DRL > Requests For Features

Less reliance on the wiki

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Benkyo:
DoomRL has always had a tendency to obscure information that forces players to look online for answers. Once someone looks at a wiki for essential information it's hard to resist looking at spoilers too.

First there were hidden trait prerequisites, thankfully those are now open.

Now there are hidden assembly patterns, which every player of DoomRL has consulted the wiki to find out.

There's also quite a bit of confusing or hidden information that I think new players could benefit from such as: Accuracy drop-off rates for distance and darkness. Shotgun splash area, with '+0 accuracy' and descriptions for items with hidden abilities, especially really hidden info like which things are moddable and by who.

I'd like to see a version of DoomRL that doesn't obscure essential information. Failing this, at least give the player access to the information they've unlocked. A key to view 'known assemblies' during play would be a step in the right direction, showing all assembly paths (not necessarily what they make) from the beginning would be nice too. % chance to hit a given targeted creature would be nice, or at least a % chance to hit at maximum visual range in addition to point-blank. Shotgun splash area shown as highlighted squares, perhaps colour-coded for damage drop-off would be nice too. Beefing up item descriptions would be very easy to do.

Unfortunately I suspect that most, if not all, of the hidden information in DoomRL is the result of design choice and is 'working as intended'. I can only hope that decision gets overturned eventually...


Sorry for the long whinge, and of course thanks to everyone involved in making this fantastic game!

Klear:

--- Quote from: Benkyo on March 29, 2012, 06:51 ---Now there are hidden assembly patterns, which every player of DoomRL has consulted the wiki to find out.

--- End quote ---

Speak for yourself. So far I've discovered all the basic and half advanced assemblies by guessing/armory schematics. It's actually very nice to discover the assemblies one at a time, so you can experiment with each one as it becomes available. When I see a schematic posted here on forums, I do my best to forget it.


--- Quote from: Benkyo on March 29, 2012, 06:51 ---A key to view 'known assemblies' during play would be a step in the right direction, showing all assembly paths (not necessarily what they make) from the beginning would be nice too.

--- End quote ---

There is a key to do that. The "A" key.

thelaptop:
One thing to note is that the Wiki is a community-based project -- dev-team doesn't usually contribute material there, unless it is with respect to specific implementation-related material useful for modders.

So things like damage-drop off, % chance of hitting... you don't need those just to play the game.  But, play the game however you want: if you don't like to use the Wiki, then don't.

It's like telling SquareEnix to please incorporate the spawn rates, the drop rates in-game as opposed to putting it in a book and selling that.  O.O

Zecks:
I've never assembled anything more complex than a power armor. :>

Klear:

--- Quote from: Zecks on March 29, 2012, 08:25 ---I've never assembled anything more complex than a power armor. :>

--- End quote ---

Really? With three diamonds? I suppose it isn't from lack of schematics, right?

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