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The Inferno Module

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tehtmi:

--- Quote from: VANDAM on May 08, 2012, 20:27 ---And if I'll nuke the whole level there will be no secrets? Also, I'm using the G version, it's rather funny when you see a soulsphere that's trying to kill you(Nhydra). Nonrandom, heh, that means i must go through acidpits and so on...

--- End quote ---

I don't think nuking will help find secrets... it will usually cause the secrets to just be destroyed (although one of them may not handle it ideally).

Yes, I think you understand what I mean by non-random.

I'll try to have more of the G-version sprites make sense for the next version.

VANDAM:

--- Code: ---   if player.eq.weapon and player.eq.weapon.id == "chainsaw" then
--- End code ---

maybe pickup check is better? or just inv check?
And yet, on the welcome screen you can choose your weps, but, if you choose knife you can then pickup shotgun and it will be a sort of cheat.
Can I find those secrets without destroing walls?
P.S. only for Tehtmi
Now, it's time for lvl 41.
Fuuu...

tehtmi:

--- Quote from: VANDAM on May 08, 2012, 20:45 ---
--- Code: ---   if player.eq.weapon and player.eq.weapon.id == "chainsaw" then
--- End code ---

maybe pickup check is better? or just inv check?
And yet, on the welcome screen you can choose your weps, but, if you choose knife you can then pickup shotgun and it will be a sort of cheat.

--- End quote ---

If I was doing it again, I'd probably use the level OnPickup hook, but that didn't exist when I originally wrote the level.  I didn't want to have any of the chainsaw hooks have level-specific code if possible, as that seems like poor encapsulation.  Inventory check during OnTick doesn't work since the chainsaw is immediately equipped.  Although, I guess the current system would fail if the player had a cursed weapon already.

I have mixed feelings about the melee loadout.  I think on UV and N! the difficulty of getting to the shotgun might be a deterrent, but I have considered removing the shotgun if the melee loadout is chosen.


--- Quote from: VANDAM on May 08, 2012, 20:45 ---P.S. only for Tehtmi

--- End quote ---

I decided that trying to spend time trying to hide it well was a waste of time.  No matter what I do it won't be hard to figure out, so I just did the bare minimum to discourage reading the file.

Ander Hammer:

--- Quote from: tehtmi on May 08, 2012, 20:23 ---I just don't want to make knowing the secrets too swingy.

--- End quote ---

If anything, they're not swingy enough.

I have an idea or two on how to make knowing the secrets more of a reward, which sort of goes hand-in-hand with a few thoughts I've had about the mod in general. Namely, that it's stingy compared to DoomRL. Hardly any guaranteed mod packs, very little guaranteed health, the only half decent guaranteed weapon is late in the game, and the Hellfire Pack is great for the two levels you get to use it.

Most basements are exclusions from this 'stingy' factor, but they rely on luck more than anything else - the game has to give you handy items that don't exactly drop like rain, e.g. tons of health and armor, and/or neat exotic weapons, and/or special consumables like ammo boxes or invulnerability globes. This is before your build and gear determines whether or not you have a shot at it at all - a primary factor for some seems to be having great move/attack speeds/dps, for example... and also before the game decides whether or not to spawn the right basements. It's kind of cool to have these 'bonus levels', but random spawn-or-not chances were removed outright from DoomRL Vanilla, so...

VANDAM:
I've got a couple of questions all are about levels:
Is the abyssboss1, abyssboss2, 41 accessible?

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