DoomRL > Releases
The Inferno Module
Tormuse:
For no particular reason, I felt like playing the Inferno mod again lately. After a bunch of games of varying difficulty and builds failed early on, I had this somewhat more successful game at UV in an Army of the Dead build.
Notes from this run:
I only entered Blood Temple because I was already berserk and had a phase device. (Otherwise, I would have ignored it) I just grabbed the Chainsaw and ran.
I didn't realize that this mod adds extra assemblies until the end, when I happened to glance at the assembly screen. I stumbled across the Scout Armour assembly by accident, by putting random mods on my armour. I never figured out what the "targeting system online" message meant, though.
I probably should have pushed forward faster during Acheron, because enemies were accumulating, thanks to bodies getting washed up toward the Arch-Viles, which I just couldn't friggin' find. After I used my last med pack, I decided to give up and homing phase out. Unfortunately, there was a sizeable crowd around the exit and I died in the same turn that I used the homing phase device. :(
Spoiler: Mortem (click to show/hide)--------------------------------------------------------------
DoomRL (0.9.9.7) roguelike post-mortem character dump
Module : Inferno (0.16.0)
--------------------------------------------------------------
Tormuse, level 8 Marine,
was splattered by an asura by the waters of the Acheron.
He survived 155240 turns.
He played for 4 hours, 43 minutes and 30 seconds.
He was a man of Ultra-Violence!
He killed 1173 out of 1278 hellspawn. (91%)
-- Special levels --------------------------------------------
Name Result Kills Turns Time
Hell Keep Complete 38/ 38 2865 2m59s
The Spawning Pits Complete 98/ 98 6864 49m12s
The Blood Temple Escaped 20/ 40 927 2m03s
Singularity Complete 93/ 93 5987 25m38s
Erebus Complete 31/ 31 2947 4m50s
The Acheron Death 61/ 146 5021 16m31s
-- Awards ----------------------------------------------------
Siege Token
-- Cleared the Hell Keep on UV
Shadow Medal
-- Defeated the shadow demon
-- Graveyard -------------------------------------------------
###########################################################
###########################################################
###########......|%....##########yByy######################
###########.....%%....|###.h..###yBy|##..i.#############...
#.....#...#/############........##B###....A......#######O..
#.....#...........................hhi.......h..i..##..U....
#####+#..|...............====h===R==RRc===A....R.%..U...R..
..%.O...aA|=V========================OB=======R===......===
...%..AO=A|=========%============Mi=hAUAOA====OO===A=======
==A===========%=}========}====i====MO==i%=M===UUMhaB=U===h=
========|============A===............=...h.i==M=====R%===O=
===========.............................A....A....V=====...
======...................#..##...####c#####iV............X.
...........##########/######################...###......###
......a#######......|...."###################.#############
...........###..|.........#################################
...%......|###.|......|...#################################
.#.#.######################################################
###########################################################
###########################################################
-- Statistics ------------------------------------------------
Health 0/70 Experience 31309/8
ToHit Ranged +2 ToDmg Ranged +1
ToHit Melee +0 ToDmg Melee +0
-- Traits ----------------------------------------------------
Class : Marine
Ironman (Level 1)
Tough as nails (Level 1)
Son of a bitch (Level 1)
Reloader (Level 2)
Badass (Level 1)
Shottyman (Level 1)
Army of the Dead (Level 1)
SoB->Rel->Rel->SM->Bad->MAD->TaN->Iro->
-- Equipment -------------------------------------------------
[a] [ Armor ] scout armor [1/2] (19%)
[b] [ Weapon ] combat shotgun (7d3) [5/5] (T1)
[c] [ Boots ] tactical boots [0/0] (100%)
[d] [ Prepared ] shell box (x51)
-- Inventory -------------------------------------------------
[a] double shotgun (9d3)x2 [2/2]
[b] micro launcher (5d5) [1/1]
[c] plasma rifle (1d7)x6 [40/40]
[d] Grammaton Cleric Beretta (1d8)x3 [18/18]
[e] nanofiber blue armor [1]
[f] piercing chainsaw (4d7)
[g] shotgun shell (x35)
[h] shotgun shell (x50)
[i] shotgun shell (x50)
[j] shotgun shell (x50)
[k] rocket (x7)
[l] rocket (x10)
[m] power cell (x50)
[n] power mod pack
[o] Aegis
[p] Staff of Souls
-- Resistances -----------------------------------------------
Bullet - internal 0% torso 3% feet 0%
Shrapnel - internal 0% torso 3% feet 0%
-- Kills -----------------------------------------------------
75 former humans
58 former sergeants
40 former captains
139 imps
75 demons
237 lost souls
54 cacodemons
46 hell knights
40 barons of hell
44 arachnotrons
13 former commandos
15 pain elementals
17 revenants
6 mancubi
4 arch-viles
5 nightmare imps
2 nightmare demons
36 spectres
1 shadow demon
138 hydras
63 hydra queens
33 achlyses
19 cinders
13 asuras
-- History ---------------------------------------------------
He selected the shotgun loadout.
He began his journey by storming Hell Keep...
He left no survivors!
On Hell 5 he entered The Spawning Pits...
There he discovered the Aegis.
He slew the hydra queen!
On Hell 7 he encountered the Blood Temple...
He left the place undisturbed.
On Hell 8 he assembled a tactical boots!
On Hell 11 he found the Grammaton Cleric Beretta!
On Hell 11 he approached the Singularity...
There he found the Duplication Pack.
