DoomRL > Releases
The Inferno Module
Game Hunter:
If you want to see a quick preview of the module in action, check out these videos. I only got about as far as Motorheadbanger, but it gives you more than enough content to see the many feature changes and additions.
Brewtal Legend:
What's the difference between the wad and raw versions?
The modules still crash on exit?
ZicherCZ:
--- Quote from: Kornel Kisielewicz on April 17, 2012, 10:12 ---You should add (no pun intended) that ChaosForge's channel is #chaosforge on QuakeNet :)
--- End quote ---
Just for the record, is there any web client for Quakenet (such as webchat.freenode.net where I frequent their ##crawl channel)?
I have some trouble running native IRC clients, and at work these are outright banned. A web-based interface would be nice.
EDIT: Nevermind my question - the web client is located at webchat.quakenet.org.
Napsterbater:
Got an access violation as soon as the game was supposed to start using the raw version. WAD version works fine.
Timestamp : 17-4-12 17:14:03
Error level : FATAL EXCEPTION
Message : Fatal exception encountered
An unhandled exception occurred at $005501A4 :
EAccessViolation : Access violation
$005501A4
$004A6214
$081D64EF
$081026F7
$080DB224
$080D8F5C
$081CB0D8
$081D3EC2
$081CB588
$081C7BC1
$081CA8A7
$081CB71C
$081C8F8B
$08102714
$080DB224
$080ECDFE
$0807F3D8
Ander Hammer:
--- Quote from: Brewtal Legend on April 17, 2012, 12:23 ---What's the difference between the wad and raw versions?
The modules still crash on exit?
--- End quote ---
The wad is a neater package. The raws leave the source there if you want to look or play around. Don't know if there are any differences.
I've been playing this mod for a while before this version came out. A lot of its innovations are still pretty hardcore, even on easy difficulties...
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version