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[OOC Thread] The Lesser of Two Heresies.

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Silhar:
If you run with thieves,
then you die with thieves...
Greetings!

I know, I know my last attempt at Dark Heresy PBF here on Chaosforge was, well, rather miserable, badly mastered and lacking dynamics.
Maybe I even wasn't a good player (apologies especially to Malek for that Hackmaster incident, completely my fault - and Xander, for being far too passive in his PBFs).
I would be proud to say that that was then and now is now, not that anybody cares, but why not give a solid proof instead?

From what I see, at the moment Chaosforge's PBF board isn't the most popular one. Some Dwarf Fotress thingy, Doom: The Adventure and Malek's Hackmaster (forgive meee...).
What I would like to do is try and fill this gap, maybe not entirely, but at least make some traffic out there. And, who knows, maybe, just maybe it will happen to be awesome?

(This is where I tread to the point.)

Recently I had an idea for a Dark Heresy campaign. For those unfamiliar with the game I can supply with required materials, but some surface knowledge of the Warhammer 40.000's universe would be required in order to carry on. If you don't have any, don't worry - the materials would have it all, but it is not the smallest piece of text ever written...

The thing is set on a Hive World of Malfi. As seen in Core Rulebook, Malfian Nobility is a bunch of self-absorbed pricks, endlessly plotting against each other. Somehow, Lord Governor of the Calixis Sector manages to look in another direction if something brutal occurs, but this time one of the Noblemen gets accused of financially supporting the local rebellion. The consequences are grim - The Inquisition kicks in and starts the investigation. The air suddenly smells with fire, steel and rotten guts.

How do you delve into such individual's deepest secrets without alarming his peers that they should expect Imperial Inquisition?
This is where you happen to be. The Inquisitor hires a bunch of worst bastards he could find (preferably members of Scum profession, but some others will be tolerated) to get into, blend with and gain support of one of the most numerous criminal organizations of the Underhive, because rumor has it that the leader of the pack is - completely coincidentally, of course - planning on a heist, right in the hypothetical rebel's mansion.

Of course, you are most probably going to die trying, for the Underhive is a really bad place to live in...

There will be some intrigue, some more violent shootouts, and - most of all - some moral dilemmas for those who just buy this kind of stuff. What's the difference between the Crime Lord's attack dog and the Inquisition's attack dog, anyway?

(Hold on, we're almost at the point!)

Do I see anybody willing to participate?

EDIT:
Some useful links:
Shortened combat rules: http://forum.chaosforge.org/index.php/topic,5588.msg49380.html#msg49380
An unusual approach to acquiring skills: http://forum.chaosforge.org/index.php/topic,5588.msg49458.html#msg49458

LuckyDee:
I have to say it sounds really great; a friend of mine recently got me a copy of the Dark Heresy RPG rulebook, but I haven't read it yet, being too absorbed in Vampire Dark Ages and Requiem at the moment. I would really like to get a feel of it, but:

* I'm completely new to PBF. It smells like RPG, which I've been playing for over 15 years now, but minus the chemistry of face-to-face narrative. I'm afraid it'll be a weak substitute for a great game concept.
* I don't have a lot of game time, which at the moment gets spent on either DoomRL or Vampire. I get to be online on the forum a lot, but - I think - not for long enough to really appreciate an RPG campaign.
* What happens if I can't join in for a day/week/whatever? Do I have a character that will be missing/presumed dead? Or is there just 1 protagonist controlled by all players? (the latter option then being difficult to stomach if you're used to playing fleshed-out characters).

I'm intrigued, but don't know what to think or expect. Convince me, I'd say.

Klear:
OK, I confess I didn'T read the whole OP since I don't have the time right now, but I think I'd be very interested in this - I haven't ever played anything Warhammer 40K related, but I recently (few months ago) got intrigued by the setting and a few wiki binges reading all kinds of stuff about the lore lead to me reading the whole Eisenhorn trilogy, then the Ravenor trilogy. Then all the Gaunt's Ghosts books (there 14 of them? Wow... that's 20 books I've absorbed already). Now I'm beginning with the Horus Heresy series.

