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DoomRL (v.0.9.9.6) roguelike post-mortem character dump
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Matt, level 5 Cacodemon Sergeant Major Technician,
was burned by an imp on level 5 of the Phobos base.
He survived 59475 turns and scored 26058 points.
He played for 42 minutes and 43 seconds.
He was a man of Ultra-Violence!
He killed 163 out of 171 hellspawn. (95%)
He held his right to remain violent.
-- Special levels --------------------------------------------
Levels generated : 11
Levels visited : 1
Levels completed : 1
-- Awards ----------------------------------------------------
UAC Star (bronze cluster)
Hell Champion Medal
-- Graveyard -------------------------------------------------
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-- Statistics ------------------------------------------------
Health 0/50 Experience 7457/5
ToHit Ranged +0 ToHit Melee +0 ToDmg Ranged +0 ToDmg Melee +0
-- Traits ----------------------------------------------------
Class : Technician
Finesse (Level 1)
Hellrunner (Level 2)
Juggler (Level 1)
Dodgemaster (Level 1)
Fin->Jug->HR->HR->DM->
-- Equipment -------------------------------------------------
[a] [ Armor ] green armor [1/1] (78%)
[b] [ Weapon ] shotgun (8d3) [0/1]
[c] [ Boots ] nothing
[d] [ Prepared ] chaingun (1d6)x4 [40/40]
-- Inventory -------------------------------------------------
[a] double shotgun (9d3)x2 [2/2]
[b] rocket launcher (6d6) [1/1]
[c] green armor [1/1] (100%)
[d] blue armor [2/2] (100%)
[e] blue armor [2/2] (100%)
[f] red armor [4/4] (100%) (T)
[g] combat knife (2d5)
[h] combat knife (2d5)
[i] 10mm ammo (x100)
[j] 10mm ammo (x100)
[k] 10mm ammo (x100)
[l] shotgun shell (x50)
[m] shotgun shell (x14)
[n] shotgun shell (x50)
[o] shotgun shell (x50)
[p] rocket (x10)
[q] rocket (x10)
[r] power cell (x50)
[s] power cell (x50)
[t] large med-pack
[u] envirosuit pack
-- Resistances -----------------------------------------------
Bullet - internal 0% torso 15% feet 0%
Shrapnel - internal 0% torso 15% feet 0%
-- Kills -----------------------------------------------------
45 former humans
17 former sergeants
5 former captains
30 imps
26 demons
25 lost souls
7 cacodemons
5 hell knights
2 barons of hell
1 pain elemental
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 3 he entered Hell's Arena.
He left the Arena as a champion!
On level 5 he finally was burned by an imp.
-- Messages --------------------------------------------------
You see : a hell knight (scratched) | floor | [ m ]ore
You reload the shotgun.
You see : a hell knight (wounded) | floor | [ m ]ore
You reload the shotgun.
You see : a hell knight (heavily wounded) | floor | [ m ]ore
You reload the shotgun.
You see : a hell knight (mortally wounded) | floor | [ m ]ore
You hear the scream of a freed soul!
You reload the shotgun.
Run - direction...
Run - direction...
Run - direction...
Run - direction...
You see : an imp (unhurt) | floor | [ m ]ore
You are hit! You die!... Press <Enter>...
You reload the shotgun. There is 10mm ammo (x24) lying here. There is 10mm
-- General ---------------------------------------------------
18 brave souls have ventured into Phobos:
16 of those were killed.
2 souls destroyed the Mastermind...
2 showed that it can outsmart hell itself.
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I've always heard such good things about Malicious Blades, so I thought I'd give it a shot, though deep down I knew I wouldn't get far enough to get it. I'm really not used to playing with dodge master. With 6% health and an imp at the edge of my vision, I tried to kill it. Just like that, I died. The late chained court appearance gave me a bit of hope that I'd be strong enough to beat it, but instead I didn't even make it there.
Level 4 was an asshole level, where I spawned next to a pain elemental which I wasn't able to defeat before getting mildly swarmed by lost souls. It wouldn't be that big of a deal because I was carrying over a supercharge, but to make things annoying, there were barrels all around me, and imps and formers and then hell knights decided to pay a visit. I used up three small medpacks before finally (homing) phasing out of there. Because I am who I am, I then went back through the level to deliver some payback, which actually worked out well enough. A pair of steel boots got blown up unfortunately. I still wonder what the best armor would be at this point. Red for imps is overkill, and blue for hell knights actually isn't that important because I'm usually pretty good at fighting them like a coward and not getting hit. So I usually stick to green for formers.