On Singularity he duplicated his large med-pack.
He closed all the portals!
On Hell 12 he assembled a nanofiber armor!
On Hell 13 he assembled a piercing blade!
On Hell 13 he descended into Erebus...
There he discovered the Staff of Souls.
He banished the shadow demon!
He reached the banks of the Acheron.
On The Acheron he assembled a micro launcher!
On The Acheron he assembled a scout armor!
-- Messages --------------------------------------------------
You pump a shell into the combat shotgun chamber.
Fire -- Choose target...
You see : blood
The achlys dies.
You pump a shell into the combat shotgun chamber.
Fire -- Choose target...
You see : blood
You hear the scream of a freed soul! You are hit!
You pump a shell into the shotgun chamber.
You close the door.
You use a homing phase device. You feel yanked in a non-existing direction!
You dodge! The missile hits the revenant. You are hit! Your scout armor is
damaged! You are hit! You dodge! You dodge! You dodge! You dodge! You dodge!
The missile hits the asura. Boom! You are hit! You dodge! The missile hits
the asura. You are hit! You are hit! You dodge! The missile hits the asura.
You hear the scream of a freed soul! You die!... Press <Enter>...
--------------------------------------------------------------
--- End code ---
Tormuse:
I've been playing this mod from time to time lately, experimenting with different builds, still hoping to have a successful non-melee UV game and this one was more successful than most as a masterless Technician build with standard load-out.
I was really fond of the synergy between the Lava Armor and the Aegis; any time the armour got damaged, I could use the Aegis to stand on lava for a bit to repair it... so I was a bit dismayed when the Shadow Orb in Eberus unexpectedly converted the Aegis into a "Shadow Aegis" which gives invisibility instead of environmental protection. That's still a nice bonus, but it didn't fit the strategy I was using and I'd already thrown away all my extra armour. :|
I entered the Singularity invulnerable and I took advantage of that to rocket-jump to each of the portals to close them before anyone could react, so there were fewer enemies for me to deal with. :)
Unlike my previous game, I made a point of charging forward in Acheron so I could take out the Arch-Viles before they could raise too many corpses. I took advantage of the invisibility effect of the Shadow Aegis to run past most of the enemies. Everything was going great up until everything went wrong in an instant when a stray shot from a Baron broke through a wall I had been using as cover and released a bunch of Mancubi on the other side and the ensuing barrage of rockets destroyed all other possible cover. I was just barely able to get to the exit with 6% health and no medpacks. After that, I died from an Arachnotron barrage after going around a blind corner.
Spoiler: Mortem (click to show/hide)--------------------------------------------------------------
DoomRL (0.9.9.7) roguelike post-mortem character dump
Module : Inferno (0.16.0)
--------------------------------------------------------------
Tormuse, level 7 Technician,
let an arachnotron get him on level 16 of Hell.
He survived 189214 turns.
He played for 4 hours, 26 minutes and 6 seconds.
He was a man of Ultra-Violence!
He killed 863 out of 930 hellspawn. (92%)
-- Special levels --------------------------------------------
Name Result Kills Turns Time
Hell Keep Complete 38/ 38 7945 4m22s
The Spawning Pits Complete 105/ 105 12776 15m58s
The Blood Temple Escaped 0/ 0 27 7s
Erebus Complete 31/ 31 7143 12m16s
Singularity Complete 38/ 38 2953 9m20s
The Acheron Escaped 46/ 91 1192 6m52s
Echoes of Babylon Complete 1/ 1 1004 5m57s
-- Awards ----------------------------------------------------
Siege Token
-- Cleared the Hell Keep on UV
Shadow Medal
-- Defeated the shadow demon
-- Graveyard -------------------------------------------------
###########################################################
##..##....#.#..##...#######################################
##.####.........#..########################################
#.###.+............########################################
#.###..............##==####################################
...##....|........###=====.################################
##..#....^........####..=.#.###.###########################
...##..............##...A#.#..X############################
....#...##A...........#..AA.."#..##########################
#.....##...A...........A..##.###.....######################
###..###+#A.#^........=...#######.....#####################
##...###..A...........##############.#...##################
#..#####...#...#.#....#.iA|A...###.##.#...#################
..######+A#.##....#...+....#A.A####..#...##################
..#######.#####.#.#...#>...#..A#####..#####################
...######;######...#..#....#AA.#####...####################
#...##.#.######....+..#AAA.....#####...####################
##..##.A..####....^#..###+############.####################
.#.#......####...#....#.A.=#########....###################
###########################################################
-- Statistics ------------------------------------------------
Health 0/50 Experience 27489/7
ToHit Ranged +2 ToDmg Ranged +2
ToHit Melee +0 ToDmg Melee +0
-- Traits ----------------------------------------------------
Class : Technician
Finesse (Level 1)
Hellrunner (Level 1)
Tough as nails (Level 1)
Son of a bitch (Level 2)
Eagle Eye (Level 1)
Juggler (Level 1)
SoB->EE->HR->Fin->Jug->SoB->TaN->
-- Equipment -------------------------------------------------
[a] [ Armor ] nanofiber red armor [2]
[b] [ Weapon ] tactical shotgun (8d3) [5/5]
[c] [ Boots ] tactical boots [0/0] (100%)
[d] [ Prepared ] gatling gun (1d7)x6 [60/60]
-- Inventory -------------------------------------------------
[a] micro launcher (5d5) [1/1]
[b] plasma rifle (1d7)x6 [40/40] (T1)
[c] Lava Armor [0/4] (0%)
[d] combat knife (3d5) (B)
[e] 10mm ammo (x100)
[f] 10mm ammo (x40)
[g] 10mm ammo (x100)
[h] shotgun shell (x35)
[i] shotgun shell (x50)
[j] shotgun shell (x50)
[k] rocket (x10)
[l] rocket (x6)
[m] power cell (x50)
[n] power cell (x50)
[o] power cell (x12)
[p] homing phase device
[q] technical mod pack
[r] Shadow Aegis
[s] shell box (x48)
-- Resistances -----------------------------------------------
Fire - internal 0% torso 13% feet 0%
-- Kills -----------------------------------------------------
42 former humans
71 former sergeants
30 former captains
120 imps
26 demons
117 lost souls
56 cacodemons
10 hell knights
15 barons of hell
46 arachnotrons
13 former commandos
8 pain elementals
11 revenants
8 mancubi
3 arch-viles
1 Cyberdemon
70 spectres
1 shadow demon
101 hydras
63 hydra queens
24 achlyses
24 cinders
3 asuras
-- History ---------------------------------------------------
He selected the standard loadout.
