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NotEye tiles

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packrat:
Hey,

congrats for officially releasing the tile version of DoomRL!

Would it be OK for me to try to improve the DoomRL support in NotEye by using them?

I know that Kornel was against that in the past, but I suppose this was because tiles were not released yet by then.

I would have to extract the tiles somehow (I think they are inside the executable and thus NotEye cannot use them directly).

Thanks for keeping compatibility with the system console, this makes it compatible with NotEye too! From an old post I expected that the compatibility would be lost once the tile version is released.

If you don't know what I am talking about: DoomRL-NotEye video, old thread

Kornel Kisielewicz:
I kinda fail to see the point why should tile support in Not-Eye be offered against the native tile support of DoomRL o.O. Also, many of the tiles in DoomRL are dynamically recolored and use overlays -- any direct usage would look like a mess.

DoomRL ASCII mode will stay ASCII always -- there's too many people that are hardcore players :P.

Creaphis:
If you could code a utility that would extract graphics from a legitimate Doom2.wad and convert them for use with NotEye that would be something.

packrat:
Sure, it is pointless to do this for NotEye's 2D tile mode, as it would take lots of work and it still would not look as good as DoomRL itself. But the point is to use the DoomRL tiles with NotEye's first person perspective mode (and also Isometric and Mini-tiles). So the player would get a worse Tile mode, but they would get NotEye's other modes.

Overlays and recoloring are not a problem for NotEye (as long as it can guess everything relevant from the ASCII map, there are some cases where guessing is difficult, but it would work in most cases). It could even smoothen the water edges just as DoomRL does, for example (but I am not sure whether it is worth the trouble to reinvent the wheel).


--- Quote from: Creaphis ---If you could code a utility that would extract graphics from a legitimate Doom2.wad and convert them for use with NotEye that would be something.

--- End quote ---

Ah yes, I see it's easier than I thought. NotEye should be able to do the extraction itself, via a Lua script.

Kornel Kisielewicz:
I would rather see the original graphics ripped for that. Using DoomRL's sprites for NotEye would promote the false assumption that the tiles are public domain like the Adam Bolt tiles, and we wouldn't want that :<.

As far as a 3d mode goes, we haven't said our last word :P

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