DRL > Requests For Features
Ironman/Berserker Interaction
Ander Hammer:
Currently, it seems that Berserker activates when you're damaged for a certain percent of your health rather than a certain amount of health.
Therefore, berserkers do not want to take Ironman.
Discussions of melee power balance aside, this feels kind of silly and unintuitive. Why would being able to take more hurt reduce your ability to go berserk when a rocket hits you? Why would taking a trait actively penalize another one like this?
AlterAsc:
You don't go berserk when mosquito bites you.And that how rockets feel with Iro.
And there are at least two kinds of berserkers.One kind takes Ber to trigger berserk through melee hits, while others have Berserker mostly for defense and as a backup plan.
Btw certain percent is 33.
Uranium:
Berserker procs when you take 33% damage off base health, I believe - i.e. not factoring in Ironman, but I'm not sure if the Marine bonus is factored in.
LuckyDee:
Doesn't Berserk also get triggered by certain amounts of damage dealt? That still remains, of course.
AlterAsc:
Yes, it does, that's the point of discussion. If damage before applying resistances and armor is more than 10 and at least 1/3 of your max berserk will trigger.
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