He began his journey by storming Hell Keep...
He left no survivors!
On Hell 6 he entered The Spawning Pits...
There he discovered the Aegis.
He slew the hydra queen!
On Hell 7 he assembled a tactical shotgun!
On Hell 7 he encountered the Blood Temple...
He left the place undisturbed.
On Hell 9 he assembled a gatling gun!
On Hell 12 he raided the Echoes of Babylon!
On Echoes of Babylon he found the Grammaton Cleric Beretta!
On Echoes of Babylon he found the Lava Armor!
On Echoes of Babylon he assembled a nanofiber armor!
On Hell 12 he assembled a micro launcher!
On Hell 13 he descended into Erebus...
There he discovered the Staff of Souls.
He banished the shadow demon!
On Hell 14 he assembled a tactical boots!
On Hell 14 he approached the Singularity...
There he found the Duplication Pack.
On Singularity he duplicated his large med-pack.
He closed all the portals!
He reached the banks of the Acheron.
Entering Hell 16 he was almost dead...
-- Messages --------------------------------------------------
You reload the tactical shotgun.
You reload the tactical shotgun.
You reload the tactical shotgun.
You swap your weapons instantly!
You reload the gatling gun.
You prepare the plasma rifle instantly!
You reload the plasma rifle.
You prepare the micro launcher instantly!
You reload the micro launcher.
You wear/wield : a nanofiber red armor [2]
You prepare the gatling gun instantly!
You swap your weapons instantly!
The missile hits the arachnotron. You dodge! The missile hits the
arachnotron. You dodge! The missile hits the arachnotron. The missile hits
the arachnotron. The missile hits the arachnotron. You are hit! You die!...
Press <Enter>...
--------------------------------------------------------------
--- End code ---
Tormuse:
So I played Inferno mod again, trying to win UV with a non-melee build, which is feeling more and more overly ambitious. Nevertheless, I got even further than my previous game. :)
In Singularity, I used the invisibility effect granted by the Shadow Aegis to sneak past enemies and shut down two of the portals, but I was overwhelmed before I could get to the other two and had to leave early. Up 'til that point, I had 100% kills.
In Acheron, I was doing okay for a while, but couldn't get to the last few(?) Arch-Viles and I realized that the bodies being raised from the river, in addition to not giving you experience, don't even drop any ammo! So I was depleting my resources without any gain. Once I ran out of med packs, I decided it was time to homing phase out. The fact that ammo is limited neatly highlights the fact that melee builds have a *huge* advantage in this mod. As much as I'd like to prove that it's doable without melee, I might just try a melee build next.
In the end, the opposition in Ptolomea was just too much for me. I tried to homing phase out, but for some reason, it didn't teleport me to the exit. I was surrounded with no cover and died very quickly.
Spoiler: Mortem (click to show/hide)--------------------------------------------------------------
DoomRL (0.9.9.7) roguelike post-mortem character dump
Module : Inferno (0.16.0)
--------------------------------------------------------------
Tormuse, level 10 Technician,
was incinerated by an arch-vile in Ptolomea.
He survived 324722 turns.
He played for 8 hours, 58 minutes and 57 seconds.
He was a man of Ultra-Violence!
