DRL > Requests For Features

Usability/consistency improvements

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LuckyDee:

--- Quote from: ulyssessword on April 16, 2012, 10:35 ---Their AI does not cause them to deliberately avoid shots, though they still can do it, randomly, especially if you have light-amp goggles.

--- End quote ---

I don't think it's a matter of dodging, but simply of you missing the shot. I'd have to check, but I think your to hit chance decreases over a longer range (makes sense, too), which explains why it happens more often when you have enemies at your (extended) FOV.

AlterAsc:
The enemies can't dodge.Only you can http://doom.chaosforge.org/wiki/Dodging
And dodging is not the same as missing shot.Everyone(well shotguns and MRV can't) can miss.

ulyssessword:
No, enemies can dodge.  My bullet hit a tile that I was not aiming at; it did not simply pass through the enemy, missing it.

EDIT: it is quite easy to test, and see for yourself.  I noticed it most when enemies walk around a corner, you will sometimes shoot the wall beside them instead.  (at least with my char with the trigun, in Ao100)

AlterAsc:
Well, it never happened to me.By divine power my missiles fly exactly where i aim.

thelaptop:

--- Quote from: ulyssessword on April 16, 2012, 12:44 ---No, enemies can dodge.  My bullet hit a tile that I was not aiming at; it did not simply pass through the enemy, missing it.

EDIT: it is quite easy to test, and see for yourself.  I noticed it most when enemies walk around a corner, you will sometimes shoot the wall beside them instead.  (at least with my char with the trigun, in Ao100)

--- End quote ---
If you were playing this on Graphics mode, I would recommend trying it on ASCII mode.  Something tells me that it is the odd LOS behaviour you are describing -- it is easier to see it in ASCII mode since the entire trajectory is shown, unlike in Graphics mode where only the targetting reticle is seen.

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