Chaosforge Forum

  • April 24, 2024, 00:33
  • Welcome, Guest
Please login or register.



Login with username, password and session length
Pages: [1]

Author Topic: INT2 vs Berserk  (Read 3352 times)

LuckyDee

  • Sound Wizard
  • Grand Inquisitor
  • General
  • *
  • *
  • Offline Offline
  • Posts: 1516
  • High Caliber Consecrator
    • View Profile
    • LuckyDeeIndustries
INT2 vs Berserk
« on: March 29, 2012, 23:41 »

The last few runs I tried building out Scouts on INT, since it saves me a lot of ammo blasting away trying to detect enemies, and offers a better understanding of their move patterns - not to mention it keeps me fleeing from one enemy into the next. I believe I've even read someone's post on combining AoB with INT, which sounds really sensible since you'll want to creep up on enemies.

There is one major drawback to this however: once you go berserk, the crosses indicating enemy presence turn black. This means that they're really hard to spot in out-of-view explored territory, and invisible in unexplored areas. I can imagine this won't change much for the AoB - stuff you can't see, you'll definitely not going to be able to hit - but it annoys the hell out of me in regular games, leading me to actully avoid berserk packs most of the time. Most enemies are dead before they can see me anyway.

The way I see it, you can look at intuition/berserking from 2 angles:
1) You're on a rampage, and are too preoccupied with feeling your blood boil to notice enemies at a distance (which might be the  current logic, assuming there is one)
2) You smell blood, and intuition will guide you to your next prey

Whether or not making the INT crosses black in berserk mode was a deliberate choice, there are multiple ways of looking at it - other players might even consider other possible explanations. Opinions?
Logged
[0.9.9.7G] Current: Hell Knight 1st Lieutenant [20/12/4/0/0/0]
High: Arch-Vile Lt. Colonel [25/21/12/2/1/0]

ih8regin

  • Major
  • *
  • Offline Offline
  • Posts: 300
  • You dodge! The Cyberdemon dies.
    • View Profile
Re: INT2 vs Berserk
« Reply #1 on: March 29, 2012, 23:42 »

I guess it's to be fixed, since it should work. Also it does work in console.
Logged
0.9.9.6: Cacodemon 2nd Lieutenant, wins 3|5|3|2|0, badges [22|17|7|1|0]
0.9.9.7: badges [21|17|17|10|1|wow,1], quest: UV each challenge (9/16)

LuckyDee

  • Sound Wizard
  • Grand Inquisitor
  • General
  • *
  • *
  • Offline Offline
  • Posts: 1516
  • High Caliber Consecrator
    • View Profile
    • LuckyDeeIndustries
Re: INT2 vs Berserk
« Reply #2 on: March 29, 2012, 23:47 »

Well, not necessarily I guess - as I mentioned there are multiple ways of looking at it, and as long as the current setup was purposely chosen for, it's totally valid. It's a nice touch in some respects, even.

Though I do think that both the graphics and console version should act the same.
Logged
[0.9.9.7G] Current: Hell Knight 1st Lieutenant [20/12/4/0/0/0]
High: Arch-Vile Lt. Colonel [25/21/12/2/1/0]

Klear

  • Elder
  • Lieutenant General
  • *
  • *
  • Offline Offline
  • Posts: 1319
  • Twisted passages carry the smell of dapperness...
    • View Profile
Re: INT2 vs Berserk
« Reply #3 on: March 30, 2012, 01:45 »

Yeah... I think it is unintended, but it is a nice touch, though it can be frustrating if you take a berserk pack for the healing only. And if you are playing an INT 2 game, it's hard to temporarily accept that you cannot see hidden enemies.
Logged
Arch-Vile Mjr General [24/19/18/8/2] (0.9.9.7)

Quote from: thelaptop
Dude... we need to change your forum handle from "Klear" to "Klear Nukem".

shark20061

  • Programmer
  • Elder Chaos Guard
  • Captain
  • *
  • *
  • Offline Offline
  • Posts: 266
    • View Profile
Re: INT2 vs Berserk
« Reply #4 on: March 30, 2012, 03:06 »

Sidenote: Intuition 2 marks do show up on the minimap.
Logged
Hell Knight Warrant Officer (0.9.9.4)  [26!/8/3/1/0]

Mancubus 2nd Lieutenant (0.9.9.6)  [22/12/3/0/0]
M:16 S:43 (126) A:17

LuckyDee

  • Sound Wizard
  • Grand Inquisitor
  • General
  • *
  • *
  • Offline Offline
  • Posts: 1516
  • High Caliber Consecrator
    • View Profile
    • LuckyDeeIndustries
Re: INT2 vs Berserk
« Reply #5 on: March 30, 2012, 11:59 »

The minimap would give you a good chance to hit them with a shotgun, but when you require precision shooting, it won't be much help at all (in most cases). Clearly, the game contradicts itself in that respect as well - I'm getting the feeling that the enemies outside viewing range should are actually meant to show up in Berserk, but fail to do so due to the colour replacement settings...
Logged
[0.9.9.7G] Current: Hell Knight 1st Lieutenant [20/12/4/0/0/0]
High: Arch-Vile Lt. Colonel [25/21/12/2/1/0]

thelaptop

  • Chaos Fanatic!
  • Grand Inquisitor
  • Apostle
  • *
  • *
  • Offline Offline
  • Posts: 2530
    • View Profile
Re: INT2 vs Berserk
« Reply #6 on: March 30, 2012, 13:22 »

Yes, Intx2 looking like crap in graphics mode when berserked is a bug, as is Scout stair-sense when 'zerked.

I think it will be fixed for 0.9.9.7.
Logged
I computed, therefore I was.

Ashannar

  • Elder
  • Second Lieutenant
  • *
  • *
  • Offline Offline
  • Posts: 187
  • Shottyhead Aficionado
    • View Profile
Re: INT2 vs Berserk
« Reply #7 on: March 30, 2012, 14:20 »

It also happens while invulnerable. It's not as annoying, of course, but it can affect where you situate yourself when it wears off. Also happens while envirosuit'd.
« Last Edit: March 30, 2012, 15:41 by Ashannar »
Logged
Hell Baron Major (0.9.9.7) 22 18 12 1 0 0
Pages: [1]