Chaosforge Forum

  • March 18, 2024, 19:21
  • Welcome, Guest
Please login or register.



Login with username, password and session length
Pages: [1] 2  All

Author Topic: Kill Counts in HUD  (Read 7086 times)

pacmanus

  • Guest
Kill Counts in HUD
« on: April 08, 2012, 23:52 »

Just for information.
2 counters - level kills and total kills
Logged

LuckyDee

  • Sound Wizard
  • Grand Inquisitor
  • General
  • *
  • *
  • Offline Offline
  • Posts: 1516
  • High Caliber Consecrator
    • View Profile
    • LuckyDeeIndustries
Re: Kill Counts in HUD
« Reply #1 on: April 09, 2012, 00:54 »

Percentages or raw figures? The mortem contains both, and I think that, unless you're aiming for a specific target to increase your rank, only the kill-rate (%) is relevant. And only if you're interested in a figure that is not 100%, since the level name/number goes from red text to blue text when the last monster is killed.

What exactly would you want to see?
Logged
[0.9.9.7G] Current: Hell Knight 1st Lieutenant [20/12/4/0/0/0]
High: Arch-Vile Lt. Colonel [25/21/12/2/1/0]

pacmanus

  • Guest
Re: Kill Counts in HUD
« Reply #2 on: April 09, 2012, 01:13 »

raw figures
Logged

LuckyDee

  • Sound Wizard
  • Grand Inquisitor
  • General
  • *
  • *
  • Offline Offline
  • Posts: 1516
  • High Caliber Consecrator
    • View Profile
    • LuckyDeeIndustries
Re: Kill Counts in HUD
« Reply #3 on: April 09, 2012, 02:19 »

Ok, but to what use? Once you complete the run, you'll have all the figures you could possibly want. What would be the added value?
Logged
[0.9.9.7G] Current: Hell Knight 1st Lieutenant [20/12/4/0/0/0]
High: Arch-Vile Lt. Colonel [25/21/12/2/1/0]

pacmanus

  • Guest
Re: Kill Counts in HUD
« Reply #4 on: April 09, 2012, 02:37 »

Personal stats of the run, like original Doom "Frags" count.
« Last Edit: April 09, 2012, 02:38 by pacmanus »
Logged

LuckyDee

  • Sound Wizard
  • Grand Inquisitor
  • General
  • *
  • *
  • Offline Offline
  • Posts: 1516
  • High Caliber Consecrator
    • View Profile
    • LuckyDeeIndustries
Re: Kill Counts in HUD
« Reply #5 on: April 09, 2012, 02:49 »

There was an in-game count? Wow it's been too long :S

Personally, I don't see the added value for this, but others might...
Logged
[0.9.9.7G] Current: Hell Knight 1st Lieutenant [20/12/4/0/0/0]
High: Arch-Vile Lt. Colonel [25/21/12/2/1/0]

pacmanus

  • Guest
Re: Kill Counts in HUD
« Reply #6 on: April 09, 2012, 03:35 »

There was an in-game count? Wow it's been too long :S

Not in singleplayer, only multiplayer, but...

May use in new challenge mode - like Angel of 1000000 Souls - To win you must kill 1000000 enemies per game or something like that.
Logged

ih8regin

  • Captain
  • *
  • Offline Offline
  • Posts: 291
  • You dodge! The Cyberdemon dies.
    • View Profile
Re: Kill Counts in HUD
« Reply #7 on: April 09, 2012, 03:39 »

Quote
May use in new challenge mode - like Angel of 1000000 Souls - To win you must kill 1000000 enemies per game or something like that.
Well, too easy and too tedious. MVm+Pain elemental = endless souls.
Logged
0.9.9.6: Cacodemon 2nd Lieutenant, wins 3|5|3|2|0, badges [22|17|7|1|0]
0.9.9.7: badges [21|17|17|10|1|wow,1], quest: UV each challenge (9/16)

Klear

  • Elder
  • Lieutenant General
  • *
  • *
  • Offline Offline
  • Posts: 1319
  • Twisted passages carry the smell of dapperness...
    • View Profile
Re: Kill Counts in HUD
« Reply #8 on: April 09, 2012, 04:02 »

Regardless, kill count would be great for those badges that require something% of kills.

