DRL > Discussion
Let's talk about UV
Ashannar:
This is something that's been bugging me for a while. In UV, I am constantly spawning into levels that I have no hope of surviving.
See this picture for just such an example.
I spawned in the middle of the room on the left, where I was greeted by a hell knight and about four imps. So I did the sensible thing and activated running and made my way to the tactically superior doorway on the right. But look at what greeted me on the other side. This is only level three. All I have is a pistol, a shotgun, a chaingun, a green armor, and a couple of small med-packs.
I can attest that this is not an isolated situation. Every time I enter a new level, I am simply at the mercy of the RNG. When I hear 2DeviationsOut say things like "RNG doesn't matter in this game, there's always a solution" I must admit I do not believe him. Does everyone else just kind of die like this until you get that one lucky run that gives you good gear and good starting level positions?
ih8regin:
Tactically superior? I wonder. It looks like that there's a door in the left wall, it might be that that door was superior tactically. While yes, UV does give earlier nigh-unresolvable situations a lot.
Ashannar:
There was no door on the left. It was the edge of the map.
ih8regin:
hmm, if so, you might have to take on the pack, given you have a shotgun, you could two-blast all the imps and get that third level off them, so you could play dodge with hell knight. Anyway, all possibilities have to be evaluated. "Nowhere to run" exists tho, and is indeed common early in UV.
Pricklyman:
UV plays havoc with good old RNG, although most situations are at least survivable. As ih8 said, the imps really weren't that much of an issue, a shotgun deals with them quite soundly, and dodging around Hell Knights is annoying, but possible.
As an in-frequent player of UV I'm not an expert on the matter, however the games I have played have been fraught with situations such as this...
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