General > Play-By-Forum
[OOC Thread] The Lesser of Two Heresies.
Silhar:
Yes, there is just one way out from the shrine, this way being the door behind you. You've spent some time on the ship already so your characters know how to get to the spaceport. Just declare you'd like to go there and it will be cool.
On XPs - don't worry, you'll catch up with him eventually. I'm not favorizing anyone.
LuckyDee:
Good, you already had me wondering how we were going to find 'A3' when none of us are able to read :)
LuckyDee:
--- Quote from: Silhar on June 07, 2012, 08:36 ---On XPs - don't worry, you'll catch up with him eventually. I'm not favorizing anyone.
--- End quote ---
I was talking to Klear, of course ;)
LuckyDee:
--- Quote from: Klear on June 07, 2012, 09:24 ---I assume we're off to dock A3 now...
--- End quote ---
Amen.
LuckyDee:
I've started drawing up a plan of spendin my xp, based on the socially impaired scout/marskman type (scout fits the bill better than sniper does), so in this regard:
* We started out with 400 xp, which I've spent. Does this mean that after the next advance I take (since 100xp is the minimum to spend) I'll rise to the second rank in my career path, and as such can choose the advance after that from both the Dreg and Outcast categories? Although to me this makes sense, I contradicts the fact that Sound Constitution is listed both in the Dreg as in the Rogue advances, at 100 and 200 xp respectively...
* Although this is still very far away: Under the Rogue advances, Sharpshooter is listed, for which Deadeye Shot is required. However, Deadeye Shot is not included in any advance scheme... Is this a flaw in the rulebook, or am I missing something?
I'll just make a list of advance that are worth consideration in the light of the concept I have; in that case, once I get to spend some xp, I can simply pick the one from the list that has been most prevalent up until that point.
Oh and Klear/HD: in regard to spending money, take heed of the Craftsmanship modifiers listed on pp127+128 of the Dark Heresy book. Better weapons cost more (x3 or x10), are easier to handle (+5 or +10 to BS) and harder to get (GM's discretion I guess). On the other hand, poor quality costs less (x0.5) and shoots worth shit (-10[!] to BS). You get one with every Happy Meal, though.
Silhar, I assume the weapons we have so far are of 'common' Craftsmanship...
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