DRL > Discussion

dual vs. single wield pistols? (and a couple random questions)

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ih8regin:
man, how do you get past Arena? (Shotguns? If yes, then what should I do if I'm on AoMr?)

punkbohemian:

--- Quote ---Depends. Are you playing angel of marksmanship?
--- End quote ---

Yeah, I unlocked it, so I figure I might as well since I'm toying with a pistol build.


--- Quote ---You might try Gun Kata or Pistol Dance, as well. Dual gunner makes a world of difference.
--- End quote ---

My original plans involved a GK and DW build, but I'm finding myself in a lot of situations where GK wouldn't be any help (i.e. narrow hallways). As for DG, I figured that since its usefulness peters out in the long run, it wasn't really worth the investment.


--- Quote ---In your first build, you generally want to stand your ground and fire fire fire at enemies, because firing your weapon is what you're the fastest at.
--- End quote ---

Yeah, that's what I'm doing, and getting smacked around. Even by sarges with shottys, the knockback messes up my position and they tend not to follow. So, I have to charge in again, sometimes taking another hit.


--- Quote ---man, how do you get past Arena?
--- End quote ---

Come to think of it, I'm not sure if I have. I think that, except for the one time I did die, I skipped out of the final round. When I did stick around, I was using medpacks like every turn just to stay alive, though I still bit it in the end.

Murkglow:

--- Quote from: ih8regin on April 02, 2012, 00:41 ---man, how do you get past Arena? (Shotguns? If yes, then what should I do if I'm on AoMr?)
--- End quote ---

AoMr, at least on lower difficulties, isn't really any different then how you would do it normally.  You want to learn to corner shoot (just like you would with a shotgun).  By the time you get to Arena you should have SoG 2 or be close to it and by that point it's simply a matter of emptying your clip into them without them hitting you (again same strategy as you use for a shotgun just obviously the shotgun needs reloading every shot).

Kinda like this:

O
.  XXXX
.  X
.  X
.  @

With SoG 2 you should be able to kill a Caco or Demon before they get to you.  If not just hit Tab to start running and circle the pillar.

Of course all this assumes SoG is what you pick up early on (it's what I would recommend).  If you felt like you had to get EE early then you're going to have to do alot more running and firing blindly into darkness since you likely won't be killing them as they walk toward you nearly as easily.


--- Quote from: punkbohemian on April 02, 2012, 00:54 ---As for DG, I figured that since its usefulness peters out in the long run, it wasn't really worth the investment.
--- End quote ---

Umm what makes you think DG loses usefulness?  Unless you're going Sharpshooter (in which case DG isn't allowed anyway) DG is plenty useful...

ih8regin:
yeah, I did pass Arena on HNTR and HMP AoMr (once each), but so far am constantly failing at UV.

Ashannar:
It sounds like you're not using tactical defense, because you're saying things like "MGK doesn't help because I'm often in hallways" and that you get shot at a lot. Especially if you have intuition 2, there's no reason to get shot, ever, unless you get double- or triple-teamed from multiple directions. There are many ways to position yourself such that you can shoot at enemies but they cannot shoot you back.

Also, consider tagging an enemy with the help of int 2 and then retreating to suitable cover. If the monster loses interest and wanders off before you get him where you want him, you may have to tag him again to drag him where you want. This is child's play with int 2, and possible without if you have patience.

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