DoomRL > Releases

The Inferno Module

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Game Hunter:
If you want to see a quick preview of the module in action, check out these videos. I only got about as far as Motorheadbanger, but it gives you more than enough content to see the many feature changes and additions.

Brewtal Legend:
What's the difference between the wad and raw versions?

The modules still crash on exit?

ZicherCZ:

--- Quote from: Kornel Kisielewicz on April 17, 2012, 10:12 ---You should add (no pun intended) that ChaosForge's channel is #chaosforge on QuakeNet :)

--- End quote ---
Just for the record, is there any web client for Quakenet (such as webchat.freenode.net where I frequent their ##crawl channel)?
I have some trouble running native IRC clients, and at work these are outright banned. A web-based interface would be nice.

EDIT: Nevermind my question - the web client is located at webchat.quakenet.org.

Napsterbater:
Got an access violation as soon as the game was supposed to start using the raw version. WAD version works fine.


Timestamp   : 17-4-12 17:14:03
Error level : FATAL EXCEPTION
Message     : Fatal exception encountered

An unhandled exception occurred at $005501A4 :
EAccessViolation : Access violation
  $005501A4
  $004A6214
  $081D64EF
  $081026F7
  $080DB224
  $080D8F5C
  $081CB0D8
  $081D3EC2
  $081CB588
  $081C7BC1
  $081CA8A7
  $081CB71C
  $081C8F8B
  $08102714
  $080DB224
  $080ECDFE
  $0807F3D8

Ander Hammer:

--- Quote from: Brewtal Legend on April 17, 2012, 12:23 ---What's the difference between the wad and raw versions?

The modules still crash on exit?

--- End quote ---

The wad is a neater package. The raws leave the source there if you want to look or play around. Don't know if there are any differences.

I've been playing this mod for a while before this version came out. A lot of its innovations are still pretty hardcore, even on easy difficulties...

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