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The Wall Strategy

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wisnoskij:
So I have been looking around the forums for a little while and have seen the strategy for The Wall explained a few times in very little detail.
Apparently, with a Rocket Launcher and a moderately high number of rockets (heard 30) anyone should be able to beat The Wall with no damage taken.

Yes I can get into a rhythm and kill a few of the monsters with the rocket launcher (knock them back, reloaded, they appear at edge of vision, repeat), with at least minimal damage taken. I have even gotten close to using up my 3 stacks of rockets and still had no luck.

But sooner rather then latter it always ends up with multiple coming at me from slightly different angles, I miss a shot and suddenly I am surrounded and getting 3+ hell missiles lobbed at me per turn (sometimes I even just miss a few times in a row for a single demon and that is enough for him to get close and do a lot or damage).
I have even played with newly acquired invulnerability, and even killing most of them right off the bat it is impossible (it only gets more challenging the further back the demons are).

Am playing with a combat shotgun and Fin+Fin+TaN+TaN, on the second difficulty tier.

(note: have actually had more luck with the combat shotgun instead of the rocket launcher, but still quite far away from a victory)

Klear:
I usually take on the Wall using shotguns. Tactical shotgun is preferable, but combat or double shotgun (or both, especially with shell box), works too. In any case, the secret is cornershooting.

Kg:
I'm using rocket launcher only to destroy the wall. Then maybe a couple rockets to Barons (if I spam rockets I end up destroying goodies). I think it's safer to use rockets just for opening, then hide behind the corner and corner shoot with shotgun (and then chaingun, if you have the build).

Here's Game Hunter's guide to the Wall: http://www.youtube.com/watch?v=LfT8pjxeS8M - 0.9.9.3, but it's helpful.

2DeviationsOut:
TaN is a a very weak trait for late-game enemies, as knocking off one or two points of damage is a poor substitute for being able to efficiently kill enemies. I personally use a chaingun for the Wall, or a plasma rifle if I have one. It's more precise, and I'm not crippled by the enemies' armor.

wisnoskij:
Thanks Klear, I will try that more.
The corner shooting does seem to work pretty well, it just seem that eventually they keep coming and I do not have enough time to reload and refill on health.

As for Tactical Shotty, I have not been getting very many mods in last few playthroughs.
The Double Shotty suggestion surprises me. Doesn't the DS do far less damage far away then the combat (and starting to shoot them far away seems like a useful strategy). Also if you play right hopefully you are in multiple small battles allowing you to reload fully in-between. Not that I do not wish that I had one in the prepared slot for close encounters.

Does the shell box help in reloading somehow? Everything I have read seems to say that it is just a larger stack of ammo. So nice, but easily replaced by having an inventory full of smaller stacks.

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