DRL > Requests For Features

Dead Bodies Everywhere

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LuckyDee:
And pretty much unrelated, though I don't blame Google for not being able to tell the difference: Castle von Doom built out of Construx. I still have a box of this stuff lying around somewhere :)

Klear:
Hmm.. Armor of Doom (Dr.) should be a unique item...

Game Hunter:
@LuckyDee: Quadrauple-post, a new record!

Creating AI that specifically doesn't attack its target if there's a cell with CF_BLOCKMOVE but not CF_BLOCKLOS in between isn't very easy with the curent LOS algorithms available. Furthermore, I'm not all that keen on making my own, since it would involve some fairly intensive looping that's already being done during LOS calculations anyway. (Kornel said he's not making a CF_BLOCKMISSILE flag, so no dice there.) It should still be flexible enough to let the modder decide whether or not the monster fires in all move-LOS related instances.

Also keep in mind that there's not a whole lot of room to work with. These objects should be limited to large rooms and the arena/cave layouts (although I must admit it will spice up the latter quite nicely).

AahRealMonsters:
Haha @ Commander Keen. Could be a rare event.

Looking back at the sprite sheets for Doom 2 and realizing how violent that game was. No wonder I loved it so much when I was a kid.


Creepy:
Caco caves should have crucified barons, if only because I want to see how many people get the reference to the novels. =B

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