Also, it would be nice to have something akin to the Doom end level screen.
Logged
Arch-Vile Mjr General [24/19/18/8/2] (0.9.9.7)

Quote from: thelaptop
Dude... we need to change your forum handle from "Klear" to "Klear Nukem".

Game Hunter

  • Programmer
  • Local Inquisitor
  • Lieutenant General
  • *
  • *
  • Offline Offline
  • Posts: 1044
  • Looks like game to me.
    • View Profile
    • Channel, the Roguelike
Re: Kill Counts in HUD
« Reply #9 on: April 09, 2012, 07:20 »

This has already been added in the repo build on the player info screen and, yes, they are the "raw figures".
Logged
I'm just a dude playing a dude disguised as another dude.

Latest LPs: Angband, Delver

pacmanus

  • Guest
Re: Kill Counts in HUD
« Reply #10 on: April 09, 2012, 08:20 »

This has already been added in the repo build on the player info screen and, yes, they are the "raw figures".
But when Info Screen is open, game is blocked. It's not very convenient.
Logged

Game Hunter

  • Programmer
  • Local Inquisitor
  • Lieutenant General
  • *
  • *
  • Offline Offline
  • Posts: 1044
  • Looks like game to me.
    • View Profile
    • Channel, the Roguelike
Re: Kill Counts in HUD
« Reply #11 on: April 09, 2012, 09:13 »

But when Info Screen is open, game is blocked.
I worded this incorrectly: by "player info screen" I meant the one you can access by pressing the "@" button during a game. Here, you'll be able to find # of enemies killed, total enemy count, as well as killing spree/record (# of enemies killed without taking damage in between). This is separate from the player info found in the main menu which, while having all of the kill counts, isn't representative of a particular game, much less a game in which you're currently engaged.

If for some reason this is STILL too inconvenient for you, Kornel has plans for an altogether expanded HUD: it will possibly allow for a level of customization so you can put some desired stats on it.
Logged
I'm just a dude playing a dude disguised as another dude.

Latest LPs: Angband, Delver

pacmanus

  • Guest
Re: Kill Counts in HUD
« Reply #12 on: April 09, 2012, 10:07 »

I mean - this information may be in HUD, and player don't waste time to use "Info Screen" to view kill count.
Personally, I used the feature to view "Info Screen" only twice all-time.
If for some reason this is STILL too inconvenient for you, Kornel has plans for an altogether expanded HUD: it will possibly allow for a level of customization so you can put some desired stats on it.
It will be Great!
« Last Edit: April 09, 2012, 13:34 by pacmanus »
Logged

Ander Hammer

  • Elder
  • Major
  • *
  • *
  • Offline Offline
  • Posts: 385
  • burst laser rifle (2d10)x7 [80/80] (H1)
    • View Profile
Re: Kill Counts in HUD
« Reply #13 on: April 10, 2012, 07:02 »

I mean - this information may be in HUD, and player don't waste time to use "Info Screen" to view kill count.

What player is going to want to know exactly how many monsters he's killed at all times?

It takes less than a second to hit '@' and that screen is chock-full of useful information... in the current release. Next version will make it even better.
Logged
Hell Baron Major
[25|20|11|2|0]
Quest: bronzes/silvers i guess
[Inferno] ITYTD Win

Nightshade

  • Elder Chaos Guard
  • Corporal
  • *
  • *
  • Offline Offline
  • Posts: 40
  • 3D Artist/Mobile game dev.
    • View Profile
Re: Kill Counts in HUD
« Reply #14 on: April 11, 2012, 00:18 »

I see no reason to have this info on the HUD.
As Game Hunter says: this info is already available via another screen in the game.
Logged
Invisible Man in a Fluorescent Suit
Pages: [1] 2  All