DRL > Discussion
Ideas to make DoomRL even faster and furious'er
Ashannar:
I didn't know that. Cool.
AlterAsc:
I sometimes suffer from such mistakes, because i think like "Ahh, respawns, respawns, i need to be faster" and instead of playing efficiently i tap the keys like mad.Or i just press move key one more time and die, when i'm not using run.And i'm not using it because it's safer to move diagonally or with zig-zags.
I believe that problem is not in the game, it's in TS's playstyle.Also about danger message - basically 95% of gametime you are in danger, and let's say that one third of that time is when you're in grave danger and you can just die after one wrong turn.Or there were no wrong actions, it's just two mancubi came out simultaneously.
Zecks:
Speaking of mancubi, if there's one thing everyone agrees on, it's that they are assholes.
Uranium:
--- Quote from: Zecks on March 31, 2012, 16:29 ---Speaking of mancubi, if there's one thing everyone agrees on, it's that they are assholes.
--- End quote ---
But are damn good at dancing.
AlterAsc:
Depends.It's like they're but there are revenants who have homing attack, but there're arachnotron caves, but viles bother you with respawns, but commandos are even more painful, but barons chew your medpacks and deal acid damage, but...So i'd say they are all balanced to torment you.
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