DRL > Discussion
Wean Me From My Shotgun
thelaptop:
--- Quote from: LuckyDee on April 14, 2012, 12:22 ---Or, from the opposite angle: what are common tactics with chain and pistol for those who don't do radarshooting?
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I like listening to the audial clues while playing with pistols. Gift-dropping may work as well, but the main way I roll is to just make sure that if I hear something close by, I sidestep more often to make sure that I can dodge things. Also, with pistols, "charging forwards" is generally a bad idea. I just keep falling back until I have good cover, and then take 'em out one by one.
Uranium:
--- Quote from: LuckyDee on April 14, 2012, 12:22 ---Makes sense yeah, unless you want bleed ammunition. But the question remains: how do you radar effectively? The shotgun gives you a nice spread, but the chain and pistols only fire in a straight line.
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Radar shooting with Ammochain isn't a problem: you've got so much ammo to burn (for example, an unmodded plasma rifle gives you 240 chances to hit an unseen enemy) that, realistically, you're going to hit something sooner or later. Once you've got a hitreg, you just keep firing on all cylinders.
Ashannar:
--- Quote from: LuckyDee on April 14, 2012, 12:22 ---I started out playing like this (run till you see something, shoot it till it stops moving, repeat), but that only resulted in my swift death.
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The difference being that you should have high movement and firing speed + high damage. Enemies will rarely be able to shoot you.
For example, once you get 0.1 firing speed with pistols (very easy to do) you can stand in one place and fire all day long. Let the enemies come to you, and they will never get a shot off at all.
LuckyDee:
--- Quote from: Ashannar on April 14, 2012, 15:04 ---For example, once you get 0.1 firing speed with pistols (very easy to do)...
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It is? Standard pistol with SOG3 and Fin2 (1*0.8^3*0.85^2) amounts to 0.37s. Or did I understand the calculation wrong, and should it be (1-0.2*3-0.15*2) 0.1s?
Too bad Fin isn't included in any of the pistol masters though, and if you're not playing Tech I think you don't want to wait with DG for too long.
I tried a couple of Scout pistol builds last night (SOG-SOG-DG-SOG-HR-etc), but found myself overwhelmed too soon, since either I stepped into unexplored territory and got fried, or assumed a perfect position only to not be able to get my assailant killed before he was on top of me, thus getting my ass whooped up close and personal.
I must be missing some vital clue here. The Marksman Bronze (let alone Silver) seems firmly out of reach for the moment.
AlterAsc:
0.1 firing speed with pistols is achieved when you take SoG5(as early as lvl13).Fin is unnecessary.
--- Quote ---run till you see something, shoot it till it stops moving, repeat
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That means you don't have enough firepower.You should aim for killing before enemy reacts.So while movement speed is not important(as long as it's not too low, by too low i mean more than 1.5s to move), DPS is.So in case of rapid-fire builds, maxing SoB and Fin is the way to go.
About AoMr: try general high-offence build - SoG-SoG-DG-SoG-EE-SoB-SoB-SoB-smth...Main focus is on increasing firepower, with such DPS you can kill most of the enemies before they fire.
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