He killed 1459 out of 1579 hellspawn. (92%)
-- Special levels --------------------------------------------
Name Result Kills Turns Time
Hell Keep Complete 38/ 38 15270 3m52s
The Spawning Pits Complete 100/ 100 55001 1h23m46s
Erebus Complete 31/ 31 5953 16m23s
Singularity Escaped 81/ 106 3744 11m16s
The Acheron Escaped 89/ 133 6219 19m17s
Infernal Sanctuary Complete 142/ 142 9847 17m21s
Ptolomea Death 8/ 59 219 6m11s
Hellfire Furnace Complete 18/ 18 267 2m04s
-- Awards ----------------------------------------------------
Siege Token
-- Cleared the Hell Keep on UV
Shadow Medal
-- Defeated the shadow demon
Ruby Heart
-- Defeated the lava witch
-- Graveyard -------------------------------------------------
###########################################################
###########################################################
...A...#........%.............A.#....V.####################
.A...A.#.......................M#...M..####################
...A...#........................#.B....####################
.A...A.#...........MR.......V...#...M..####################
##############..###.B.###A.#B.A.#.B....####################
##..>..#######...|..A..|||.#B|..#U....M.||#################
##.....#######.......+..........#.......||#################
##...........#.........A||.....|#...M...||#################
##.....#######.....R.+....;.....#.......||#################
##..>..#######.......|...|.#...M#U....M.||#################
##############..###...###.B#....#.B....####################
.A...A.#^....R.|......A.........#...M..####################
...A...#..............M.........#.B....####################
.A...A.#...............V........#...M..####################
...A...#.........B............X.#....V.####################
###########################################################
###########################################################
###########################################################
-- Statistics ------------------------------------------------
Health 0/50 Experience 48446/10
ToHit Ranged +4 ToDmg Ranged +2
ToHit Melee +0 ToDmg Melee +0
-- Traits ----------------------------------------------------
Class : Technician
Finesse (Level 1)
Hellrunner (Level 1)
Son of a bitch (Level 2)
Eagle Eye (Level 2)
Juggler (Level 1)
Intuition (Level 1)
Whizkid (Level 2)
EE->SoB->SoB->HR->Fin->WK->WK->Jug->EE->Int->
-- Equipment -------------------------------------------------
[a] [ Armor ] nothing
[b] [ Weapon ] rocket launcher (6d6) [0/1] (B1)
[c] [ Boots ] tactical boots [0/0] (100%) (A)
[d] [ Prepared ] 10mm ammo chain (x138)
-- Inventory -------------------------------------------------
[a] tactical shotgun (8d3) [5/5] (T1)
[b] gatling gun (1d7)x6 [60/60]
[c] hyperblaster (2d4)x3 [31/40]
[d] BFG 9000 (10d6) [20/100]
[e] bullet-proof vest [1/1] (44%)
[f] Ruby Heart [0/0] (95%)
[g] 10mm ammo (x130)
[h] shotgun shell (x70)
[i] shotgun shell (x50)
[j] rocket (x13)
[k] power cell (x70)
[l] power cell (x70)
[m] agility mod pack
[n] Shadow Aegis
[o] protective boots [4/4] (100%) (APT)
[p] 10mm ammo chain (x250)
[q] power battery (x120)
-- Resistances -----------------------------------------------
None
-- Kills -----------------------------------------------------
72 former humans
49 former sergeants
36 former captains
208 imps
68 demons
242 lost souls
136 cacodemons
27 hell knights
68 barons of hell
59 arachnotrons
55 former commandos
26 pain elementals
28 revenants
43 mancubi
14 arch-viles
16 nightmare imps
3 nightmare cacodemons
9 nightmare demons
1 lava witch
66 spectres
1 shadow demon
74 hydras
63 hydra queens
25 achlyses
36 cinders
34 asuras
-- History ---------------------------------------------------
He selected the standard loadout.
He began his journey by storming Hell Keep...
He left no survivors!
On Hell 6 he entered The Spawning Pits...
There he discovered the Aegis.
He slew the hydra queen!
On Hell 8 he raided the Hellfire Furnace!
He nuked Hell 11!
On Hell 11 he descended into Erebus...
There he discovered the Staff of Souls.
He banished the shadow demon!
On Hell 12 he assembled a tactical boots!
On Hell 12 he assembled a hyperblaster!
On Hell 12 he found the Shadow Aegis!
On Hell 12 he approached the Singularity...
He escaped before hell's forces grew too numerous.
On Hell 13 he assembled a tactical shotgun!
He reached the banks of the Acheron.
Entering Hell 16 he was almost dead...
On Hell 16 he assembled a gatling gun!
On Hell 18 he discovered The Infernal Sanctuary.
There he claimed Ruby Heart.
He defeated the lava witch!
On Hell 20 he anwsered the call of Ptolomea...
-- Messages --------------------------------------------------
Targeting canceled.
You use a homing phase device. You feel yanked in a non-existing direction!
You see : Tormuse (severely wounded) | blood | [ m ]ore
You prepare the BFG 9000 instantly!
Fire -- Choose target...
You see : an arachnotron (unhurt) | floor | [ m ]ore
The missile hits the arachnotron. The revenant dies. The arch-vile raises his
You see : a baron of hell (unhurt) | power cell (x20) | floor | [ m ]ore
You dodge! Boom! You dodge! Boom! You dodge! Boom! You dodge! Boom! You
dodge! Boom!
You prepare the rocket launcher instantly!
Fire -- Choose target...
You see : an arachnotron (severely wounded) | floor | [ m ]ore
The missile hits the arachnotron. You hear the scream of a freed soul! You
hear the scream of a freed soul! The arachnotron dies. You are engulfed in
flames! You die!... Press <Enter>...
--------------------------------------------------------------
--- End code ---
Tormuse:
So I tried a game with my favourite build, Vampyre, and it reinforced what I said above that melee builds are basically easy mode in this mod. (Relatively speaking; it still took several tries for me to get to Vampyre trait) In fact, it was even easier than I realized, because I discovered that getting melee kills while invisible (like with using the Shadow Aegis) doesn't wake enemies up! :o On Ptolomea, the level that absolutely destroyed me in the previous game, I was able to kill about 3/4 of the enemies without any opposition. (I had the Longinus Spear by that point, so everything died from one hit; I basically snuck around the whole map, silently backstabbing everyone) :D
I was four kills shy of YAAM, thanks to some guys that spawned during my fight with the Simulacrum. *Sigh...* :|
I don't know if anyone is still maintaining this mod, but I see a couple of minor errors. The final kill count is correct, but the in-game kill count from the @ screen got messed up when I went down one of the blue stairs while there were still enemies on the level. It showed 23 unkilled enemies for the rest of the game, even though I killed everything. Also, I notice that I'm credited as getting the Betrayal Token twice.
