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Author Topic: [U|AoMr|84%|YAVP] Another UV win  (Read 3074 times)

Klear

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[U|AoMr|84%|YAVP] Another UV win
« on: April 22, 2012, 14:07 »

My current plan is to play a lot of UV games to harvest schematics, though all I seem to be getting lately is the goddamn cybernetic armour. Since I was getting bored by chainfire builds, I decided to go for sharpshooter, but it is really tough to reach it. I'm not good enough to take advantage of Gun Kata and Bullet Dance seems kinda weak, so in the end I took my own advice and went as a masterless soldier.

I gathered mods planning to make my first storm bolter and an energy pistol so I could use two kinds of ammo. I found the last mods needed (and incidentally WK2) in the armoury but I also found something much better: Grammaton Cleric Beretta! I tell you, when I saw it, I almost cried from joy. If I could kiss the RNG, I would. I made a strom bolter (I'm reading some more WH40K novels so it seemed a good choice) and threw the unfinished energy pistol away. Oh, an I encountered the storm bolter loading bug, which gave me an ammo chain with more than 65 000 bullets in it. I considered taking it but in the end I threw it into lava. Damn me and my honesty.

In any case, from then on the game was pretty easy. With EE I could use the full auto GCB with excellent accuracy but it was hardly ever necessary.

The Vaults gave me Jackhammer (I'm always glad to see that magnificent weapon, even if I cannot use it) and a ballistic shield, which I saved for the mastermind. Then came the mortuary. I usually don't try to clean it, unless playing a vampyre build. Most of the time I just homing phase to get a supercharge and some loot. This was the first time I entered it on AoMr and first time on UV. Needless to say, I probably shouldn't have done it. I skipped City of skulls, so I didn't have anything to destroy the corpses and my pistols were in no shape to gib enemies. I had a pretty reliable knockback, but I soon found that I'll keep killing the same monsters until I run out of ammo, or get hopelessly surrounded. I homing-phased and got the fuck out of there. Good thing was that since I couldn't get YAAM, I felt free to skip whatever levels I wanted (I didn't realize that I had pretty much guaranteed Marksman Platinum... well, I can do this again anytime, probably) and very soon I found myself in Dis.

I could have easily cleared the lava pits and get a full win, but I wanted to fight the spider. Besides, nuking her wouldn't give me my second Grammaton Cleric Cross. So... I put on my ballistic shield and killed her without any trouble... reminded me of the times when her melee attacks sucked =)


BTW this is a great pistol build:

SoG->SoG->SoG->DG->Fin->Fin->WK->WK->EE->EE->SoB->SoG->SoG->SoB->

You should get WK just in time for Hell's Armory (or as I like to call it - the-level-where-you-have-to-rearange-your-inventory-and-decide-what-to-take-with-you). Other than that it is all about maximizing your firepower. With ABP modded red armour and tactical boots you get enough protection not to die when you do something stupid (in this game I pushed a lava barrel into lava and caught an acid ball into face as soon as I landed in the resulting lava pool...) and enough speed to be able to kill pretty much anything before it can react.
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Napsterbater

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Re: [U|AoMr|84%|YAVP] Another UV win
« Reply #1 on: April 22, 2012, 15:11 »

Why two levels of EE on a pistol build, since you didn't take Int?
« Last Edit: April 22, 2012, 15:12 by Napsterbater »
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Klear

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Re: [U|AoMr|84%|YAVP] Another UV win
« Reply #2 on: April 22, 2012, 15:18 »

For the accuracy. The GCB is highly inaccurate in the full auto mode and less so with burts, the bolter isn't a sniper rifle either. EE is basically there to maintain the same DPS at long ranges. INT would be a waste of two traits at this point in the game, since I was easily able to dispatch anything that popped up in a split second.

Each point in SoG or SoB gave me an almost guaranteed +3 damage to each of my shots (1 for GCB and 2 for SB), or +5 / +8 if i decided to go for burst or full auto. M philosophy right now is "when in doubt, go for more DPS".
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skarczew

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Re: [U|AoMr|84%|YAVP] Another UV win
« Reply #3 on: April 22, 2012, 15:50 »

Consider going once for Cat Eye - it is a great trait on AoMr - and except for useless TH, suits the challenge very nicely.
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Klear

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Re: [U|AoMr|84%|YAVP] Another UV win
« Reply #4 on: April 22, 2012, 15:54 »

Hmm.. I don't really get cateye. I mean, if I want to see farther, Int2 is enough for me I don't need to know what it is outside my vision, only that I can kill it. Besides, Int2 shows monsters behind walls, cateye is useless in most mazes, I imagine.

I know that cateye increases the int2 radius as well, but why bother? Int is aready broken enough =)

Cateye is a must in AoD, I'll give you that. It just seems to be too many traits wasted.
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skarczew

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Re: [U|AoMr|84%|YAVP] Another UV win
« Reply #5 on: April 22, 2012, 15:59 »

I don't need second Int when taking Cat Eye. And this one point in it (powerups visibility) is very useful.
As for mazes, those are always problematic, but I rely heavily on sounds that daemons produce. If I hear something, I just position myself in a tactical place and wait for them to come out ...
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Klear

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Re: [U|AoMr|84%|YAVP] Another UV win
« Reply #6 on: April 22, 2012, 16:04 »

Well, yeah, but on the other hand, you can simply take INT2 and you have pretty much the same thing as cateye for the price of just two traits and none of the traits are blocked.
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skarczew

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Re: [U|AoMr|84%|YAVP] Another UV win
« Reply #7 on: April 22, 2012, 16:07 »

Well, imho it is not the same, it is better :) .

But it is good that everyone got its own tastes :) .
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