DRL > Requests For Features
Usability/consistency improvements
LuckyDee:
--- Quote from: ulyssessword on April 16, 2012, 10:35 ---Their AI does not cause them to deliberately avoid shots, though they still can do it, randomly, especially if you have light-amp goggles.
--- End quote ---
I don't think it's a matter of dodging, but simply of you missing the shot. I'd have to check, but I think your to hit chance decreases over a longer range (makes sense, too), which explains why it happens more often when you have enemies at your (extended) FOV.
AlterAsc:
The enemies can't dodge.Only you can http://doom.chaosforge.org/wiki/Dodging
And dodging is not the same as missing shot.Everyone(well shotguns and MRV can't) can miss.
ulyssessword:
No, enemies can dodge. My bullet hit a tile that I was not aiming at; it did not simply pass through the enemy, missing it.
EDIT: it is quite easy to test, and see for yourself. I noticed it most when enemies walk around a corner, you will sometimes shoot the wall beside them instead. (at least with my char with the trigun, in Ao100)
AlterAsc:
Well, it never happened to me.By divine power my missiles fly exactly where i aim.
thelaptop:
--- Quote from: ulyssessword on April 16, 2012, 12:44 ---No, enemies can dodge. My bullet hit a tile that I was not aiming at; it did not simply pass through the enemy, missing it.
EDIT: it is quite easy to test, and see for yourself. I noticed it most when enemies walk around a corner, you will sometimes shoot the wall beside them instead. (at least with my char with the trigun, in Ao100)
--- End quote ---
If you were playing this on Graphics mode, I would recommend trying it on ASCII mode. Something tells me that it is the odd LOS behaviour you are describing -- it is easier to see it in ASCII mode since the entire trajectory is shown, unlike in Graphics mode where only the targetting reticle is seen.
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