DRL > Requests For Features

Kill Counts in HUD

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pacmanus:

--- Quote from: Game Hunter on April 09, 2012, 07:20 ---This has already been added in the repo build on the player info screen and, yes, they are the "raw figures".

--- End quote ---
But when Info Screen is open, game is blocked. It's not very convenient.

Game Hunter:

--- Quote from: pacmanus on April 09, 2012, 08:20 ---But when Info Screen is open, game is blocked.

--- End quote ---
I worded this incorrectly: by "player info screen" I meant the one you can access by pressing the "@" button during a game. Here, you'll be able to find # of enemies killed, total enemy count, as well as killing spree/record (# of enemies killed without taking damage in between). This is separate from the player info found in the main menu which, while having all of the kill counts, isn't representative of a particular game, much less a game in which you're currently engaged.

If for some reason this is STILL too inconvenient for you, Kornel has plans for an altogether expanded HUD: it will possibly allow for a level of customization so you can put some desired stats on it.

pacmanus:
I mean - this information may be in HUD, and player don't waste time to use "Info Screen" to view kill count.
Personally, I used the feature to view "Info Screen" only twice all-time.

--- Quote from: Game Hunter on April 09, 2012, 09:13 ---If for some reason this is STILL too inconvenient for you, Kornel has plans for an altogether expanded HUD: it will possibly allow for a level of customization so you can put some desired stats on it.

--- End quote ---
It will be Great!

Ander Hammer:

--- Quote from: pacmanus on April 09, 2012, 10:07 ---I mean - this information may be in HUD, and player don't waste time to use "Info Screen" to view kill count.

--- End quote ---

What player is going to want to know exactly how many monsters he's killed at all times?

It takes less than a second to hit '@' and that screen is chock-full of useful information... in the current release. Next version will make it even better.

Nightshade:
I see no reason to have this info on the HUD.
As Game Hunter says: this info is already available via another screen in the game.

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