Hello everyone. I've just recently got into Doom RL a week ago. I've previously played a fair bit of Dungeon Crawl: Stone Soup (only ever had 1 win with that though! I'm not exactly amazing), wanted a slight break from that, and realised DoomRL has tiles (sorry, I'm allergic to console!), so I figured why not give it a shot?
Anyway, spent a few deaths finding my feet on ITYTD, switched over to HNTR, and here's my first significant progress, a Gun Kata Scout. Hopefully any present masters will give me some further advice!
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DoomRL (v.0.9.9.6G) roguelike post-mortem character dump
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Homer Peron, level 8 Imp Lance Corporal Scout,
rode a mancubi rocket on level 3 of Hell.
He survived 62018 turns and scored 48817 points.
He played for 1 hour, 18 minutes and 37 seconds.
He didn't like it too rough.
He killed 346 out of 378 hellspawn. (91%)
He held his right to remain violent.
-- Special levels --------------------------------------------
Levels generated : 11
Levels visited : 4
Levels completed : 1
-- Awards ----------------------------------------------------
Gatekeeper Bronze Badge
-- Graveyard -------------------------------------------------
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./....0...}#......./.#===....=====.#0/.......#.......^.####
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-- Statistics ------------------------------------------------
Health 0/50 Experience 26460/8
ToHit Ranged +0 ToHit Melee +0 ToDmg Ranged +0 ToDmg Melee +0
-- Traits ----------------------------------------------------
Class : Scout
Hellrunner (Level 2)
Son of a gun (Level 3)
Dualgunner (Level 1)
Dodgemaster (Level 1)
Gun Kata (Level 1)
SoG->SoG->DG->HR->SoG->HR->DM->MGK->
-- Equipment -------------------------------------------------
[a] [ Armor ] tactical armor [0/0] (56%)
[b] [ Weapon ] double shotgun (9d3)x2 [0/2]
[c] [ Boots ] protective boots [2/2] (100%)
[d] [ Prepared ] speedloader pistol (2d4) [1/6]
-- Inventory -------------------------------------------------
[a] speedloader pistol (2d4) [3/6]
[b] rocket launcher (6d6) [1/1]
[c] BFG 9000 (11d8) [60/100] (P1)
[d] Grammaton Cleric Beretta (2d6) [18/18]
[e] blue armor [2/2] (100%)
[f] shotgun shell (x50)
[g] shotgun shell (x8)
[h] rocket (x10)
[i] power cell (x50)
[j] power cell (x50)
[k] power cell (x20)
[l] thermonuclear bomb
[m] power mod pack
[n] shockwave pack
[o] blood skull
-- Resistances -----------------------------------------------
Acid - internal 0% torso 0% feet 25%
-- Kills -----------------------------------------------------
59 former humans
44 former sergeants
15 former captains
67 imps
35 demons
76 lost souls
21 cacodemons
8 hell knights
2 barons of hell
3 arachnotrons
5 former commandos
5 pain elementals
1 mancubus
2 arch-viles
2 bruiser brothers
1 Cyberdemon
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 3 he entered Hell's Arena.
He left the Arena before it got too hot.
On level 5 he stormed the Chained Court.
On level 7 he witnessed the Wall.
Not knowing what to do, he left.
On level 8 he encountered the Phobos Anomaly.
On level 10 he encountered an armed nuke!
On level 11 he assembled a speedloader pistol!
On level 11 he ventured into the Halls of Carnage.
On level 14 he assembled a speedloader pistol!
On level 16 he found the Tower of Babel!
He flooded the entire level 17 with lava!
On level 19 he assembled a tactical armor!
On level 19 he found the Grammaton Cleric Beretta!
On level 19 he finally rode a mancubi rocket.
-- Messages --------------------------------------------------
You open the door.
You open the door.
You open the door.
You open the door.
You see : a former sergeant (unhurt) | floor | [ m ]ore
The former sergeant dies.
You picked up a Grammaton Cleric Beretta (2d6) [18/18].
You picked up a shockwave pack.
You reload the double shotgun.
You open the door.
You open the door.
You open the door.
You are hit! Boom!
You see : a mancubus (scratched) | blood | [ m ]ore
Boom! You are hit! You die!... Press <Enter>...
You picked up a blood skull.
-- General ---------------------------------------------------
13 brave souls have ventured into Phobos:
12 of those were killed.
1 didn't read the thermonuclear bomb manual.
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This was my first Cyberdemon killing character~ thankyou dodgemaster and BFG9000. Glad I hoarded cells ready for him this time; but this may have led to my later downfall, since, as a result, I probably hadn't packed enough 10mm for hell.
First level of Hell spawned me right in the middle of three barons and 4 demons. Used a phase device and it put me one space to the left. Raged, used another one to get away. Later, a switch did a lava flood of the level, and there went the only remaining homing phase device. (le sigh)
Also, very annoyingly, the last two levels didn't generate a SINGLE clip of 10mm. The 300 or so bullets I brought to Hell was soon depleted. Therefore, I was forced to pick up a Double Shotgun to survive. Sadly, I then met a Mancubus at the end of a corridor.
Nevertheless, Speedloader Pistols are a godsend; and when Gun Kata happened it was awesome. Never got to use the Grammaton, since I had just its starting clip of ammo at that point.
Just about getting used to cornershooting for the first time with this guy as well~ killed a few things this way.
In case you were interested, the guy who nuked himself went to the halls of carnage and didn't realise he needed a rocket launcher to escape. Lulz.
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Also, some Questions:
1. It seems that ITYTD provides less overall XP; so when you get the big bads you're not likely to be able to take it without great equipment luck. This intentional?
2. Recently, I've never done the final stage of the Arena entirely because of Arenamaster spawning on Chained Court later. How are you supposed to even think of taking out an Archvile at that stage, not to mention a stronger than usual one? Of course, it was due to this I couldn't do the Wall. Perhaps I should do the final round, skip Chained Court, and instead do the Wall? What do you guys do?
3. Does dodging work at all vs. Mancubuses? He seemed to hit me alot!
4. On HNTR difficulty, is there any way to do the start of Phobos Anomaly WITHOUT needing a Phase Device? I've tried the tip of ensuring I've got RUN MODE active, but even then the Lost Souls manage two spaces towards you and it doesn't look plausible to make a run for it. To be fair I've had a Double Shotty character with Shottyman survive there, barely, but its harsh on anyone else.
5. Does Intuition ONLY see at the edges of view, or does it also work on anything you can't see? i.e. can it be used to help you cornershoot?
EDIT: Also, Captcha even on EDITS!? I tend to see typos and do them alot, so that's really annoying...