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Author Topic: Damage report  (Read 6916 times)

LuckyDee

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Re: Damage report
« Reply #15 on: April 03, 2012, 08:05 »

Yeah, you can, by pressing '@'. Don't know if it keeps track of time as well.

As I said, to be able to see it here would be an added bonus, I'd mostly like to see it in the mortems.
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thelaptop

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Re: Damage report
« Reply #16 on: April 03, 2012, 09:49 »

Yeah, you can, by pressing '@'. Don't know if it keeps track of time as well.
If you mean real-time, I don't think so.
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Klear

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Re: Damage report
« Reply #17 on: April 03, 2012, 09:52 »

That particular thing can be easily solved with a stopwatch.
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LuckyDee

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Re: Damage report
« Reply #18 on: April 03, 2012, 11:49 »

Exactum. As I said, having the char info keep track of the damage you took isn't even the real feature I'd like to see; just a total damage suffered (or come to think of it, both total damages suffered and dealt) in each mortem would be grand in my book.
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Game Hunter

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Re: Damage report
« Reply #19 on: April 03, 2012, 18:48 »

Fortunately for you guys, tehtmi resigned the various statistics so that they automatically update whenever called. That means it should be a very trivial matter to include this kind of information just about anywhere. In fact, given how nice the new equipment screen is now, I'm tempted to drop the equipment stats on the "player info" screen and instead flood it with more useful information (like real-time seconds, enemies killed, damage taken). Sounds like a better use of space.
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