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The Inferno Module

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Tormuse:

--- Quote from: tehtmi on May 09, 2017, 01:54 ---There's two possible things that could be wrong here. One: I'm being too mean, and players should gain more levels overall, or more levels early on, or whatever compared to what I've listed in these tables. (It sounds like this is probably true...) Two: Experience values could be falling short of these expected benchmarks.

--- End quote ---

It's hard to say what "should" be.  As it is, it's a very tough game, but then, if I want something easier, I can play at an easier difficulty level.  :)  I'm currently trying to record another (non-melee) game at UV and I'll probably skip Blood Temple this time and forget about getting Conqueror.  In its current form, I don't think it's possible to get Conqueror in this game without a melee build; hitting Blood Temple at character level 3 means you just barely have enough time to get Berserker trait.

Tormuse:
Here's the mortem for my latest, most successful non-melee UV game.  (Video available by request; it's a little less than two hours)

Spoiler: Mortem (click to show/hide)--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
 Module : Inferno (0.16.0)
--------------------------------------------------------------

 Tormuse, level 5 Technician,
 was ripped open by a baron of hell on level 9 of Hell.
 He survived 90293 turns.
 He played for 1 hour, 48 minutes and 29 seconds.
 He was a man of Ultra-Violence!

 He killed 530 out of 553 hellspawn. (95%)

-- Special levels --------------------------------------------

  Name               Result       Kills   Turns      Time
  Hell Keep          Complete   38/  38    3399     2m28s
  The Spawning Pits  Complete  103/ 103    7507    16m15s

-- Awards ----------------------------------------------------

  Siege Token
  -- Cleared the Hell Keep on UV

-- Graveyard -------------------------------------------------

  ===######################################====##############
  ===..#.....#...#......#..#...==.#..#..#.====%=...#.#......#
  ==........#.#.....####B.#...==#==#..#..#.=====%..#.#....#.#
  ==#.#.B#..#.#..#.#..#.>..#..=====.#.#.#..====#=.......#...#
  ==..B........#.......#.#...#...=.B.....##======#...#.##.#.#
  ===.#.#....##.#.....##.#..#.#...##.#.==..=====#.#...#..##.#
  ==c#....##........#..#..##..#...#...#=..=====|..#......#..#
  ==#...#....#.#......#.#...#..#..#....===.====.##..#.#..#.##
  ==..##.#.##......#..#.....#.#..#..#..==..=====....#^....#.#
  ==.#..B.#.#...#.#.#..#.......#......#=...====...#.#..#.B..#
  ===.#..#....#.........#..#..#..###....#..====....#.##..#..#
  ===.=#.#...##....##.....##..#.#......#..#===B#..#...^..#B##
  ===..==..}#.........##....#........#.....====......#..#.#X#
  ===#===##......#...#.#.#.#...B#......#...====#...##...=#B.#
  ===..=.#.##..#...".#..#..#....==..#...#..====#.....##.==#.#
  ===.+##........#..#....##=##....===#...#.====#=.#...=====.#
  .===.#.#.#..##..#.#.#...===.#....=.=#....======#..#==#.=..#
  #===....#..#..#......B..==.....##===.#B#=====#.#.##====.=.#
  .===.#.#.....#...#...#..=......B..==...#======#.#..#.===#.#
  #===######################################====#############

-- Statistics ------------------------------------------------

  Health 0/50    Experience 12648/5
  ToHit Ranged +2  ToDmg Ranged +2
  ToHit Melee  +0  ToDmg Melee  +0

  Envirosuit

-- Traits ----------------------------------------------------

  Class : Technician

    Finesse          (Level 1)
    Son of a bitch   (Level 2)
    Eagle Eye        (Level 1)
    Juggler          (Level 1)

  SoB->SoB->EE->Fin->Jug->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   blue armor [1/2] (16%)
    [b] [ Weapon     ]   double shotgun (9d3)x2 [2/2]
    [c] [ Boots      ]   tactical boots [0/0] (100%)
    [d] [ Prepared   ]   plasma rifle (1d7)x6 [4/40]

-- Inventory -------------------------------------------------

    [a] combat shotgun (7d3) [1/5]
    [b] chaingun (1d6)x4 [40/40]
    [c] green armor [1/1] (100%)
    [d] blue armor [1/2] (42%)
    [e] red armor [4/4] (55%) (A)
    [f] duelist armor [1/2] (41%)
    [g] ballistic vest [1/1] (94%)
    [h] 10mm ammo (x100)
    [i] 10mm ammo (x100)
    [j] 10mm ammo (x100)
    [k] shotgun shell (x43)
    [l] shotgun shell (x50)
    [m] shotgun shell (x50)
    [n] rocket (x10)
    [o] power cell (x50)
    [p] power cell (x50)
    [q] power cell (x50)
    [r] power cell (x50)
    [s] large med-pack
    [t] homing phase device
    [u] Aegis

-- Resistances -----------------------------------------------

    Acid       - internal 25%   torso 25%   feet 25% 
    Fire       - internal 25%   torso 25%   feet 25% 
    Plasma     - internal 0%    torso 5%    feet 0%   

-- Kills -----------------------------------------------------

    58 former humans
    29 former sergeants
    16 former captains
    89 imps
    58 demons
    28 lost souls
    14 cacodemons
    10 hell knights
    5 barons of hell
    2 arachnotrons
    9 former commandos
    4 revenants
    22 spectres
    107 hydras
    63 hydra queens
    10 achlyses
    6 cinders

-- History ---------------------------------------------------

  He selected the shotgun loadout.
  He began his journey by storming Hell Keep...
  He left no survivors!
  On Hell 6 he assembled a tactical boots!
  On Hell 6 he entered The Spawning Pits...
  There he discovered the Aegis.
  He slew the hydra queen!

-- Messages --------------------------------------------------

 Fire -- Choose target...
 You see : out of vision
 You prepare the double shotgun instantly!
 You prepare the combat shotgun instantly!
 You load a shell into the combat shotgun.
 Fire -- Choose target...
 You see : a baron of hell (wounded) | floor | [ m ]ore
 Targeting canceled.
 You prepare the double shotgun instantly!
 Fire -- Choose target...
 You see : a baron of hell (wounded) | floor | [ m ]ore
 You see : a baron of hell (wounded) | floor | [ m ]ore
 You use a Aegis. You feel protected!
 You are hit!
 You reload the double shotgun. The baron of hell hits you. The baron of hell
 hits you. You die!... Press <Enter>...

--------------------------------------------------------------

--- End code ---

If I'd used that last med pack at the end, I would have had a chance, but it was my last one in a game where med packs were always in short supply so I did a badly timed reload instead.  Oh well...

I'm curious about something:  On one of the levels, I had the level feeling, "You feel jumpy," and I thought that meant that I was about to start randomly teleporting, since I remembered that someone said something about teleportitis earlier in this thread, but nothing actually happened.  Was I supposed to start teleporting?  Is that a feature you got rid of?

Another level feeling I got:  "Hungry eyes peer at you from the darkness."  Never figured out what that meant either, mind you that's the level I died on, so maybe I just didn't get the chance to find out.

Errant:
Links are dead, can we have a reupload?

tehtmi:
Sorry about that, I'll fix it when I get home this evening. (Busy with holiday things...)

Edit: Links in the first post have been updated. Still need to release 0.16.0, but I'll try to get to it soon.

Errant:
Thanks! I guess I should have waited a week or two until holiday season was over but I didn't think, sorry.

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