Chaosforge Forum

  • April 25, 2017, 08:34
  • Welcome, Guest
Please login or register.



Login with username, password and session length
Pages: 1 ... 6 7 [8]

Author Topic: The Inferno Module  (Read 24534 times)

mihey1993

  • Elder
  • Lance Corporal
  • *
  • *
  • Offline Offline
  • Posts: 30
  • Lost Soul
    • View Profile
Re: The Inferno Module
« Reply #105 on: April 20, 2015, 14:11 »

So, what happened with the plans to move module on new release?
Logged
Cyberdemon Br.General
[26/23/18/5/1]
Wanna complete any N! game with 90% or more kills...

tehtmi

  • Programmer
  • Local Inquisitor
  • Lieutenant Colonel
  • *
  • *
  • Offline Offline
  • Posts: 446
    • View Profile
Re: The Inferno Module
« Reply #106 on: March 06, 2017, 02:33 »

So, I've been AWOL for... a while. Um, sorry about that :(

But, development on Inferno has restarted. You can follow the progress here: https://sourceforge.net/p/drlinferno/

Currently, porting to 0.9.9.7 is still ongoing. (However, the current tip should run mostly successfully in 0.9.9.7 without major issues.)

It's been a while since I worked on it, but things seem to be going smoothly so far. Not sure how much time I'll have to spend on it, but I'm hoping for an official 0.9.9.7-compatible release in the near future.
Logged

Evilpotatoe

  • Backer
  • Major
  • *
  • *
  • Offline Offline
  • Posts: 306
  • Lost Soul corpse
    • View Profile
Re: The Inferno Module
« Reply #107 on: March 06, 2017, 06:36 »

\o/
Looks like I had lost hope prematurely.

Glad to read that :)
Logged
Badges - [26/26/26/22/9/2] - 42/43

Tormuse

  • Elder
  • Lieutenant General
  • *
  • *
  • Offline Offline
  • Posts: 1199
  • I am the very model of a Chaos Major General
    • View Profile
Re: The Inferno Module
« Reply #108 on: March 06, 2017, 22:05 »

Yay!  :D  I'd love to play this mod in 0.9.9.7!  :D

Currently, porting to 0.9.9.7 is still ongoing. (However, the current tip should run mostly successfully in 0.9.9.7 without major issues.)

I'm not quite sure what you mean here; is there a mostly running version posted somewhere?  Do you need help testing?  In any case, I think it would be fun to make a recording of myself playing through it.  :)
Logged
Apostle Chaos Mjr. General (0.9.9.7)
[26/26/25/21/16/7]

Check out my Youtube channel for videos of me playing DoomRL!  :)

tehtmi

  • Programmer
  • Local Inquisitor
  • Lieutenant Colonel
  • *
  • *
  • Offline Offline
  • Posts: 446
    • View Profile
Re: The Inferno Module
« Reply #109 on: March 06, 2017, 22:32 »

I'm not quite sure what you mean here; is there a mostly running version posted somewhere?

Currently, some assembly is required, but you can run it if you want. Go to the code tab of the previously linked sourceforge repository. There should be a "download snapshot" link that will give you a zip. Combine the contents with the sounds folder from 0.15.1 raw version and you should get a working build. (Folder named inferno.module.)

Do you need help testing?

Currently, it's getting constantly updated as I'm working on it, so it might not stay completely stable. Testing is always greatly appreciated, but it's more useful after I get more work done and am closer to finishing. At that point I will probably upload a real build to dropbox and solicit testers. (But feel free to try it out anyway if you want to.)
Logged

Tormuse

  • Elder
  • Lieutenant General
  • *
  • *
  • Offline Offline
  • Posts: 1199
  • I am the very model of a Chaos Major General
    • View Profile
Re: The Inferno Module
« Reply #110 on: March 06, 2017, 23:25 »

Cool!  :)  I just gave it a whirl and it works fine so far.  Thanks!  :)
Logged
Apostle Chaos Mjr. General (0.9.9.7)
[26/26/25/21/16/7]

Check out my Youtube channel for videos of me playing DoomRL!  :)
Pages: 1 ... 6 7 [8]