DRL > Bug Reports

[0.9.9.6] Shot fired after getting Dualgunner

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Klear:
Yeah, I figured so much. I just think that it shouldn't happen.

shark20061:
Most of these problems would be fixed if the game would set up delayed events.  Delay the level up until the end of the turn, for instance.  Delay knockback until after damage is calculated, then apply both.  Delay applying shotgun effects until after all cells are checked for overall effect.  Little things like this.

tehtmi:

--- Quote from: shark20061 on April 23, 2012, 10:33 ---Most of these problems would be fixed if the game would set up delayed events.

--- End quote ---

Indeed, this could make a lot of things cleaner.  Probably not something I'm going to tackle at the moment, but I'll keep it in mind.

That said, I don't consider these interactions bugs...  Delaying the level-up bonus would be cleaner and more intuitive, so I'd change it if it was trivial, but the current behavior is at least self-consistent.

So, I wouldn't expect these to change anytime soon, but we'll be keeping them in mind.

Creaphis:
I often notice that when a monster shoots me and misses I'll hear a barrel exploding in the distance before the missile even leaves the monster's hand. I guess this is the same issue?

Kg:
I think it's because the game is calculating damage before animation, or something like that.

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