So... I guess by this time I'm pretty well versed in the setting, and would love to use this knowledge. I'll read the whole OP later and give you my definite answer, but you can probably count me in.

Silhar:

--- Quote from: LuckyDee on April 15, 2012, 00:35 ---I have to say it sounds really great; a friend of mine recently got me a copy of the Dark Heresy RPG rulebook, but I haven't read it yet, being too absorbed in Vampire Dark Ages and Requiem at the moment. I would really like to get a feel of it, but:

* I'm completely new to PBF. It smells like RPG, which I've been playing for over 15 years now, but minus the chemistry of face-to-face narrative. I'm afraid it'll be a weak substitute for a great game concept.
* I don't have a lot of game time, which at the moment gets spent on either DoomRL or Vampire. I get to be online on the forum a lot, but - I think - not for long enough to really appreciate an RPG campaign.
* What happens if I can't join in for a day/week/whatever? Do I have a character that will be missing/presumed dead? Or is there just 1 protagonist controlled by all players? (the latter option then being difficult to stomach if you're used to playing fleshed-out characters).

I'm intrigued, but don't know what to think or expect. Convince me, I'd say.

--- End quote ---

Ok, let's go by the order of appearance.

1) PBF is a substitute of regular role-playing, but definitely not a weak one. Maybe there's no, as you called it, chemistry, because all we do is write and there is no real interaction between players themselves, but such form of playing narrative games gives you more time to carefully plan your actions - and describe them better. Instead of excellent acting, you may enjoy building up some decent narration and brush up your writing skills.
2) If you stick to an average of three-four responses a week (writing each taking approximately from five to fifteen minutes, depends on how many previous posts you have to read), it is going to be okay. I think you might just find it rewarding enough.
3) Each player has his own character, as in regular role-playing, whose actions, feelings and thoughts he describes. If you get lost for a while, there will be no problem with slowing down or halting the gameplay until you are ready to catch up again. All you have to do is to tell me that you will be missing for some time. Of course, the longer you'll not be there, the slower will the game roll forward, which means it can die due to lack of interest. After all, it is the responsibility of all the participants to keep it being fun.

Did I answer every doubt of yours?


--- Quote from: Klear on April 15, 2012, 03:04 ---OK, I confess I didn'T read the whole OP since I don't have the time right now, but I think I'd be very interested in this - I haven't ever played anything Warhammer 40K related, but I recently (few months ago) got intrigued by the setting and a few wiki binges reading all kinds of stuff about the lore lead to me reading the whole Eisenhorn trilogy, then Ravenor. Then all the Gaunt's Ghosts books. Now I'm beginning with the Horus Heresy series.

So... I guess by this time I'm pretty well versed in the setting, and would love to use this knowledge. I'll read the whole OP later and give you my definite answer, but you can probably count me in.

--- End quote ---

Woohoo, it seems you know WH40k better than I do! :D
I'd be happy to count you in. Do you need a rulebook or something?

I think I can sustain up to six players, with four being a sensible average. Of course, the hard sleepers may join up later.

Klear:
OK, I'm in, if you'll have me. I'm studying whatever I can google that has to do with Dark Heresy rules, right now I'm messing around with this - that might be useful for all of us, right?



--- Quote from: Silhar on April 15, 2012, 04:05 ---Woohoo, it seems you know WH40k better than I do! :D
I'd be happy to count you in. Do you need a rulebook or something?

--- End quote ---

Yes, please. While I might have read a lot of WH40K books, I know nothing about the roleplaying game. I think I can learn it pretty fast if you give me something to study.
I don't have a lot of experience in playing pen and paper RPGs, but you can count on me to think little about using the rules to my advantage and rather roleplay my character even if it means a quick death for him.

Scum profession sounds about right for this kind of job, though I was wondering if I could be some sort of an imperial psyker to make things interesting? I'm thinking of a low-level psyker who's been so far avoiding the Back Ships as best as he can. Perhaps I've accidentally ran into the Inquisitor (oops!) who decided he could be... utilized for greater good rather than killed outright. Such peculiar situation would make it easy for me to understand my PCs motivation, though I guess it depends on the character of the Inquisitor (does he have a name?) if he'd allow such a thing.

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