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The Inferno Module

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mihey1993:

--- Quote from: tehtmi on April 19, 2012, 21:17 ---There is a lot more than ammo in Ptolomea... you can't leave with any of the items without clearing the level (unless you are very clever).

--- End quote ---

Yeah, I know, but I mean that despite BFG is useful, I spent most part of ammo, medpacks and red armor, so when I finished I found only plasma ammo. Or maybe i have missed something ))

Sirdec:
This mod really kicks ass, i only tried a few HNTR runs and failed but wow ! It's really great.

Good points (Going to forget a lot here i guess...) :

* Ennemies that need to notice you to be alerted : very Doomish.
* New Ennemies with great mecanics. The first group specters really left me wtfucking.
* Cool level generators, i had a ''standart level' with small ammo rooms within a big room, very neat.
* The ammo lever
* Lots of level events that i have yet to figure out what all of them do.
* Special levels : this is actually the best part of the mod for me so far. Some are big others small, some relatively easy others very hard, some simple as in kill everything others are like 'a mission with objectives'. Another great feature is (most) special levels aren't allways generated, last try i even had 2 spawn on one floor, giving choice thus replayability.

Awesome work tehtmi !

Bad points :
* sometimes a few monsters that should clearly be part of one monster group aren't alerted when they should, i guess this must be hard to code ;-).

Matt_S:
Wow this is tough...
Spoiler: mortem (click to show/hide)--------------------------------------------------------------
 DoomRL (v.0.9.9.6) roguelike post-mortem character dump
 Module : Inferno (0.15.0)
--------------------------------------------------------------

 Matt, level 7 Technician,
 was ripped open by a baron of hell in the Singularity.
 He survived 58630 turns.
 He played for 45 minutes and 58 seconds.
 He was too young to die!

 He killed 251 out of 262 hellspawn. (95%)

-- Special levels --------------------------------------------

  Name               Result       Kills   Turns      Time
  Hell Keep          Complete   11/  11    2980     2m16s
  The Spawning Pits  Complete   37/  37    4434     4m40s
  The Blood Temple   Complete   12/  12    2168     1m20s
  Singularity        Death      15/  26    1295     1m44s

  Fool's Tomb        Complete   11/  11     896     1m52s

-- Awards ----------------------------------------------------

  Massacre Medal
  -- Killed eight monsters in fifty turns

-- Graveyard -------------------------------------------------

  ===========================================================
  ===##############################################==========
  ===#............|#..|.|}}|........#|...........&#==========
  ===#...0..#.....|#...}.|.##.|.....#.........0...#==========
  ===#.........#.........#....#.........#...h.....#==========
  #####.#|#.#..#.................%......#.##.##.####=========
  .....|..}.}.........#.........X#.................####======
  .....}....|............##..##..Bh....h....#.##.###>####====
  ####.##..##..#.........#....#.............#....#...h|||====
  ..................#.......>......#............./..h..}|====
  h..#.##..##..#....}....#....#.............#....#...h|||====
  .h.#.............|.....##..##.............#.##.###/####====
  .||#................#.|........#....................#======
  -####.#}#}#..#.........}.........}|...#.##.##.#######======
  ===#....|....#.........#....#.........#.........#==========
  ===#...0..#.....|#.......##.......#|........0...#==========
  ===#............|#.......||....h..#|...........&#==========
  ===##############################################==========
  ===========================================================
  ===========================================================

-- Statistics ------------------------------------------------

  Health 0/50    Experience 17199/7
  ToHit Ranged +0  ToDmg Ranged +2
  ToHit Melee  +0  ToDmg Melee  +0

-- Traits ----------------------------------------------------

  Class : Technician

    Tough as nails   (Level 2)
    Son of a bitch   (Level 2)
    Whizkid          (Level 1)
    Badass           (Level 1)
    Triggerhappy     (Level 1)