This is still a fun mod. :) I wonder if I can find another build that works.
Spoiler: Mortem (click to show/hide)--------------------------------------------------------------
DoomRL (0.9.9.7) roguelike post-mortem character dump
Module : Inferno (0.16.0)
--------------------------------------------------------------
Tormuse, level 12 Marine,
defeated the Simulacrum and escaped from Hell.
He survived 280615 turns.
He played for 4 hours, 53 minutes and 50 seconds.
He was a man of Ultra-Violence!
He killed 2172 out of 2176 hellspawn. (99%)
-- Special levels --------------------------------------------
Name Result Kills Turns Time
Hell Keep Complete 38/ 38 3358 2m56s
The Spawning Pits Complete 105/ 105 53487 17m27s
The Blood Temple Complete 37/ 37 1727 2m45s
Erebus Complete 31/ 31 723 2m02s
Singularity Complete 39/ 39 2320 5m41s
The Acheron Complete 138/ 138 2954 7m24s
Infernal Sanctuary Complete 129/ 129 2601 4m26s
Ptolomea Complete 60/ 60 2898 7m01s
The Technomanse Complete 30/ 30 1722 3m29s
Hell's Egress Escaped 2/ 6 169 1m51s
Unholy Altar Complete 9/ 9 252 2m05s
Void Prison Complete 21/ 21 1421 6m37s
-- Awards ----------------------------------------------------
Siege Token
-- Cleared the Hell Keep on UV
Bloody Medal
-- Cleared the Blood Temple on UV
Shadow Medal
-- Defeated the shadow demon
Betrayal Token
-- Cleared Ptolomea
Betrayal Token
-- Cleared Ptolomea on HMP
Betrayal Cross
-- Cleared Ptolomea on UV
Ruby Heart
-- Defeated the lava witch
-- Graveyard -------------------------------------------------
############=======########################################
.............=====.=.................................#....#
===...........====...................................#.#..#
==.=...........==................................##..#.##.#
=.==###.........=...........###.==...=....===.....#..#.#..#
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==..###.................===.##===.==..==.==.==.==....######
===.............###.....====..====...=..=.===.=..=...#....#
..===.......###.#=#.....===.=====...=...==X..==...=..#....#
#======.....#=#.#=#==...........=...=..==..%..==..=..#.>..#
#==.====....###..====##........=....=.=..=...=..=.=..#....#
==..#===.........=.===#........==....=============...#....#
==....=..###....c=c.###........====...==..=.=..==....######
.=...==..#=#========..........===.=.....==.=.==......#....#
.==....=.###=======.=.......=====.==......===........#.#..#
=......==.....i...===.==..=..=====..==##..........#..#....#
.=..=..............========..===..==.==#.........##..#..#.#
..==.=..........c..========..====.==.=##.............#....#
=...=...............=..=.========..===...............#.#..#
=#####################=##=======###===#####################
-- Statistics ------------------------------------------------
Health 120/60 Experience 69636/12
ToHit Ranged +0 ToDmg Ranged +0
ToHit Melee +6 ToDmg Melee +9
Berserk
Invulnerable
-- Traits ----------------------------------------------------
Class : Marine
Finesse (Level 2)
Tough as nails (Level 1)
Brute (Level 3)
Berserker (Level 1)
Whizkid (Level 2)
Badass (Level 2)
Vampyre (Level 1)
Bru->Bru->Ber->TaN->Bad->MVm->Fin->Fin->WK->WK->Bad->Bru->
-- Equipment -------------------------------------------------
[a] [ Armor ] nanofiber phaseshift armor [1]
[b] [ Weapon ] ripper (7d8) (H)
[c] [ Boots ] tactical boots [0/0] (100%) (A)
[d] [ Prepared ] tactical rocket launcher (6d6) [4/5]
-- Inventory -------------------------------------------------
[a] combat shotgun (8d3) [5/5] (P1)
[b] red armor [4/4] (100%)
[c] Longinus Spear (8d8)
[d] shotgun shell (x70)
[e] large med-pack
[f] large med-pack
[g] large med-pack
[h] large med-pack
[i] large med-pack
[j] large med-pack
[k] large med-pack
[l] phase device
[m] homing phase device
[n] homing phase device
[o] homing phase device
[p] power mod pack
[q] power mod pack
[r] Shadow Aegis
[s] plasteel boots [2/2] (100%)
-- Resistances -----------------------------------------------
Bullet - internal 60% torso 75% feet 60%
Melee - internal 60% torso 75% feet 60%
Shrapnel - internal 60% torso 75% feet 60%
Acid - internal 60% torso 60% feet 60%
Fire - internal 60% torso 60% feet 60%
Plasma - internal 60% torso 60% feet 60%
-- Kills -----------------------------------------------------
88 former humans
89 former sergeants
48 former captains
123 imps
71 demons
512 lost souls
59 cacodemons
38 hell knights
88 barons of hell
129 arachnotrons
36 former commandos
32 pain elementals
50 revenants
39 mancubi
27 arch-viles
58 nightmare imps
6 nightmare cacodemons
19 nightmare demons
1 nightmare arachnotron
1 Angel of Death
1 lava witch
98 spectres
7 nightmare spectres
1 shadow demon
208 hydras
63 hydra queens
147 nightmare hydras
13 achlyses
93 cinders
23 asuras
3 knightmares
1 Simulacrum
-- History ---------------------------------------------------
He selected the melee loadout.
