid.

This either means 2 traits towards Finesse, then one in Whizkid. This then proceeds to delay your master till late Hell, pretty much meaning that your going for a masterless run.

OR: One level in Whizkid while a Tech, which would be perfect if Fireangel actually...worked...
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AlterAsc

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Re: Pimp my Rocket: Rocket Launcher Builds
« Reply #16 on: March 28, 2012, 15:08 »

I'm okay with tiny blast, but not okay with +4 accuracy.What's the point of all improvements when you just can't hit the damned thing?So limited to EE builds only.
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Ander Hammer

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Re: Pimp my Rocket: Rocket Launcher Builds
« Reply #17 on: March 28, 2012, 17:08 »

My only scepticism with the Tac. Rocket Launcher is that you need a level of Whizkid.

That level of WK has other uses than merely a TRL. Many of those uses even lets you save your bulk mods exclusively, and a second level will let you A-mod your TRL.
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Matt_S

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Re: Oh goody, the thread I've been waiting for!
« Reply #18 on: March 28, 2012, 17:48 »

I have no idea why, but I know I've seen people saying the Tactical RL is bad because of its tiny blast radius. What?
Since I have mentioned the small explosion in a negative context before, I'd like to defend myself: I said it to someone who thought about assembling the tactical rocket launcher for crowd control, with the player saying "it is unlikely I will get a BFG."  So I do think that, as an emergency mass-killing weapon, the tactical rocket launcher is harmed quite a bit by its small explosion.  I have had good experiences with the tactical rocket launcher before, but I personally prefer the missile launcher.
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Demetrious

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Re: Pimp my Rocket: Rocket Launcher Builds
« Reply #19 on: March 28, 2012, 22:07 »

This then proceeds to delay your master till late Hell, pretty much meaning that your going for a masterless run.

I, for one, do not understand the stigma against masterless runs. They're not harder, or anything. If you don't have your master, you do have everything said master would straightjacket you out of and/or simply more defensive traits.

Quote from: AlterAsc
So limited to EE builds only.

Well yes, the Tactical Rocket launcher is an EE build. That's the entire point. It's a weapon for those pursuing the Rocket Launcher as a build unto itself.

Quote from: Matt_s
So I do think that, as an emergency mass-killing weapon

That's because it isn't. The Tactical Launcher is a primary weapon, one you can use frequently and often without blowing up absolutely every desperately-needed item and lava barrel in the game. The Missile Launcher was obviously custom designed for people like you; who want rocket power every "now and then."
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Pricklyman

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Re: Pimp my Rocket: Rocket Launcher Builds
« Reply #20 on: March 28, 2012, 23:31 »

I, for one, do not understand the stigma against masterless runs. They're not harder, or anything. If you don't have your master, you do have everything said master would straightjacket you out of and/or simply more defensive traits.

I love a masterless run as much as the next guy. (Having umpteen levels of SoB and Fin and all that stuff FTW!)

But it's a restriction none-the-less...And a requirement.

Just sayin you know! :P
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Ander Hammer

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Re: Pimp my Rocket: Rocket Launcher Builds
« Reply #21 on: March 29, 2012, 06:01 »

That's because it isn't.

Yes.

The Tactical Rocket Launcher is a mediocre emergency mass-killing weapon, but an excellent regular garden-variety mass-killing weapon. Hit that arch-vile for 6d6, and while you're at it, gib all of his former escort or push the MRs into lava/barrels/lava barrels!
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Matt_S

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Re: Pimp my Rocket: Rocket Launcher Builds
« Reply #22 on: March 29, 2012, 10:18 »

That's because it isn't. The Tactical Launcher is a primary weapon, one you can use frequently and often without blowing up absolutely every desperately-needed item and lava barrel in the game. The Missile Launcher was obviously custom designed for people like you; who want rocket power every "now and then."

Yes.

The Tactical Rocket Launcher is a mediocre emergency mass-killing weapon, but an excellent regular garden-variety mass-killing weapon. Hit that arch-vile for 6d6, and while you're at it, gib all of his former escort or push the MRs into lava/barrels/lava barrels!

Yeah, I know it can be an awesome weapon (I think I used it to massacre the bruiser brothers one time; unlike the missile launcher I didn't have to worry about reloading trouble, though it missed a bit more).  I'm just saying that while I've dissed the small explosion, it was to someone who wanted an emergency weapon.  I don't want you guys thinking that I'm hating on the tactical rocket launcher.
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Creepy

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Re: Pimp my Rocket: Rocket Launcher Builds
« Reply #23 on: March 29, 2012, 17:03 »

My only problem with a tac launcher is that it's an assembly. I prefer Whiz2 and five mods, which typically beats assemblies in power and versatility; a trio of powermods and a few bulks and/or Reloader along with a rocket box put your reload speed low enough that lack of magazine isn't a problem and you do a lot more damage that way.

The fact that a tac launcher doesn't toast every item and barrel in the level is a great help in a primary explosive device, though. If there was a equivalent small-blast exotic that I could overmod like crazy, I would marry the damn thing.
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Demetrious

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Re: Pimp my Rocket: Rocket Launcher Builds
« Reply #24 on: March 31, 2012, 10:41 »

But it's a restriction none-the-less...And a requirement.

Just sayin you know! :P

It needed to be said! I mean, the chaingun is pretty bad unless you sink lots of traits into it, then it becomes amazing. Every build has its restrictions/requirements, we can't play with 'em unless we know 'em, for sure.

Quote from: Matt_S
I'm just saying that while I've dissed the small explosion, it was to someone who wanted an emergency weapon.

Indeed; which is why the Missile Launcher exists at all. With a 0.8 fire time and 4-rocket magazine and (most crucially) +10 accuracy it gives any build an easy-to-use, instant 4 rockets on-demand. The uniques/specials/assemblies are actually pretty well balanced when it comes to rockets - the Revenant launcher gives you an awesome ability (detonate rockets on ANY square, great for gibbing corpses, etc,) at the cost of damage and off-screen bombardment; the Napalm Launcher leaves lava tiles, which is as big a pain for you as it is the enemy half the time, and the assemblies/Missile Launcher all favor different builds with different requirements.

Quote from: Creepy
My only problem with a tac launcher is that it's an assembly. I prefer Whiz2 and five mods, which typically beats assemblies in power and versatility; a trio of powermods and a few bulks and/or Reloader along with a rocket box put your reload speed low enough that lack of magazine isn't a problem and you do a lot more damage that way.

The equipment equivalent of a masterless run, indeed. The only reason I don't go for that more often is the difficulty of finding enough mods - the RNG is a harsh mistress, so I rely on her as little as possible.

Rockets <3
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