DRL > Requests For Features
More description for the carnage
Uranium:
"The arch-vile raises his arms! Why are you even running? You're gonna get hit anyway!"
"You are engulfed in flames! I told you so!"
Klear:
--- Quote from: Creepy on April 11, 2012, 20:24 ---It'd be cool if random anatomy damage actually effected how the enemy fought (Randomly shot in the eye = less accuracy, too much damage and they try to retreat, etc), but that probably is way too much work to do on DoomRL (Maybe for Doom2RL?). But at least we can have descriptions of how badly the demons are being torn apart by Doomguy's badassitude!
--- End quote ---
I won't settle for anything less than the Dwarf Fortress damage system! (BTW, I couldn't decide whether to post this here or to the Horrible Ideas Thread.
ih8regin:
Uranium, that was the case in Doom, but even there one could hide behind a pillar/corner to make the archvile fail. Here you can outrun AV's blast, you need to move outside the radius of 2 from your current position (move two times in the same diagonal direction and hope your speed is enough, or just get 0.5 movement and do it every single time).
Uranium:
--- Quote from: ih8regin on April 12, 2012, 07:18 ---Uranium, that was the case in Doom, but even there one could hide behind a pillar/corner to make the archvile fail. Here you can outrun AV's blast, you need to move outside the radius of 2 from your current position (move two times in the same diagonal direction and hope your speed is enough, or just get 0.5 movement and do it every single time).
--- End quote ---
In all honesty, I find original Doom AV's easier to dodge than here. I've been playing AoOC lately and even when the AV raises its arms, I knock it a good three squares out of vision range with quick-fire assault shotgun blasts and I still get hit.
Ander Hammer:
--- Quote from: ih8regin on April 12, 2012, 07:18 ---Uranium, that was the case in Doom, but even there one could hide behind a pillar/corner to make the archvile fail. Here you can outrun AV's blast, you need to move outside the radius of 2 from your current position (move two times in the same diagonal direction and hope your speed is enough, or just get 0.5 movement and do it every single time).
--- End quote ---
I'm pretty sure you have to dodge, too, or else it keeps targetting you instead of the square from which the blast you'd be outrunning originates.
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