DRL > Requests For Features
Mancubus Experience Rank
Zecks:
I think they're hell barons you're having problems with? Their standard depth is 12+ and the modifier for UV/N! is -6. A single rank of reloader is more than enough for HK's.
Klear:
I'm a novice to UV and I can attest that the fact that the knights are the first serious obstacles. They are easy enough to dispatch when they are single, but more of them comming from different directions are deadly. Barons are just more of the same turned up to 11.
Napsterbater:
--- Quote from: Klear on April 21, 2012, 05:47 ---You could invest in hellrunner to increase your chances to run/dodge your way to a safer place.
--- End quote ---
Yeah, I'm starting to try masterless runs and Hellrunner is usually my first or third pick after Juggler. Unfortuately that really cuts back on my firepower. My problem seems to be tactical rather than strategic. Or maybe I'm just really unlucky. I've gotta learn how to actually use Juggler.
--- Quote from: Zecks ---I think they're hell barons you're having problems with? Their standard depth is 12+ and the modifier for UV/N! is -6. A single rank of reloader is more than enough for HK's.
--- End quote ---
It would be if I didn't have to keep facing two of them out in the open at dlev 4. What invariably happens is I'm corner shooting a HK just out of melee range when a fucking imp or chaingunner or something shows up on the other side, demanding my attention. If I deal with the imp, then I get a HK in my face, if not, I take a ton of damage from the HK/imp/chaingunner/sergeant. Heck even former humans wear you down if you ignore them long enough. My first plan was to take EE/SoB/TH, but that leaves no room for HR/Rel if shit gets real hairy, and it invariably does around level five or so.
UV maps are just way too busy. Usually in HMP I can count on the fact that the next room is probably empty if I drop into one with a ton of baddies. Now I can't.
Napsterbater:
Okay, it's not so bad if I lug around 3 or 4 shotguns to switch to using Juggler. Good thing I really don't need all that ammo during the early game. You can get the effect of a tactical shotgun if you're willing to sacrifice like 5 inventory slots. Shoot, press '2' for pistol while chaingun's in the prepared slot, press '3' for shotgun to bring a loaded shotgun back into your hands, then fire again. Reloading's a pain, but you do what you have to do. Hold on to that pistol, it's important.
Klear:
--- Quote from: Napsterbater on April 21, 2012, 13:06 ---Okay, it's not so bad if I lug around 3 or 4 shotguns to switch to using Juggler. Good thing I really don't need all that ammo during the early game. You can get the effect of a tactical shotgun if you're willing to sacrifice like 5 inventory slots. Shoot, press '2' for pistol while chaingun's in the prepared slot, press '3' for shotgun to bring a loaded shotgun back into your hands, then fire again. Reloading's a pain, but you do what you have to do. Hold on to that pistol, it's important.
--- End quote ---
Meh... too exploity to me. I decided not to take juggler until it gets reworked.
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