General > Play-By-Forum

[OOC Thread] The Lesser of Two Heresies.

<< < (10/103) > >>

Klear:
Don't worry. I'm keeping tabs on this thread (getting email updates since it started).

I'm not very active on the forums right now because A) I have a lot work to do recently. Make that had. I've finished all that yesterday. I'll be much more active now, as soon as I sober up (hehe... damn hockey). And B) I've lost the flash I had DoomRL stored on and it seems it might be gone for good. I think it's understandable that I didn't have mood for DoomRL since then.

In any case - I still have to remake the character, since it turned out an unlicensed pskyer would probably be too much to handle, even more so since there will only be two PCs initially (?). Since I'm a lazy SoB, I'll probably take whatever traits and characteristics I can from the one I sketched earlier, just change the psyker stuff to something more managable.

As for the technical stuff/text formatting - I'll take whatever you guys agree on. I'll just throw out one small question - will we open a new thread for the game itselt (if it turns out to be a nice little story, it would be nice to have it all together without any extra baggage) and maybe keep this thread for technical matter unrelated to the current happenings in the game?


To wrap this up - don't worry about me disappearing on you, I'll have my char ready by Monday and I can't wait to start playing.
Gotta go, pub calls =)

Silhar:
Sure, I'm making a new topic for the game.

LuckyDee:
I've been going through the combat rules yesterday, and even more so than in WFRPG, they strike me as pretty rediculous. I think when combat occurs (which I expect to be on a rather regular basis), the game stops being an RPG and starts wanting to be a computer game. It may very well be nicely balanced, but I think it's heavily overdone and still lacking - take for example the fact that without specific talents/skills you will be unable to pull a pistol's trigger more than once per 3 seconds.

Apart from the tests involved, which I expect the GM to take care of, how strictly are we going to have to adhere to the given system? In my experience, it makes for a much more intense and realistic game when you let go of everything except the basics (to hit rolls & damage calculation), and just work out the results on the fly. This may sound daunting, and requires a little more effort on behalf of the GM, but if you just rely on common sense.

Again, this may very well be different for PBF than for face-to-face RPG; in the latter case you don't want to lose time going through complex rules, since the pace of the game (especially in combat) is extremely important.

Silhar:

--- Quote from: LuckyDee on May 20, 2012, 00:59 ---without specific talents/skills you will be unable to pull a pistol's trigger more than once per 3 seconds.

--- End quote ---

Common Sense!
And how do you expect to hit anything without aiming between attacks? This is why you have "one attack per turn" cooldown - because of the assumption you are actually trying to score a hit.

In fact, the combat system is pretty simple (compared to, well, anything except World of Darkness) and fully usable on forums. I can't see why we should change anything in it.
It's not as bad as it looks like. Also, you have just enough time to realize how it works before we go into guns blazing. Ask if you have any questions.

How strict? Not very strict, but still. All the actions described in the rulebook are possible and it's good to know how they work, but feel free to come up with your own ideas on fighting.

Klear:
I guess we'll see how it goes once the fighting starts. One shot per 3 seconds sounds about right for somebody inexperienced with pistols.
I've yet to read the rules of combat in detail though.

BTW, what is PBF? I keep thinking of Perry Bible Fellowship.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version