He began his journey by storming Hell Keep...
He left no survivors!
On Hell 5 he entered The Spawning Pits...
There he discovered the Aegis.
He slew the hydra queen!
On Hell 6 he assembled a gatling gun!
On Hell 7 he encountered the Blood Temple...
He slaughtered the worshippers!
On Hell 10 he assembled a tactical boots!
On Hell 11 he assembled a nanofiber armor!
On Hell 11 he descended into Erebus...
There he discovered the Staff of Souls.
He banished the shadow demon!
On Hell 12 he approached the Singularity...
There he found the Duplication Pack.
He closed all the portals!
He reached the banks of the Acheron.
On The Acheron he duplicated his power mod pack.
He nuked Hell 17!
On Hell 17 he discovered The Infernal Sanctuary.
There he claimed Ruby Heart.
He defeated the lava witch!
On Hell 18 he raided the Unholy Altar!
On Unholy Altar he found the Longinus Spear!
On Hell 18 he assembled a tactical boots!
On Hell 19 he raided the Void Prison!
On Void Prison he assembled a ripper!
On Void Prison he assembled a tactical rocket launcher!
He left Hell 19 as soon as possible.
On Hell 20 he anwsered the call of Ptolomea...
He blasted the demons who were lying in wait!
On Hell 21 he visited The Technomanse.
He destroyed the evil within!
He nuked Hell 24!
He finally reached Hell's Egress...
...and defeated the Simulacrum!
-- Messages --------------------------------------------------
Argh!!! Lava! You need to taste blood!
You reload the tactical rocket launcher. Argh!!! Lava! You need to taste
blood!
You swap your weapons. You are hit! You need to taste blood!
You need to taste blood!
The Simulacrum reloads his rocket launcher. You need to taste blood!
Argh!!! Lava! You need to taste blood!
You need to taste blood!
You need to taste blood!
Argh!!! Lava! You need to taste blood!
You need to taste blood!
You see : a Simulacrum (wounded) | pool of blood | [ m ]ore
You see : a Simulacrum (heavily wounded) | pool of blood | [ m ]ore
You see : a Simulacrum (severely wounded) | pool of blood | [ m ]ore
You see : a Simulacrum (almost dead) | pool of blood | [ m ]ore
You hit the Simulacrum. The Simulacrum dies.
--------------------------------------------------------------
--- End code ---
Gushwin:
--- Quote from: tehtmi on April 16, 2012, 22:12 ---DoomRL: Inferno
"A difficult module for DoomRL version 0.9.9.6"
download 0.15.1 (raw)
download 0.15.1 (wad)
Old Versions:
Spoiler (click to show/hide)download 0.15.0 (raw)
download 0.15.0 (wad)
Game Hunter's playthrough video on Youtube
This is a full episode module (~25 levels) with new monsters, new items, new special levels, new random levels, etc.
Graphics mode support is still a work in progress both in Inferno and in DoomRL itself (for mods at least), but if you're willing to put up with graphical issues, it should be playable.
Some of the sounds included copyrighted material used without permission. If that makes you uncomfortable, let me know and I'll make a version without sounds available.
Feedback is very welcome. Praise, criticism, bug-reports, balance suggestions, screenshots, YASDs, YAVPs: bring 'em on!
Have fun!
Version History:
Spoiler (click to show/hide)
--- Code: ---version 0.15.1
[add] New rare level type.
[mod] Some levels now have trees.
[mod] Teleports take less time for the player to use.
[mod] Warp rooms are more noticeable.
[mod] Hellfire Pack nerfed on 1dX weapons.
[mod] Tracking map (and similar effects) reveal invisible enemies.
[mod] Intuition's being sense now helps against invisible enemies.
[mod] Minor Antenora tweaks.
[mod] Improved one of the secret rewards.
[mod] Cinder speed increased.
[mod] Cinders and hydras will now use superior pathfinding.
[mod] Tweak Acheron difficulty.
[mod] Starting loadout is reported in player history.
[mod] Increased the wake-up radius for most monsters.
[fix] MacOS users should be able to run the raw version (no compiled sources).
[fix] Uncommon infinite loop on level creation fixed.
[fix] Warp room crash fixed.
[fix] 'Sniper' kills only need to be more than 8 tiles away.
[fix] Basement completion checking improved on Nightmare!
[fix] Mortem should no longer report an incorrect kill rate.
[fix] Fixed revenant action sound.
[fix] Better respect for BF_HUNTING in a few places.
[fix] Tweaked Vindictive Cross condition.
[fix] Ptolomea can no longer be escaped by rocket jumping.
[fix] Medals are now outputted in a more sensible order.
[fix] Typo fix(es).
[fix] Fixed lots of graphics.
version 0.15.0 (first public release)
[add] Sounds for achlyses and asuras.
[mod] Made The Acheron a bit easier.
[fix] Fixed a possible access violation in The Acheron.
version 0.14.4
[add] New exotic item.
[add] Two new basements.
[mod] Acheron enemy placement revamp.
[mod] Warren level type tweaked for fewer walls.
[mod] Caves level type monster generation tweaked.
[mod] A few aesthetic improvements.
[mod] All statistics are now tracked per level.
[mod] Mortem changes.
[mod] Item using enemies can auto-pick-up a nearby item on level creation.
[mod] Removed lost soul spawning from Doomtrain
[fix] Fixed invulnerability + nuke on last level.
[fix] Invisibility level transition bug.
