DRL > Requests For Features
Animation
Klear:
And besides this, what is the official stance on the appropriatness of animations?
I have a (maybe misguided) feeling that making some small animations just for the stuff suggested by Benkyo would not be as difficult as making new art from scratch. Unless there is some problem with that, I think someone else then Derek could maybe step up and do it.
Kg:
As for 'walking in place' animation. I believe that in original DOOM every moster had such animation, if was unaware of player's presence. Even Cyberdemon. In my opinion it would look stupid to have walking Cybie or dancing Arachnotrons. But environment or powerups (or uniques?) - why not? They would be more visible and maybe could prevent some stupid deaths.
Creepy:
A two-frame animation cycle would be nice for the baddies. Getting someone with a little experience with pixel art to have a whack at would probably get it accomplished quickly enough if Derek doesn't have the time. And if the substitute pixel artist goofs it up, well then, don't use the new frames. =B
Klear:
--- Quote from: Kg on April 05, 2012, 08:14 ---As for 'walking in place' animation. I believe that in original DOOM every moster had such animation, if was unaware of player's presence. Even Cyberdemon. In my opinion it would look stupid to have walking Cybie or dancing Arachnotrons. But environment or powerups (or uniques?) - why not? They would be more visible and maybe could prevent some stupid deaths.
--- End quote ---
I wasn't sure about other monsters, but who could forget the initial screen of MAP01 in Doom 2?
Strangely, Wolfenstein 3D had non-animated "standing still" sprites.
Kg:
Yes, thats the prime example of that. There was also level in first Doom I believe. Where you had bunch of barrels and demons which were turned back.
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