Pakistan Boxing Federation comes up on top on Wiki :)
I mean Play-by-Forum, so as to differentiate between online roleplaying and pen-and-paper/face-to-face RPG.
And how do you expect to hit anything without aiming between attacks?...because of the assumption you are actually trying to score a hit
Actually, I don't :) But there's a huge difference between having the rules say you can't pull the trigger twice (you
can do 2 half actions, of which pulling the trigger is one, but you are 'forbidden' to do the same half action twice) and having the rules say that they don't care how often you pull the trigger, as long as you're prepared not to hit anything. And of course, even in combat there are plenty of reasons not to shoot to score a hit (warning, distraction, pressure, etc).
What I'm trying to say is that by having so much predefined, no matter how well it's worked out and how balanced it is, the gaps/inconsistencies/oddities become embarrassingly obvious, which simply doesn't do the game justice.
(Right now, I'm reminded of
this)
It think I already mentioned as much, but I'm completely in love with World of Darkness for its 'engine'. I can't speak for W40K and I know for a fact that I've seen some improvements already, but with WFRPG you could easily get to a stage where you couldn't be hurt by normal enemies anymore and would hit and wound with about every blow you dealt, and that was simply achieved by following the rules. If you wanted a balanced WFRPG campaign you were either forced to backstab the players or pit them against groups of trolls within a couple of weeks of gametime.
Although the systems of increasing characteristics is heavily downgraded, I'm getting the same vibe from 40K. I totally agree on trying it out before making radical changes, by the way, it's just that I wanted to voice this suspicion beforehand.