General > Play-By-Forum
[OOC Thread] The Lesser of Two Heresies.
LuckyDee:
No problem, by now I've sort of guessed you have your brain in the right place ;)
I'm serious about my post though: not being able to swiftly respond to each other or to handle/settle things in order of appearance/chronology is a major drawback of this style of play - speaking as someone with 17 years of face-to-face RPG experience.
In this case, since our actions didn't overlap - I was looking for something useful to confiscate by showing my badge, seeing how far I could take being an agent - there's indeed no problem whatsoever. Once we have two or more players aiming for the same objective (or intertwined ones), we need to be realistic about this, or true to the setting at least.
But I know you'll all agree with me on this, so... just unnecessarily elaborating on my point, I guess. And I wanted you to know what I was planning, since MkLear and Hex would probably have hated my guts for it :))
Klear:
I suppose you could still go ahead with the plan while MkLear is talking with the guard. Pros - at least one guard and MkLear/whoever else from the party joins the conversation will be distracted. Cons - you'll miss the exposition. Also we'll probably hate your guts when we find out.
Esther:
Must admit I'm finding it hard not being able to ask or discus all these little things like you would in a face-to-face RPG. Also not clear on how to play characters background info, like knowing my way around the ship, without knowing a damn thing about it as a player. But I guess it will become clearer as we go......
Klear:
The little questions can occasionally be taken care of through IRC, or here.
So far I view the battleship as a somewhat unimportant location where the only place of interest is transportation to the planet. If there was some hot action suddenly, I would probably demand closer description/layout.
I've played face-to-face DnD only once (one session) so I'm blind to the differences, though.
Sylith:
--- Quote from: Esther on June 13, 2012, 12:27 ---Also not clear on how to play characters background info, like knowing my way around the ship, without knowing a damn thing about it as a player.
--- End quote ---
But what do you need to know as a player? I mean - only thing I can think about is some kind of a plan, but if you want to go somewhere, you don't need to describe the way you go - it's enough to say "X is going [somewhere]". Only thing you need to know is if [something] is on the ship etc., but it's just one message to ask GM. I also think you can easily assume there is no need to ask for some obvious things. I really see no big difference between PBF and irl-RPG.
Maybe I just can't think about some possibilities, but I never needed a plan in situations like this, only in fight or maybe some stealth approaches to someone.
(And you can always come up with some little flavour-stuff. Right, Silharr?)
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