  TaN->TaN->Bad->SoB->SoB->TH->WK->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   nothing
    [b] [ Weapon     ]   chaingun (1d6)x4 [0/40] (A1)
    [c] [ Boots      ]   steel boots [1/1] (100%)
    [d] [ Prepared   ]   combat shotgun (7d3) [2/5] (T1)

-- Inventory -------------------------------------------------

    [a] rocket launcher (6d6) [1/1] (T1)
    [b] blue armor [2/2] (100%)
    [c] ballistic vest [1/1] (100%)
    [d] chainsaw (4d7) (P)
    [e] 10mm ammo (x100)
    [f] 10mm ammo (x63)
    [g] 10mm ammo (x100)
    [h] 10mm ammo (x100)
    [i] shotgun shell (x48)
    [j] large med-pack
    [k] large med-pack
    [l] envirosuit pack
    [m] technical mod pack
    [n] agility mod pack
    [o] agility mod pack
    [p] bulk mod pack
    [q] bulk mod pack
    [r] shockwave pack
    [s] Aegis
    [t] shell box (x100)
    [u] shell box (x100)
    [v] rocket box (x20)

-- Resistances -----------------------------------------------

    None

-- Kills -----------------------------------------------------

    32 former humans
    23 former sergeants
    2 former captains
    45 imps
    27 demons
    26 lost souls
    4 cacodemons
    2 hell knights
    3 barons of hell
    9 spectres
    51 hydras
    15 hydra queens
    11 achlyses
    1 asura

-- History ---------------------------------------------------

  He began his journey by storming Hell Keep...
  He left no survivors!
  On level 7 he entered The Spawning Pits...
  There he discovered the Aegis.
  He slew the hydra queen!
  On level 8 he encountered the Blood Temple...
  He slaughtered the worshippers!
  On level 9 he the Fool's Tomb!
  On level 12 he approached the Singularity...

-- Messages --------------------------------------------------

 missile hits the baron of hell. The missile hits the baron of hell. The baron
 of hell dies. Boom! Boom! Boom! The baron of hell hits you.
 You see : a baron of hell (scratched) | floor | [ m ]ore
 Boom! The missile hits the baron of hell. The missile hits the baron of hell.
 The missile hits the baron of hell. Boom! The missile hits the baron of hell.
 The missile hits the baron of hell. The baron of hell hits you. Your blue
 armor is completely destroyed!
 You see : a baron of hell (wounded) | floor | [ m ]ore
 The missile hits the baron of hell. The missile hits the baron of hell. Boom!
 The missile hits the baron of hell. The missile hits the baron of hell. The
 missile hits the baron of hell. The missile hits the baron of hell. The baron
 of hell hits you.
 You see : a baron of hell (severely wounded) | floor | [ m ]ore
 The missile hits the baron of hell. The missile hits the baron of hell. Boom!
 The baron of hell hits you. You die!... Press <Enter>...
 You see : a former sergeant (unhurt) | floor | [ m ]ore

--------------------------------------------------------------

--- End code ---

I ended up carrying boatloads of mods and forgetting to grab any Whizkid levels until the very end.  For the one special level with a blue staircase, I had cleared the level before entering the stairs, but the level text was red again when I returned.  Just to be sure I wandered around the level double-checking that there were no enemies, acid-walking a lot in the process :( Typo: "On level 9 he the Fool's Tomb!"  Despite entering the Singularity with invincibility and invisibility, I couldn't close all the portals in time.  I was greatly unprepared for Barons, especially in such an open area.

Kornel Kisielewicz:
Crash on Exit in console mode is my fault, please don't beat tehtmi for it :P

Napsterbater:

--- Quote from: Kornel Kisielewicz on April 21, 2012, 16:57 ---Crash on Exit in console mode is my fault, please don't beat tehtmi for it :P

--- End quote ---
Is there going to be a bugfix release anytime soon to fix this and the other major bugs?

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