[fix] Typos, missing messages fixed.
[fix] Minor issue with glacier levels resolved.
[fix] Dodge bonus of items no longer disappears.
[fix] Basements don't break max kill counting.
[fix] Carnival of Death reward now triggers.
[fix] Problems with explorer/conquerer medals.
[fix] Nightmare hydras don't crash.
version 0.14.3
[add] New level eventy stuff.
[add] New secret.
[add] One new basement.
[mod] Inferno assembly tweaks.
[mod] Mortem now shows medal descriptions (shark)
[mod] Ammo packs can drop in vaults.
[mod] Achlys damage reduced; now piercing.
[mod] Shambler frequency reduced.
[fix] Various mortem issues (thanks shark).
[fix] Hell Keep/imp "ai" bug.
[fix] Inferno assembly recipes changed to avoid conflicts (thanks Ushiki).
[fix] The same basement can no longer be generated more than once per game.
[fix] Hydras should respect BF_HUNTING better.
[fix] Problem with swamp levels fixed.
[fix] Technomanse no longer crashes on entry (sorry!)
[fix] Erebus and Blood Temple completion fixes (shark)
[fix] Initial pass on graphics. Better but still ugly and broken.
[fix] Asura attacks use shotgun sound again.
[fix] An issue has been resolved with Carnival of Death (will be easier)
version 0.14.2
[fix] Infernal Sanctuary no longer crashes on entry (sorry!)
version 0.14.1
[fix] Took out ui.delay. Goodbye animation :(
version 0.14.0
[add] Ported to DoomRL version 0.9.9.6. (Graphics not supported yet)
[add] New level feature: Basements (more coming soon!)
[mod] Experimental Acheron revamp.
[mod] Small Singularity nerf.
[fix] All existing sounds should be loading properly now. (Many haven't been added yet.)
[fix] Fix issue with save/continue and special levels.
[fix] Duplicate mods no longer get removed on level transitions.
version 0.13.1
[mod] Singularity tweaks. Should be harder.
[mod] Finished work on message tweak/additions/removals. (for now)
[fix] Sound loading works again.
[fix] Got rid of error when picking up uniques in special levels.
[api] Some as-yet unused lib_being work.
version 0.13.0
[mod] Level event refactoring (and changed rates).
[mod] Various message tweaks/additions/removals.
[mod] Removed the lava passage from Hell Keep.
[fix] Saving now works!
[fix] Medals can now require victory as intended.
[fix] Undertaker medals removed pending a proper fix.
[fix] Disallowed an unfortunate level event/level type combination.
[fix] Shotgun autopickup only works in Hell Keep.
[???] Replaced the old unique emulation hack with a history message replacement hack.
[???] Other various refactoring.
version 0.12.0
[add] Ported to DRL version 0.9.9.5
[add] New final level.
[add] New level types.
[add] New levers.
[mod] Hell Keep layout tweaks.
[mod] LurkAI tweaks/fixes.
[mod] Lowered achlys out-of-combat blink frequency.
[mod] Now uses built-in episode system.
[mod] Invisibility is now a real effect/affect.
[mod] Invisibility globe color changed to purple.
version 0.11.0
[---] Unfinished, limited release.
version 0.10.0
[---] Unfinished, limited release.
[add] Ported to DRL version 0.9.9.4
[mod] Built-in difficulty selection is used.
[mod] Welcome level has changed.
[mod] Removed the Thomas Clause.
[mod] The inferno AI is now backed by lua AI instead of pascal AI.
[mod] Reduced HP of most abyss enemies.
[fix] Cell HP works.
version 0.9.0
[---] Unfinished, limited release.
[add] There are now a bunch of medals!
[add] Added some statistics to the mortem.
[add] New challenge mode. It's ... hard.
[add] New uncommon level type (acid swamp).
[mod] Monster generation method tweaked to be more consistent.
[mod] As a result, earlier levels and UV may be a bit easier. (Comments welcome!)
[mod] Added an island near the shotgun in Hell Keep.
[mod] Some monsters' exp rewards have been tweaked.
[mod] Achlys damage decreased.
[mod] Vault monster quantity now matches baseline DoomRL.
[mod] Nightmare! speed emulation is disabled.
[mod] The Backpack is now accompanied by ammo (as was originally intended).
[mod] Monster generation on battlefield levels tweaked.
[fix] Quashed a bug with the Sanctuary's reward.
[fix] Fixed a bug with Backpack generation.
[fix] Invisible enemies no can no longer make other enemies disappear.
[fix] Unique items (and invisibility globes) now drop again. (For real this time!)
[fix] Minor tweak to cinder AI.
version 0.8.0
[add] Invisibility powerup.
[add] Welcome BackPack!
[add] New artifact for an old special level.
[add] Medals implemented; not many to start with.
[add] Hydras now have their own sound-set.
[add] New special level.
[mod] Room generation tweaked.
[mod] City rooms only spawn in larger rooms, but more likely there.
[mod] Increased lever to teleport ratio.
[mod] Teleporters no longer occur inside large rooms.
[mod] Achlys teleport range is now restricted.
[mod] Arch-viles don't occur as often in corpse rooms.
[mod] The floor of the player's death is now recorded properly at the top of the mortem.
[mod] As a result of the above, level enter spam is removed from history messages.
[mod] Other mortem history messages now report a level again.
[mod] Tweaked Dis layout.
[mod] Cinders are now immune to acid and lava.
[fix] Unique items now drop. (Most couldn't before.)
