Today is the first day I've had time to give this a really good try. After a bunch of failed Nightmare games, I decided to try UV and this is my best YASD so far:
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DoomRL (v.0.9.9.6) roguelike post-mortem character dump
Module : Inferno (0.15.0)
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Tormuse, level 8 Technician,
was ripped open by a baron of hell in the Blood Temple.
He survived 62911 turns.
He played for 1 hour, 17 minutes and 40 seconds.
He was a man of Ultra-Violence!
He killed 503 out of 521 hellspawn. (96%)
-- Special levels --------------------------------------------
Name Result Kills Turns Time
Hell Keep Complete 38/ 38 4856 5m15s
The Spawning Pits Complete 105/ 105 7500 14m54s
The Blood Temple Death 13/ 31 1526 3m25s
-- Awards ----------------------------------------------------
Siege Token
-- Cleared the Hell Keep on UV
Massacre Medal
-- Killed eight monsters in fifty turns
-- Graveyard -------------------------------------------------
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-- Statistics ------------------------------------------------
Health 0/50 Experience 23115/8
ToHit Ranged +4 ToDmg Ranged +3
ToHit Melee +0 ToDmg Melee +0
-- Traits ----------------------------------------------------
Class : Technician
Son of a bitch (Level 3)
Eagle Eye (Level 2)
Intuition (Level 1)
Whizkid (Level 2)
SoB->SoB->SoB->EE->EE->Int->WK->WK->
-- Equipment -------------------------------------------------
[a] [ Armor ] nothing
[b] [ Weapon ] chainsaw (4d6)
[c] [ Boots ] steel boots [1/1] (100%) (A)
[d] [ Prepared ] combat shotgun (7d3) [5/5]
-- Inventory -------------------------------------------------
[a] shotgun (8d3) [1/1] (T1)
[b] chaingun (1d6)x4 [40/40]
[c] plasma rifle (1d7)x6 [0/40]
[d] green armor [1/1] (100%)
[e] green armor [1/1] (100%)
[f] blue armor [1/2] (12%)
[g] blue armor [1/2] (26%)
[h] combat knife (2d5)
[i] 10mm ammo (x100)
[j] 10mm ammo (x100)
[k] shotgun shell (x50)
[l] shotgun shell (x50)
[m] shotgun shell (x50)
[n] shotgun shell (x50)
[o] shotgun shell (x50)
[p] rocket (x10)
[q] rocket (x10)
[r] Aegis
[s] 10mm ammo chain (x250)
-- Resistances -----------------------------------------------
None
-- Kills -----------------------------------------------------
59 former humans
33 former sergeants
30 former captains
110 imps
53 demons
27 lost souls
9 cacodemons
7 hell knights
2 barons of hell
1 former commando
8 spectres
85 hydras
63 hydra queens
16 achlyses
-- History ---------------------------------------------------
He began his journey by storming Hell Keep...
He left no survivors!
On level 7 he entered The Spawning Pits...
There he discovered the Aegis.
He slew the hydra queen!
On level 8 he encountered the Blood Temple...
-- Messages --------------------------------------------------
blue armor is damaged!
You hit the demon. The demon hits you.
You hit the demon. The demon dies. The demon hits you.
You hit the demon. The demon hits you.
You hit the demon. The demon hits you.
You use a large med-pack. You feel fully healed.
The demon hits you.
You hit the demon. The demon dies. The demon hits you.
You hit the demon. The demon hits you.
You hit the demon. The demon dies.
The baron of hell hits you. Your blue armor is completely destroyed!
You see : a baron of hell (scratched) | open door | [ m ]ore
You see : a baron of hell (scratched) | open door | [ m ]ore
You hit the baron of hell. The baron of hell hits you. You die!... Press
<Enter>...
You pump a shell into the combat shotgun chamber.
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I'm trying to avoid spoilers by reading other people's posts in this thread, so I didn't know what to expect. I was going for YAAM Conqueror to fully test the new levels in the mod, but needless to say, I was completely unprepared for the Blood Temple, (as soon as I saw the message "you pull the trigger, but nothing happens," I thought, "Oh crap, I should've taken a melee build") :P but I wouldn't have it any other way, because the ominous setup for that level made it all the more exciting! :D (Like Delta labs in Doom 3!) :)
I took the Shotgun loadout with a Scavenger build (with a few levels in SOB at the beginning to help save ammo) ;) and despite the grief I gave the Shotgun loadout earlier in this thread, it actually held up pretty well. (even though I didn't encounter any Former Humans or Former Captains until level 4, so I wasn't able to use bullets until then)
The Spawning Pits were kind of ridiculous, but still lots of fun, (What? More Queens? I knew this looked too easy!) :P and the Aegis was a neat addition to my equipment.
I liked the addition of Spectres in the mix of enemies but I'd like to suggest that they should probably be revealed by Tracking Maps. I almost left a level without killing them, which would have cost me my YAAM, because I thought there were no more enemies. (Perhaps they could be revealed as Inuition-style stars until you're up close?)
All in all, it's quite an exciting and well put together mod! I'm looking forward to trying again with a melee build this time. :)