[fix] Artifact find messages are now modified as other unique find messages.
[fix] Warp room bug squashed. (alpha 7b)
[fix] Item pickup messages in AoMr and AoSh are fixed.
[fix] Cover rooms no longer create cover next to walls.
[fix] Pain elementals now use the lurking AI tweak.
[fix] Mortem properly reports Spider Mastermind kill/win by sacrifice.
[fix] Cinders no longer attack without line-of-sight.
version 0.7.0
[add] New rare level type.
[add] Implemented more challenges: Marksmanship, Shotgunnery, Masochism, Humanity
[mod] Former commandos are slightly more common.
[mod] Rooms in caves require a bit less lava wading.
[mod] Doors in corners of rooms no longer occur in caves.
[mod] Doors no longer appear next to each other in caves.
[mod] New ranged enemies have proper line of sight. (They can be corner tricked now.)
[mod] Warp rooms rebalanced, have greater enemy variety.
[mod] Tweaked corpse selection in corpse rooms.
[fix] Crushed barrels now explode.
[fix] Crusher + nuke = ?
[fix] Added the unique item level feeling.
[fix] Challenges can no longer be played on I'm Too Young To Die.
[fix] No repeated level entry history messages on levels 15 and 25.
version 0.6.0
[add] Challenge framework. AoB is added.
[mod] Monster wake-up propegation now respects walls.
[mod] Cost to use Erebus reward halved.
[mod] Mortem history difficulty messages match real DoomRL mortem difficulty messages.
[mod] Mortem history messages will no longer redundantly report level.
[fix] Changed unique item player histroy message. (Doesn't say "level 0".)
[fix] Mortem no longer speaks of a "custom location".
[fix] Setting a nuke and then leaving no longer gives exp or kills.
[fix] "You enter Level X" message now occurs before level feelings.
version 0.5.0
[add] Rooms can now have multiple features.
[add] New room features.
[mod] Cinder picture changed to "e".
[mod] Pain elementals are more common.
[mod] Readded minimum floor for level events.
[mod] Added a few monsters to Singularity.
[mod] Demons and lost souls now use the startle system. Also spectres.
[mod] Achlys changed from light teal to teal.
[mod] Number of monsters reduced on braid levels to make up for smaller size.
[mod] Shadow orb is now black.
[fix] H mod works properly on melee weapons.
[fix] Super shotgun changed to x2 a la double shotgun (and F now works on it).
[fix] Scout armor: "Targetting" -> "Targeting"
version 0.4.0
[add] Difficulty ammo drop modifier emulated.
[mod] Asuras now drop shells.
[mod] New assemblies no longer have to be reeqipped. (add)
[mod] New assemblies are no longer indestructable.
[mod] Scout armor's protection increased by 1.
[mod] Autoequip of shotgun is now instant.
[mod] Slightly less lava wading on Hell Keep.
[mod] Fewer imps in your face after Hell Keep bridge.
[mod] Fewer cacodemons on Hell Keep. :(
[mod] Spider Mastermind HP scaling toned down.
[mod] Spider Mastermind now avoids melee.
[mod] Shadow demon HP scaling added.
[mod] Shadow demon speed increased (a smidge).
[mod] Achlys min level increased by 1.
[mod] Hydras are now green.
[mod] Hydras are slightly slower.
[mod] Hydras no longer have a blast radius attack.
[mod] Hydras split a bit less rapidly.
[mod] Cave levels appear a bit less often.
[mod] Cave levels with rooms now have monster quantity more in line with normal caves.
[mod] Tweaked door placement in cave rooms.
[mod] Double shotgun damage is correctly reported as x2.
[mod] Firestorm pack now has a useful effect on double shotguns.
[mod] Cell armor returned to 0.9.9.0 values. (see above)
[fix] Singularity spawned monsters no longer give exp. (But closing portals gives exp.)
[fix] Summon levers work properly again
[fix] Singularity: "here" -> "hear"
[fix] Blood Temple: "worshipers" -> "worshippers"
[fix] "achlyss" -> "achlyses"
version 0.3.0
Big Stuff:
[add] Some new monsters.
[add] A bunch of all-new special levels!
[add] Some new level generation stuff.
[add] A few new assemblies.
[add] Lots of features that already exist in DoomRL emulated in sandbox.
[mod] Monster ai is changed; most monsters will not move around the level until they see the player.
Small Stuff:
[mod] Player starts with steel boots equipped and combat knife prepared.
[mod] Monsters now use a startle sound binding.
[mod] A couple of soundbindings changed to be more true to Doom.
[mod] Chainsaw does not drop randomly. Same for bfg.
[mod] Permanent bloodstone walls can now be blooded.
[mod] Small vaults will not have item drops overridden by enemies.
[mod] Ammo no longer spawns in vaults.
[mod] Monster groups now generate in proximity.
[mod] Monster generation is completely group-based.
[mod] Probably other things that I forgot.
--- End code ---
FAQ:
Q: Which version should I download? Raw or wad?
A: They are about the same size, and they install the same way. Raw contains the source code. Wad doesn't work on MacOS. If one doesn't work for you, try the other.
Q: DoomRL crashes when I'm done playing your module. What's going on?
A: If you are running DoomRL in console mode, a bug in DoomRL itself will cause the game to crash when returning to the main menu from any module. This is harmless but annoying. The only known workarounds are to run the game in graphics mode or to set MenuReturn to false in config.lua (which is hardly better).
--- End quote ---
Can you PLEASE reupload the Module please fix the links
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